server console input
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@@ -63,13 +63,16 @@ private:
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std::thread m_Thread;
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bool m_ServerRunning;
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public:
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Server(const std::string& worldFilePath);
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Server();
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virtual ~Server();
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bool Start(std::uint16_t port);
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bool Start(std::uint16_t port, bool blocking);
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void Stop(); // force the server to stop
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void Close(); // at the end of a game
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bool LoadMap(const std::string& worldFilePath);
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bool IsMapLoaded();
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void RemoveConnexion(std::uint8_t connexionID);
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void BroadcastPacket(const protocol::Packet* packet);
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@@ -95,6 +98,7 @@ private:
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void Clean();
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void StartThread();
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void StopThread();
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void ServerLoop();
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void Tick(std::uint64_t delta);
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void OnPlayerJoin(std::uint8_t id);
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@@ -37,11 +37,55 @@ static void DisplayHelp() {
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}
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}
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static bool StartServer(const std::string& mapPath, std::uint16_t port) {
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td::server::Server server {mapPath};
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return !server.Start(port);
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class ConsoleThread {
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private:
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td::server::Server& m_Server;
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std::thread m_Thread;
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bool m_Running = true;
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public:
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ConsoleThread(td::server::Server& server) : m_Server(server) {}
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void Start() {
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m_Thread = std::thread([this](){
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std::string line;
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while (m_Running) {
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getline(std::cin, line);
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if (line == "stop") {
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m_Server.Stop();
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} else if (line == "help") {
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LOG("use \"stop\" to stop the server");
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}
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}
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});
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}
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void Stop() {
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m_Running = false;
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m_Thread.join();
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}
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~ConsoleThread() {}
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};
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static void StartServer(const std::string& mapPath, std::uint16_t port) {
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td::server::Server server;
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if (!server.LoadMap(mapPath)) {
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exit(EXIT_FAILURE);
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}
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ConsoleThread consoleThread{ server };
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consoleThread.Start();
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if (!server.Start(port, true)) {
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exit(EXIT_FAILURE);
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}
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LOG("Press Enter to coninue ...");
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consoleThread.Stop();
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}
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#ifdef __ANDROID__
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extern "C"
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#endif
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@@ -89,5 +133,7 @@ int main(int argc, const char* args[]) {
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mapFilePath = arg;
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}
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return StartServer(mapFilePath, port);
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StartServer(mapFilePath, port);
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return EXIT_SUCCESS;
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}
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@@ -80,8 +80,9 @@ void MainMenu::Render() {
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bool MainMenu::StartServer() {
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if (m_WorldFilePath.empty())
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return false;
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m_Server = std::make_unique<td::server::Server>(m_WorldFilePath);
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if (!m_Server->Start(m_ServerPort)) {
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m_Server = std::make_unique<td::server::Server>();
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m_Server->LoadMap(m_WorldFilePath);
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if (!m_Server->Start(m_ServerPort, false)) {
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return false;
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}
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return true;
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@@ -10,8 +10,8 @@
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namespace td {
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namespace server {
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Server::Server(const std::string& worldFilePath) : m_ServerRunning(false) {
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m_Game.GetWorld()->LoadMapFromFile(worldFilePath);
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Server::Server() : m_ServerRunning(false) {
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}
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Server::~Server() {
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@@ -19,24 +19,36 @@ Server::~Server() {
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m_Thread.join();
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}
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bool Server::LoadMap(const std::string& worldFilePath) {
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return m_Game.GetWorld()->LoadMapFromFile(worldFilePath);
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}
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bool Server::IsMapLoaded() {
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return !m_Game.GetWorld()->GetTilePalette().empty();
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}
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void Server::ServerLoop() {
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std::uint64_t lastTime = td::utils::GetTime();
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while (m_ServerRunning) {
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std::uint64_t time = td::utils::GetTime();
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std::uint64_t delta = time - lastTime;
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if (delta >= SERVER_TICK) {
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Tick(delta);
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lastTime = td::utils::GetTime();
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m_TickCounter.SetMSPT(lastTime - time);
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std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
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}
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}
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Clean();
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}
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void Server::StartThread() {
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m_Thread = std::thread([this]() {
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std::uint64_t lastTime = td::utils::GetTime();
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while (m_ServerRunning) {
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std::uint64_t time = td::utils::GetTime();
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std::uint64_t delta = time - lastTime;
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if (delta >= SERVER_TICK) {
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Tick(delta);
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lastTime = td::utils::GetTime();
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m_TickCounter.SetMSPT(lastTime - time);
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std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
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}
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}
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Clean();
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ServerLoop();
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});
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}
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@@ -48,7 +60,11 @@ void Server::StopThread() {
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m_ServerRunning = false;
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}
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bool Server::Start(std::uint16_t port) {
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bool Server::Start(std::uint16_t port, bool blocking) {
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if (!IsMapLoaded()) {
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utils::LOGE(utils::format("No map loaded !"));
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return false;
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}
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if (!m_Listener.Listen(port, 10)) {
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utils::LOGE(utils::format("Failed to bind port %u !", port));
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return false;
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@@ -60,7 +76,11 @@ bool Server::Start(std::uint16_t port) {
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utils::LOG(utils::format("Server started at port %u !", port));
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m_TickCounter.Reset();
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m_ServerRunning = true;
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StartThread();
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if (blocking) {
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ServerLoop();
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} else {
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StartThread();
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}
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return true;
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}
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@@ -145,6 +165,11 @@ void Server::OnPlayerJoin(std::uint8_t id) {
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void Server::OnPlayerLeave(std::uint8_t id) {
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protocol::PlayerLeavePacket packet(id);
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BroadcastPacket(&packet);
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if (GetPlayers().empty()) {
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utils::LOG("All players left. Stopping server ...");
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Stop();
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}
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}
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} // namespace server
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