Files
Tower-Defense/include/game/client/WorldClient.h
2023-01-02 13:05:43 +01:00

30 lines
971 B
C++

#pragma once
#include "game/World.h"
#include "protocol/PacketHandler.h"
namespace td {
namespace client {
class ClientGame;
class WorldClient : public game::World, public protocol::PacketHandler {
private:
ClientGame* m_Game;
public:
WorldClient(ClientGame* game);
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;
};
} // namespace client
} // namespace td