Files
Tower-Defense/include/render/loader/GLLoader.h
2023-06-28 21:23:42 +02:00

94 lines
1.8 KiB
C++

/*
* GLLoader.h
*
* Created on: 4 nov. 2020
* Author: simon
*/
#pragma once
#include <vector>
#define REMOVE_COPY(className) \
className(const className &) = delete;\
className& operator=(const className &) = delete
namespace GL {
struct VertexAttribPointer {
unsigned int m_Index;
unsigned int m_Size;
unsigned int m_Offset;
};
class VertexBuffer {
private:
unsigned int m_ID, m_DataStride;
std::vector<VertexAttribPointer> m_VertexAttribs;
public:
REMOVE_COPY(VertexBuffer);
VertexBuffer(VertexBuffer&& other) {
m_VertexAttribs = std::move(other.m_VertexAttribs);
m_ID = other.m_ID;
m_DataStride = other.m_DataStride;
other.m_ID = 0;
other.m_DataStride = 0;
}
VertexBuffer(const std::vector<float>& data, unsigned int stride);
~VertexBuffer();
void Bind() const;
void Unbind() const;
void AddVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset);
void BindVertexAttribs() const;
};
class VertexArray {
private:
unsigned int m_ID, m_VertexCount;
std::vector<VertexBuffer> m_VertexBuffers; //use to destroy vbos when become unused
public:
REMOVE_COPY(VertexArray);
VertexArray(VertexArray&& other) {
m_ID = other.m_ID;
m_VertexCount = other.m_VertexCount;
m_VertexBuffers = std::move(other.m_VertexBuffers);
other.m_VertexCount = 0;
other.m_ID = 0;
}
VertexArray(unsigned int vertexCount);
~VertexArray();
unsigned int GetVertexCount() const { return m_VertexCount; }
void BindVertexBuffer(VertexBuffer& vbo);
void Bind() const;
void Unbind() const;
};
class Texture {
private:
unsigned int m_ID;
public:
REMOVE_COPY(Texture);
Texture(Texture&& other) {
m_ID = other.m_ID;
other.m_ID = 0;
}
Texture(const char* textureData, int width, int height, int comp);
~Texture();
unsigned int GetTextureID() const { return m_ID; }
void Bind() const;
static void Unbind();
};
}