42 Commits

Author SHA1 Message Date
01b4d39f84 caca
All checks were successful
Linux arm64 / Build (push) Successful in 5m42s
2024-02-10 20:16:33 +01:00
155c81fa37 cache .xmake too
All checks were successful
Linux arm64 / Build (push) Successful in 5m27s
2024-02-10 19:56:37 +01:00
dbdb650992 cache build
All checks were successful
Linux arm64 / Build (push) Successful in 5m50s
2024-02-10 19:41:22 +01:00
90c834cc49 Squashed commit of the following:
All checks were successful
Linux arm64 / Build (push) Successful in 6m2s
commit a8cbebc8d11d3621924b189a58a4f150d30324e9
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sat Feb 10 14:00:26 2024 +0100

    jsp

commit a00ae1f6d9db33efef5e276bfc7101a1d24cf7d8
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sat Feb 10 13:17:03 2024 +0100

    lol

commit d3dcaf3659251bb8fb0d4984ea188601a058757b
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sat Feb 10 13:02:12 2024 +0100

    zsdf

commit 8ce343ff361ba0618d09d488404ff15c7d19de66
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sat Feb 10 12:55:39 2024 +0100

    caca

commit 9f2a818ee57c751cb1283f12cfcc2c3617a3bd63
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sat Feb 10 12:38:20 2024 +0100

    remove run name

commit b618dc176980ef18ae9a04f43a8abef311ca4329
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sat Feb 10 12:20:35 2024 +0100

    change action name

commit 3092a403fdb2ded81d6f7558f621d0f8ac5dc1f5
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sat Feb 10 12:06:03 2024 +0100

    fix action typo

commit 0cd675ef6c42758bef182307cce55d74aa2959fe
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sat Feb 10 11:56:16 2024 +0100

    add action cache name

    Signed-off-by: Simon Pribylski <sim16.prib@gmail.com>

commit 4a6e6754f0a82a35fa4d6793321c7d27cb3e9f37
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sat Feb 10 11:28:48 2024 +0100

    remove ssl ignore

    Signed-off-by: Simon Pribylski <sim16.prib@gmail.com>

commit 1808ca96ec84390915ace0678bc824d92cc3d1b3
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:29:10 2024 +0100

    change action name

commit 5a966bbe77463a93ab210cd4b6a122ab1d440486
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:22:16 2024 +0100

    cpp standard global

commit 673d1457162dda9018712d0a19ac5b3954ad265f
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:21:36 2024 +0100

    add glew dep

commit b64eb6dd3ef535183dd0620beeeaa99deb323c97
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:16:23 2024 +0100

    confirm

commit 1bf8065179b74f3dd194e05739a064097bdc2ebd
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:15:37 2024 +0100

    remove sudo

commit 2dc4ee69ebba3821916963a96621d6f8b59d4808
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:09:55 2024 +0100

    install apt

commit 69574b9c5a5074c2fdf87dfc8c068d9c64f7704c
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 10:31:11 2024 +0100

    add xmake cache

commit 4d7d04c6722ca8e94d10569f25ae582265866948
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 01:21:45 2024 +0100

    aaaaaaaaaaaaaaaaaa

commit aa7dac26cd9900c676e4662fadb7832700a3363a
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 01:13:08 2024 +0100

    fiiiiiiiiiiiiiix xmake root

commit 3604b44d04f492254911a0508e8555aca61b4d26
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 01:05:43 2024 +0100

    fix xmake root

commit cfcb8d4df46c6febeca47dff2f0447048b8f68ad
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 01:03:56 2024 +0100

    run xmake as root

commit dbef2d27138ccce1124cc1979867baf15e897a7f
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 00:54:54 2024 +0100

    xmake action

commit 42196398ced1e7f38c0234d82dc7cd65ef7aeb6d
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 00:53:29 2024 +0100

    xmake

commit 51256d8c15066120c2df3a72063856a0a47f8b59
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 00:47:35 2024 +0100

    Fix Linux.yaml

    add cert

commit 9c024fa8eb92765aff3fb195ce7c8c10a1b49d0b
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sun Dec 31 22:34:54 2023 +0100

    Add Linux actions
2024-02-10 16:02:51 +01:00
d23761dc10 Squashed commit of the following:
Some checks failed
Linux arm / Build (push) Has been cancelled
commit 1808ca96ec84390915ace0678bc824d92cc3d1b3
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:29:10 2024 +0100

    change action name

commit 5a966bbe77463a93ab210cd4b6a122ab1d440486
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:22:16 2024 +0100

    cpp standard global

commit 673d1457162dda9018712d0a19ac5b3954ad265f
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:21:36 2024 +0100

    add glew dep

commit b64eb6dd3ef535183dd0620beeeaa99deb323c97
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:16:23 2024 +0100

    confirm

commit 1bf8065179b74f3dd194e05739a064097bdc2ebd
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:15:37 2024 +0100

    remove sudo

commit 2dc4ee69ebba3821916963a96621d6f8b59d4808
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 13:09:55 2024 +0100

    install apt

commit 69574b9c5a5074c2fdf87dfc8c068d9c64f7704c
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 10:31:11 2024 +0100

    add xmake cache

commit 4d7d04c6722ca8e94d10569f25ae582265866948
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 01:21:45 2024 +0100

    aaaaaaaaaaaaaaaaaa

commit aa7dac26cd9900c676e4662fadb7832700a3363a
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 01:13:08 2024 +0100

    fiiiiiiiiiiiiiix xmake root

commit 3604b44d04f492254911a0508e8555aca61b4d26
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 01:05:43 2024 +0100

    fix xmake root

commit cfcb8d4df46c6febeca47dff2f0447048b8f68ad
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 01:03:56 2024 +0100

    run xmake as root

commit dbef2d27138ccce1124cc1979867baf15e897a7f
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 00:54:54 2024 +0100

    xmake action

commit 42196398ced1e7f38c0234d82dc7cd65ef7aeb6d
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 00:53:29 2024 +0100

    xmake

commit 51256d8c15066120c2df3a72063856a0a47f8b59
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Mon Jan 1 00:47:35 2024 +0100

    Fix Linux.yaml

    add cert

commit 9c024fa8eb92765aff3fb195ce7c8c10a1b49d0b
Author: Simon Pribylski <sim16.prib@gmail.com>
Date:   Sun Dec 31 22:34:54 2023 +0100

    Add Linux actions
2024-02-10 15:49:25 +01:00
3d8fd2e519 refactor xmake.lua 2023-09-03 11:02:22 +02:00
4bd32e8d0b chore: bump version to alpha-0.4.0 2023-09-02 20:29:51 +02:00
09bba12814 prevent player from joining mid game 2023-09-02 20:27:26 +02:00
bb76e9493f sync player when joining mid game 2023-08-26 11:49:52 +02:00
Simon Pribylski
808ef7b3f6 moved player leave packet 2023-08-26 11:27:05 +02:00
Simon Pribylski
23938a0cb5 fix mob id 2023-08-26 11:21:28 +02:00
Simon Pribylski
5631efcf9e remove mobs on player leave 2023-08-26 10:46:20 +02:00
Simon Pribylski
8e7b446003 add RemoveMobPacket 2023-08-26 10:35:26 +02:00
Simon Pribylski
51ec035490 remove towers on player leave 2023-08-26 10:25:52 +02:00
1f94ae2586 use of SAFE_CHECK 2023-08-15 19:33:09 +02:00
7b8c13612c fix login crash 2023-08-15 19:32:44 +02:00
a36716d8e4 fix player login 2023-08-15 19:20:13 +02:00
debf9e974c useless cam functions 2023-08-15 19:19:54 +02:00
380ecf3a27 fixed server world upload 2023-08-15 13:47:56 +02:00
b3157be641 change lib name 2023-08-15 13:06:31 +02:00
1e3b672897 remove player from team when leaving 2023-08-15 13:01:50 +02:00
d1aa5cd8aa balance team on player join 2023-08-14 18:54:36 +02:00
dbe91b52fd send team update after restart 2023-08-14 18:41:51 +02:00
7ab8c79fdf changed player join/leave message 2023-08-14 18:34:07 +02:00
8f2a22762a fixing button crash 2023-08-14 18:33:41 +02:00
f0c3325141 name randomizer 2023-08-14 18:33:24 +02:00
1d00e0098a fix player sync 2023-08-14 18:18:43 +02:00
ee5a27ac54 show integrated server stats 2023-08-14 18:10:05 +02:00
49a5a09537 add restart command 2023-08-14 17:46:49 +02:00
f9f80fc4fb summon debug 2023-08-14 15:00:05 +02:00
4997715672 players stat reset after game end 2023-08-14 14:59:37 +02:00
3fe480d121 connection removal safety 2023-08-14 14:59:15 +02:00
c46226c1ae disconnect queue 2023-08-14 14:58:26 +02:00
8630421734 set summon menu cooldown 2023-08-14 14:29:41 +02:00
60b81003c0 Don't disconnect when game is over 2023-08-14 14:25:10 +02:00
7986e55846 fix persistent players 2023-08-14 13:59:30 +02:00
0c0fd155ed add client disconnect button 2023-08-14 13:46:10 +02:00
7f650f282c back to lobby state when server ends 2023-08-14 13:35:17 +02:00
118a04cd01 xmake.lua : add lib target 2023-08-14 13:31:52 +02:00
d529c79150 server console input 2023-08-13 13:44:05 +02:00
ddbba997e5 Working server 2023-08-13 12:38:32 +02:00
50c17e8ed1 restructure project 2023-08-13 11:59:13 +02:00
216 changed files with 1211 additions and 677 deletions

View File

@@ -0,0 +1,41 @@
name: Linux arm64
run-name: Build And Test Code
on: [push]
jobs:
Build:
runs-on: ubuntu-latest
steps:
- name: Install deps
run : |
apt update
apt install -y libsdl2-dev libglew-dev
- name: Check out repository code
uses: actions/checkout@v3
- name: Cache Build
id: cache-build
uses: actions/cache@v4
with:
path: |
'build'
'.xmake'
key: ${{ runner.os }}-td
- name: Prepare Xmake
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: branch@master
actions-cache-folder: '.xmake-cache'
actions-cache-key: 'ubuntu'
- name: XMake config
run: xmake f -p linux -y --root
- name: Build
run: xmake --root
- name: Test
run: xmake test --root

View File

@@ -1,17 +1,17 @@
#pragma once
#include "ClientConnexion.h"
#include "ClientGame.h"
#include "client/ClientConnexion.h"
#include "client/game/ClientGame.h"
#include "game/Team.h"
#include "game/Player.h"
#include "td/game/Team.h"
#include "td/game/Player.h"
#include "protocol/Protocol.h"
#include "protocol/packets/SendMobsPacket.h"
#include "td/protocol/Protocol.h"
#include "td/protocol/packets/SendMobsPacket.h"
#include "render/Renderer.h"
#include "client/render/Renderer.h"
#include "network/Network.h"
#include "td/network/Network.h"
namespace td {
namespace client {

View File

@@ -1,8 +1,8 @@
#pragma once
#include "protocol/PacketHandler.h"
#include "network/TCPSocket.h"
#include "game/Connexion.h"
#include "td/protocol/PacketHandler.h"
#include "td/network/TCPSocket.h"
#include "td/network/Connexion.h"
namespace td {
namespace client {

View File

@@ -1,13 +1,13 @@
#pragma once
#include "game/BaseGame.h"
#include "td/game/BaseGame.h"
#include "protocol/PacketHandler.h"
#include "td/protocol/PacketHandler.h"
#include "WorldClient.h"
#include "render/WorldRenderer.h"
#include "render/Renderer.h"
#include "client/render/WorldRenderer.h"
#include "client/render/Renderer.h"
namespace td {
namespace client {
@@ -18,7 +18,7 @@ class ClientGame : public protocol::PacketHandler, public game::Game {
private:
Client* m_Client;
std::uint8_t m_ConnexionID;
std::uint64_t m_LobbyStartTime = 0;
std::uint32_t m_LobbyTime = 0;
game::Player* m_Player = nullptr;
render::Renderer* m_Renderer;
client::WorldClient m_WorldClient;
@@ -31,7 +31,7 @@ public:
void RenderWorld();
std::uint64_t GetLobbyStartTime() const { return m_LobbyStartTime; }
std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
const game::Player* GetPlayer() const { return m_Player; }
const WorldClient& GetWorld() const { return m_WorldClient; }
Client* GetClient() const { return m_Client; }

View File

@@ -1,7 +1,7 @@
#pragma once
#include "game/World.h"
#include "protocol/PacketHandler.h"
#include "td/game/World.h"
#include "td/protocol/PacketHandler.h"
namespace td {
namespace client {
@@ -13,12 +13,14 @@ private:
ClientGame* m_Game;
public:
WorldClient(ClientGame* game);
virtual ~WorldClient();
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveMobPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;

View File

@@ -1,10 +1,10 @@
#pragma once
#include "Defines.h"
#include "td/Defines.h"
#include <memory>
#include "loader/GLLoader.h"
#include "render/shaders/WorldShader.h"
#include "render/shaders/EntityShader.h"
#include "client/render/shaders/WorldShader.h"
#include "client/render/shaders/EntityShader.h"
namespace td {
namespace render {
@@ -58,6 +58,7 @@ public:
void SetCamAngularMovement(const Vec2f& mov);
void SetCamMovement(const Vec2f& lastCursorPos, const Vec2f& currentCursorPos);
void SetCamLook(const Vec2f& worldPos);
void ResetCamLook();
void SetBackgroundColor(const Vec3f& color) { m_BackgroundColor = color; }

View File

@@ -2,7 +2,7 @@
#include <cstdint>
#include <memory>
#include "render/loader/GLLoader.h"
#include "client/render/loader/GLLoader.h"
namespace td {

View File

@@ -1,14 +1,14 @@
#pragma once
#include "game/World.h"
#include "td/game/World.h"
#include "render/Renderer.h"
#include "render/VertexCache.h"
#include "client/render/Renderer.h"
#include "client/render/VertexCache.h"
#include "render/gui/TowerPlacePopup.h"
#include "render/gui/TowerUpgradePopup.h"
#include "render/gui/MobTooltip.h"
#include "render/gui/CastleTooltip.h"
#include "client/render/gui/TowerPlacePopup.h"
#include "client/render/gui/TowerUpgradePopup.h"
#include "client/render/gui/MobTooltip.h"
#include "client/render/gui/CastleTooltip.h"
namespace td {
@@ -48,6 +48,7 @@ public:
void Update();
void Render();
void ResetCam();
void SetCamPos(float camX, float camY);
void MoveCam(float relativeX, float relativeY);

View File

@@ -1,16 +1,19 @@
#pragma once
#include "SummonMenu.h"
#include "td/game/BaseGame.h"
namespace td {
namespace gui {
class GameMenu : public GuiWidget {
class GameMenu : public GuiWidget, public game::GameListener {
private:
std::unique_ptr<SummonMenu> m_SummonMenu;
public:
GameMenu(client::Client* client);
virtual void OnGameBegin();
virtual void Render();
private:
void ShowTPS();
@@ -18,6 +21,8 @@ private:
void ShowPlayers();
void ShowLobbyProgress();
void ShowTeamSelection();
void DisconnectButton();
};
} // namespace gui

View File

@@ -1,7 +1,7 @@
#pragma once
#include "render/gui/imgui/imgui.h"
#include "game/Team.h"
#include "client/render/gui/imgui/imgui.h"
#include "td/game/Team.h"
namespace td {
namespace render {

View File

@@ -4,13 +4,15 @@
#include "imgui/imgui_filebrowser.h"
#include "game/server/Server.h"
#include "server/Server.h"
#include <memory>
namespace td {
namespace gui {
class ServerGui;
class MainMenu : public GuiWidget {
private:
bool m_TriedToConnect = false;
@@ -22,6 +24,7 @@ private:
imgui_addons::ImGuiFileBrowser m_FileDialog;
std::unique_ptr<server::Server> m_Server;
std::unique_ptr<ServerGui> m_ServerGui;
public:
MainMenu(client::Client* client);
~MainMenu();

View File

@@ -0,0 +1,19 @@
#pragma once
#include "GuiWidget.h"
#include "server/Server.h"
namespace td {
namespace gui {
class ServerGui : public GuiWidget {
private:
server::Server* m_Server;
public:
ServerGui(client::Client* client, server::Server* server);
virtual void Render();
};
} // namespace gui
} // namespace td

View File

@@ -3,7 +3,7 @@
#include "GuiWidget.h"
#include <array>
#include "game/Mobs.h"
#include "td/game/Mobs.h"
namespace td {
namespace gui {

View File

@@ -9,7 +9,7 @@
#include <memory>
#include "render/gui/GuiManager.h"
#include "client/render/gui/GuiManager.h"
struct SDL_Window;
typedef void* SDL_GLContext;

View File

@@ -2,7 +2,7 @@
#include "GuiWidget.h"
#include "Defines.h"
#include "td/Defines.h"
namespace td {
namespace gui {

View File

@@ -2,7 +2,7 @@
#include "GuiWidget.h"
#include "Defines.h"
#include "td/Defines.h"
namespace td {
namespace gui {

View File

@@ -107,7 +107,7 @@ namespace ImGui
}
*/
#include "render/GL.h"
#include "client/render/GL.h"
#if defined(__ANDROID__)
#define IMGUI_IMPL_OPENGL_LOADER_ES3

View File

@@ -1,7 +1,7 @@
#ifndef IMGUIFILEBROWSER_H
#define IMGUIFILEBROWSER_H
#include "render/gui/imgui/imgui.h"
#include "client/render/gui/imgui/imgui.h"
#include <string>
#include <vector>

View File

@@ -1,6 +1,6 @@
#pragma once
#include "game/World.h"
#include "td/game/World.h"
#include "GLLoader.h"
namespace td {

View File

@@ -1,8 +1,8 @@
#pragma once
#include <string>
#include "Defines.h"
#include "render/GL.h"
#include "td/Defines.h"
#include "client/render/GL.h"
namespace td {
namespace shader {

View File

@@ -1,8 +1,8 @@
#pragma once
#include "misc/DataBuffer.h"
#include "td/misc/DataBuffer.h"
#define TD_VERSION "alpha-0.3.0"
#define TD_VERSION "alpha-0.4.0"
namespace td {
namespace utils {

View File

@@ -2,7 +2,7 @@
#include <vector>
#include "misc/Time.h"
#include "td/misc/Time.h"
namespace td {
namespace server {
@@ -12,8 +12,8 @@ class Server;
class Lobby {
private:
Server* m_Server;
bool m_GameStarted = false;
std::uint64_t m_StartTime = 0;
bool m_LobbyOpened = false;
std::uint64_t m_StartTimerTime = 0;
std::vector<std::uint8_t> m_Players;
utils::AutoTimer m_Timer;
public:
@@ -22,6 +22,8 @@ public:
void OnPlayerJoin(std::uint8_t playerID);
void OnPlayerLeave(std::uint8_t playerID);
void OpenLobby();
void SendTimeRemaining();
void Tick();

View File

@@ -3,13 +3,13 @@
#include <map>
#include <thread>
#include "network/TCPListener.h"
#include "protocol/Protocol.h"
#include "protocol/PacketDispatcher.h"
#include "protocol/PacketHandler.h"
#include "ServerGame.h"
#include "ServerConnexion.h"
#include "Lobby.h"
#include "td/network/TCPListener.h"
#include "td/protocol/Protocol.h"
#include "td/protocol/PacketDispatcher.h"
#include "td/protocol/PacketHandler.h"
#include "server/game/ServerGame.h"
#include "server/ServerConnexion.h"
#include "server/Lobby.h"
#define SERVER_TPS 20
#define SERVER_TICK 1000 / SERVER_TPS
@@ -63,17 +63,23 @@ private:
std::thread m_Thread;
bool m_ServerRunning;
public:
Server(const std::string& worldFilePath);
Server();
virtual ~Server();
bool Start(std::uint16_t port);
bool Start(std::uint16_t port, bool blocking);
void Stop(); // force the server to stop
void Close(); // at the end of a game
void Restart(); // go back to lobby state
bool LoadMap(const std::string& worldFilePath);
bool IsMapLoaded();
void RemoveConnexion(std::uint8_t connexionID);
void BroadcastPacket(const protocol::Packet* packet);
float GetMSPT() const { return m_TickCounter.GetMSPT(); }
float GetTPS() const { return m_TickCounter.GetTPS(); }
bool IsRunning() { return m_ServerRunning; }
@@ -95,6 +101,7 @@ private:
void Clean();
void StartThread();
void StopThread();
void ServerLoop();
void Tick(std::uint64_t delta);
void OnPlayerJoin(std::uint8_t id);

View File

@@ -1,10 +1,10 @@
#pragma once
#include "network/TCPSocket.h"
#include "protocol/PacketHandler.h"
#include "protocol/PacketDispatcher.h"
#include "game/Player.h"
#include "game/Connexion.h"
#include "td/network/TCPSocket.h"
#include "td/protocol/PacketHandler.h"
#include "td/protocol/PacketDispatcher.h"
#include "td/game/Player.h"
#include "td/network/Connexion.h"
namespace td {
namespace server {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "game/BaseGame.h"
#include "misc/Time.h"
#include "td/game/BaseGame.h"
#include "td/misc/Time.h"
#include "ServerWorld.h"
namespace td {
@@ -23,6 +23,8 @@ public:
ServerWorld* GetServerWorld() { return &m_ServerWorld; }
virtual void Tick(std::uint64_t delta);
virtual void Reset() override;
void StartGame();
// GameListener
@@ -31,6 +33,9 @@ public:
virtual void OnGameBegin() override;
virtual void OnGameEnd() override;
virtual void OnGameClose() override;
virtual void OnPlayerJoin(game::PlayerID id) override;
virtual void OnPlayerLeave(game::PlayerID id) override;
private:
void BalanceTeams();
void InitPlayerStats();

View File

@@ -1,6 +1,6 @@
#pragma once
#include "game/World.h"
#include "td/game/World.h"
namespace td {
namespace server {

View File

@@ -2,6 +2,9 @@
#include <cstdint>
#define SAFE_CHECK(expr) if(!(expr)) return
namespace td {
static constexpr float PI = 3.141592653f;

View File

@@ -1,8 +1,8 @@
#pragma once
#include "game/Team.h"
#include "game/World.h"
#include "game/Player.h"
#include "td/game/Team.h"
#include "td/game/World.h"
#include "td/game/Player.h"
namespace td {
namespace game {
@@ -36,14 +36,14 @@ protected:
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
GameState m_GameState = GameState::Lobby;
PlayerList m_Players;
std::uint64_t m_GameStartTime = 0;
public:
Game(World* world);
virtual ~Game();
virtual void Tick(std::uint64_t delta);
virtual void Reset();
Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
@@ -67,7 +67,7 @@ public:
const TeamList& GetTeams() const { return m_Teams; }
std::uint64_t GetGameStartTime() const { return m_GameStartTime; }
void RemovePlayer(PlayerID pId);
};

View File

@@ -1,11 +1,11 @@
#pragma once
#include "Defines.h"
#include "td/Defines.h"
#include "Towers.h"
#include "Types.h"
#include "Team.h"
#include "misc/ObjectNotifier.h"
#include "td/misc/ObjectNotifier.h"
#include <vector>
#include <memory>
@@ -99,7 +99,7 @@ private:
utils::CooldownTimer m_AttackTimer;
public:
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
Mob(MobID id, MobLevel level, PlayerID sender) : m_ID(id), m_Sender(sender), m_Level(level),
m_HitCooldown(0), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {

View File

@@ -2,8 +2,8 @@
#include <string>
#include "game/Team.h"
#include "game/PlayerUpgrades.h"
#include "td/game/Team.h"
#include "td/game/PlayerUpgrades.h"
namespace td {
namespace game {

View File

@@ -2,7 +2,7 @@
#include "Types.h"
#include "misc/Shapes.h"
#include "td/misc/Shapes.h"
#include <vector>
#include <memory>
@@ -74,6 +74,7 @@ public:
void AddPlayer(Player* newPlayer);
void RemovePlayer(const Player* player);
void ClearPlayers();
TeamColor GetColor() const;

View File

@@ -3,10 +3,10 @@
#include <string>
#include <memory>
#include "misc/Time.h"
#include "misc/Shapes.h"
#include "td/misc/Time.h"
#include "td/misc/Shapes.h"
#include "game/Types.h"
#include "td/game/Types.h"
namespace td {
namespace game {

View File

@@ -3,7 +3,7 @@
#include <cstdint>
// include Log for every files
#include "misc/Log.h"
#include "td/misc/Log.h"
namespace td {
namespace game {

View File

@@ -171,7 +171,10 @@ public:
void Tick(std::uint64_t delta);
void Reset(); // clear mobs and towers
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
MobPtr RemoveMob(MobID id);
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
TowerPtr RemoveTower(TowerID id);
@@ -217,7 +220,9 @@ public:
const TeamList& GetTeams() const;
TowerList& GetTowers() { return m_Towers; }
const TowerList& GetTowers() const { return m_Towers; }
TowerPtr GetTowerById(TowerID tower);
const Player* GetPlayerById(PlayerID id) const;

View File

@@ -1,6 +1,6 @@
#pragma once
#include "Defines.h"
#include "td/Defines.h"
#include <cmath>
namespace td {

View File

@@ -1,9 +1,9 @@
#pragma once
#include "network/TCPSocket.h"
#include "protocol/PacketHandler.h"
#include "protocol/PacketDispatcher.h"
#include "game/Player.h"
#include "td/network/TCPSocket.h"
#include "td/protocol/PacketHandler.h"
#include "td/protocol/PacketDispatcher.h"
#include "td/game/Player.h"
namespace td {
namespace protocol {

View File

@@ -12,10 +12,10 @@
#include <fcntl.h>
#endif
#include "network/Socket.h"
#include "network/IPAddress.h"
#include "network/UDPSocket.h"
#include "network/TCPSocket.h"
#include "td/network/Socket.h"
#include "td/network/IPAddress.h"
#include "td/network/UDPSocket.h"
#include "td/network/TCPSocket.h"
namespace td {
namespace network {

View File

@@ -5,7 +5,7 @@
#include <vector>
#include <memory>
#include "misc/DataBuffer.h"
#include "td/misc/DataBuffer.h"
#ifdef _WIN32
#include <ws2tcpip.h>

View File

@@ -1,8 +1,8 @@
#ifndef NETWORK_TCP_SOCKET_H_
#define NETWORK_TCP_SOCKET_H_
#include "network/IPAddress.h"
#include "network/Socket.h"
#include "td/network/IPAddress.h"
#include "td/network/Socket.h"
#include <cstdint>

View File

@@ -1,8 +1,8 @@
#ifndef NETWORK_UDP_SOCKET_H_
#define NETWORK_UDP_SOCKET_H_
#include "network/IPAddress.h"
#include "network/Socket.h"
#include "td/network/IPAddress.h"
#include "td/network/Socket.h"
#include <cstdint>

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
#include <map>
#include <vector>

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "protocol/PacketsForward.h"
#include "td/protocol/Protocol.h"
#include "td/protocol/PacketsForward.h"
namespace td {
namespace protocol {
@@ -27,6 +27,7 @@ public:
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
virtual void HandlePacket(const PlayerListPacket* packet) {}
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
virtual void HandlePacket(const RemoveMobPacket* packet) {}
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
virtual void HandlePacket(const SelectTeamPacket* packet) {}
virtual void HandlePacket(const SendMobsPacket* packet) {}

View File

@@ -8,6 +8,7 @@
#include "packets/PlayerLeavePacket.h"
#include "packets/PlayerListPacket.h"
#include "packets/PlayerLoginPacket.h"
#include "packets/RemoveMobPacket.h"
#include "packets/RemoveTowerPacket.h"
#include "packets/SelectTeamPacket.h"
#include "packets/SendMobsPacket.h"

View File

@@ -29,6 +29,7 @@ class UpdateCastleLifePacket;
class UpdateMobStatesPacket;
class PlayerBuyItemPacket;
class PlayerBuyMobUpgradePacket;
class RemoveMobPacket;
} // namespace protocol
} // namespace td

View File

@@ -1,6 +1,6 @@
#pragma once
#include "misc/DataBuffer.h"
#include "td/misc/DataBuffer.h"
#include <memory>
@@ -13,7 +13,6 @@ enum class PacketType : std::uint8_t {
// client --> server
PlayerLogin = 0,
SelectTeam,
SpawnMob,
SendMobs,
PlaceTower,
@@ -33,6 +32,8 @@ enum class PacketType : std::uint8_t {
WorldAddTower,
UpdateMobStates,
UpdateCastleLife,
SpawnMob,
RemoveMob,
// client <--> server
KeepAlive,
@@ -54,37 +55,13 @@ public:
virtual void Deserialize(DataBuffer& data) = 0;
virtual void Dispatch(PacketHandler* handler) const = 0;
virtual void WritePacketID(DataBuffer& data, bool packetID) const;
void WritePacketID(DataBuffer& data, bool packetID) const;
virtual PacketType GetType() const = 0;
std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
virtual bool IsTimed() const { return false; }
};
class DelayedPacket : public Packet {
protected:
std::uint64_t m_PacketTime = 69;
public:
DelayedPacket() {}
virtual ~DelayedPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const = 0;
virtual void Deserialize(DataBuffer& data) = 0;
virtual void Dispatch(PacketHandler* handler) const = 0;
virtual void WritePacketID(DataBuffer& data, bool packetID) const override;
virtual PacketType GetType() const = 0;
virtual bool IsTimed() const override { return true; }
void SetPacketTime(std::uint64_t packetTime) { m_PacketTime = packetTime; }
};
typedef std::unique_ptr<Packet> PacketPtr;
typedef std::unique_ptr<DelayedPacket> DelayedPacketPtr;
} // namespace protocol
} // namespace td

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -0,0 +1,27 @@
#pragma once
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {
class RemoveMobPacket : public Packet {
private:
game::MobID m_MobID;
public:
RemoveMobPacket() {}
RemoveMobPacket(game::MobID id) : m_MobID(id) {}
virtual ~RemoveMobPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::MobID GetMobID() const { return m_MobID; }
virtual PacketType GetType() const { return PacketType::RemoveMob; }
};
} // namespace protocol
} // namespace td

View File

@@ -1,12 +1,12 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {
class RemoveTowerPacket : public DelayedPacket {
class RemoveTowerPacket : public Packet {
private:
game::TowerID m_TowerID;
public:

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {

View File

@@ -1,23 +1,23 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {
class UpdateLobbyTimePacket : public Packet {
private:
std::uint64_t m_StartTime; // unix millis
std::uint32_t m_RemainingTime;
public:
UpdateLobbyTimePacket() {}
UpdateLobbyTimePacket(std::uint64_t startTime) : m_StartTime(startTime) {}
UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
virtual ~UpdateLobbyTimePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint64_t GetStartTime() const { return m_StartTime; }
std::uint32_t GetRemainingTime() const { return m_RemainingTime; }
virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
};

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {
@@ -25,7 +25,7 @@ public:
game::Direction GetMobDirection() const { return m_MobDirection; }
};
class UpdateMobStatesPacket : public DelayedPacket {
class UpdateMobStatesPacket : public Packet {
private:
std::vector<MobState> m_MobStates;
public:

View File

@@ -1,6 +1,6 @@
#pragma once
#include "protocol/Protocol.h"
#include "td/protocol/Protocol.h"
namespace td {
namespace protocol {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {

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