10 Commits

23 changed files with 141 additions and 72 deletions

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@@ -12,11 +12,25 @@ enum class GameState : std::uint8_t {
Game,
EndGame,
Disconnected,
Closed
};
typedef std::map<std::uint8_t, Player> PlayerList;
class Game {
class GameListener {
public:
virtual void OnPlayerJoin(PlayerID player) {}
virtual void OnPlayerLeave(PlayerID player) {}
virtual void OnGameStateUpdate(GameState newState) {}
virtual void OnGameBegin() {}
virtual void OnGameEnd() {}
virtual void OnGameClose() {}
};
typedef utils::ObjectNotifier<GameListener> GameNotifier;
class Game : public GameNotifier {
protected:
World* m_World;
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };

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@@ -160,8 +160,6 @@ protected:
public:
World(Game* game);
static constexpr std::uint8_t CastleWidth = 5, CastleHeight = 5;
bool loadMap(const protocol::WorldBeginDataPacket* worldHeader);
bool loadMap(const protocol::WorldDataPacket* worldData);
@@ -234,7 +232,6 @@ public:
// MobListener
virtual void OnMobDamage(Mob* target, float damage, Tower* source);
virtual void OnMobDie(Mob* mob);
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage);
private:

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@@ -19,16 +19,16 @@ class Client {
private:
render::Renderer* m_Renderer;
ClientConnexion m_Connexion;
ClientGame m_Game;
std::unique_ptr<ClientGame> m_Game;
bool m_Connected;
public:
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false) {}
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(std::make_unique<ClientGame>(this)), m_Connected(false) {}
const ClientGame& getGame() const { return m_Game; }
const ClientGame& getGame() const { return *m_Game; }
const ClientConnexion& getConnexion() const { return m_Connexion; }
render::Renderer* getRenderer() const { return m_Renderer; }
ClientGame& getGame() { return m_Game; }
ClientGame& getGame() { return *m_Game; }
ClientConnexion& getConnexion() { return m_Connexion; }
void tick(std::uint64_t delta);
@@ -45,6 +45,8 @@ public:
void placeTower(game::TowerType type, const glm::vec2& position);
void upgradeTower(game::TowerID tower, game::TowerLevel level);
void removeTower(game::TowerID tower);
private:
void reset();
};
} // namespace client

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@@ -61,12 +61,11 @@ private:
bool m_ServerRunning;
public:
Server(const std::string& worldFilePath);
virtual ~Server() {}
virtual ~Server();
bool start(std::uint16_t port);
void stop();
void lauchGame();
void stop(); // force the server to stop
void close(); // at the end of a game
void removeConnexion(std::uint8_t connexionID);
@@ -74,6 +73,8 @@ public:
float getTPS() const { return m_TickCounter.getTPS(); }
bool isRunning() { return m_ServerRunning; }
const ServerGame& getGame() const { return m_Game; }
ServerGame& getGame() { return m_Game; }
@@ -88,6 +89,7 @@ private:
void accept();
void updateSockets();
void clean();
void startThread();
void stopThread();
void tick(std::uint64_t delta);

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@@ -9,11 +9,12 @@ namespace server {
class Server;
class ServerGame : public game::Game {
class ServerGame : public game::Game, public game::GameListener {
private:
Server* m_Server;
ServerWorld m_ServerWorld;
utils::AutoTimer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
utils::CooldownTimer m_EndGameCooldown{ 1000 * 10 };
public:
ServerGame(Server* server);
~ServerGame() {}
@@ -22,6 +23,13 @@ public:
virtual void tick(std::uint64_t delta);
void startGame();
// GameListener
virtual void OnGameStateUpdate(game::GameState newState);
virtual void OnGameBegin();
virtual void OnGameEnd();
virtual void OnGameClose();
private:
void balanceTeams();
void updateGoldMines();

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@@ -21,6 +21,8 @@ public:
void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
virtual void OnMobDie(game::Mob* mob);
};
} // namespace server

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@@ -338,7 +338,7 @@
#include <thread>
#include <basetsd.h>
typedef SSIZE_T ssize_t;
//typedef SSIZE_T ssize_t;
#ifndef NOMINMAX
#define NOMINMAX

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@@ -21,6 +21,7 @@ public:
virtual void render();
void setCastle(const game::TeamCastle* castle) { m_Castle = castle; }
bool isShown() { return m_Castle != nullptr; }
};
} // namespace gui

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@@ -10,15 +10,17 @@ namespace gui {
class GuiManager {
private:
std::vector<std::shared_ptr<GuiWidget>> m_Widgets;
std::vector<std::unique_ptr<GuiWidget>> m_Widgets;
public:
GuiManager(){}
void renderWidgets() {
for (auto widget : m_Widgets) {
for (auto& widget : m_Widgets) {
widget->render();
}
}
void addWidgets(const std::shared_ptr<GuiWidget>& widget) {
void addWidget(std::unique_ptr<GuiWidget>&& widget) {
m_Widgets.push_back(std::move(widget));
}
};

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@@ -21,6 +21,7 @@ public:
virtual void render();
void setMob(const game::Mob* mob) { m_Mob = mob; }
bool isShown() { return m_Mob != nullptr; }
};
} // namespace gui

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@@ -9,6 +9,8 @@
#include <memory>
#include "render/gui/GuiManager.h"
struct SDL_Window;
typedef void* SDL_GLContext;
@@ -20,15 +22,6 @@ class Client;
} // namespace client
namespace gui {
class MainMenu;
class GameMenu;
class FrameMenu;
class UpdateMenu;
} // namespace gui
namespace render {
class Renderer;
@@ -38,11 +31,8 @@ private:
SDL_Window* m_Window;
SDL_GLContext m_GlContext;
td::render::Renderer* m_Renderer;
td::gui::GuiManager m_GuiManager;
std::unique_ptr<td::client::Client> m_Client;
std::unique_ptr<td::gui::MainMenu> m_MainMenu;
std::unique_ptr<td::gui::GameMenu> m_GameMenu;
std::unique_ptr<td::gui::FrameMenu> m_FrameMenu;
std::unique_ptr<td::gui::UpdateMenu> m_UpdateMenu;
public:
TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
~TowerGui();

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@@ -2,7 +2,7 @@
#include "misc/DataBuffer.h"
#define TD_VERSION "alpha-0.1.1"
#define TD_VERSION "alpha-0.1.2"
namespace td {
namespace utils {

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@@ -106,6 +106,8 @@ bool World::saveMap(const std::string& fileName) const {
}
void World::tick(std::uint64_t delta) {
if (m_Game->getGameState() != GameState::Game) return;
tickMobs(delta);
for (TowerPtr tower : m_Towers) {
tower->tick(delta, this);
@@ -219,17 +221,6 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
return false;
}
void World::OnMobDie(Mob* mob) {
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
//reward players
Player* sender = m_Game->getPlayerById(mob->getSender());
sender->addExp(mob->getStats()->getExpReward());
Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer->addGold(mob->getStats()->getMoneyCost());
}
}
void World::cleanDeadMobs() {
// safely remove mobs when unused
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
@@ -293,7 +284,7 @@ void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Towe
void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
enemyCastle->damage(damage);
if (enemyCastle->getLife() <= 0) {
// TODO: a team has won
m_Game->notifyListeners(&GameListener::OnGameEnd);
}
}

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@@ -40,13 +40,19 @@ void Client::tick(std::uint64_t delta) {
m_Connected = m_Connexion.updateSocket();
if (!m_Connected) {
std::cout << "Disconnected ! (Reason : " << m_Connexion.getDisconnectReason() << ")\n";
reset();
} else {
m_Game.tick(delta);
m_Game->tick(delta);
}
}
void Client::render() {
m_Game.renderWorld();
m_Game->renderWorld();
}
void Client::reset() {
m_Game.reset(0);
m_Game = std::make_unique<ClientGame>(this);
}
void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends) {

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@@ -4,7 +4,7 @@
namespace td {
namespace client {
ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher) {
ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher), m_ServerTPS(0) {
registerHandlers();
}

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@@ -37,10 +37,8 @@ void Lobby::tick() {
return;
if (utils::getTime() - m_StartTimerTime >= LobbyWaitingTime) {
protocol::UpdateGameStatePacket packet(game::GameState::Game);
m_Server->broadcastPacket(&packet);
m_Server->getGame().notifyListeners(&game::GameListener::OnGameBegin);
m_GameStarted = true;
m_Server->lauchGame();
return;
}

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@@ -9,8 +9,9 @@ Server::Server(const std::string& worldFilePath) : m_ServerRunning(false) {
m_Game.getWorld()->loadMapFromFile(worldFilePath);
}
void Server::lauchGame() {
m_Game.startGame();
Server::~Server() {
if (m_Thread.joinable())
m_Thread.join();
}
void Server::startThread() {
@@ -29,13 +30,16 @@ void Server::startThread() {
}
}
clean();
});
}
void Server::close() {
stopThread();
}
void Server::stopThread() {
m_ServerRunning = false;
if (m_Thread.joinable())
m_Thread.join();
}
bool Server::start(std::uint16_t port) {
@@ -54,19 +58,24 @@ bool Server::start(std::uint16_t port) {
return true;
}
void Server::stop() {
if (!m_ServerRunning)
return;
stopThread();
protocol::DisconnectPacket packet("Server closed");
broadcastPacket(&packet);
void Server::clean() {
m_Listener.close();
m_Listener.destroy();
m_Connections.clear();
getPlayers().clear();
std::cout << "Server successfully stopped !\n";
}
void Server::stop() {
if (!m_ServerRunning)
return;
protocol::DisconnectPacket packet("Server closed");
broadcastPacket(&packet);
stopThread();
}
void Server::tick(std::uint64_t delta) {

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@@ -5,13 +5,17 @@ namespace td {
namespace server {
ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this) {
bindListener(this);
}
void ServerGame::tick(std::uint64_t delta) {
if (m_GameState == game::GameState::Game) {
Game::tick(delta);
updatePlayerStats();
} else if (m_GameState == game::GameState::EndGame) {
if (m_EndGameCooldown.update(delta)) {
notifyListeners(&game::GameListener::OnGameClose);
}
}
}
@@ -70,5 +74,31 @@ void ServerGame::balanceTeams() {
}
}
void ServerGame::OnGameStateUpdate(game::GameState newState) {
setGameState(newState);
protocol::UpdateGameStatePacket packet(newState);
m_Server->broadcastPacket(&packet);
}
void ServerGame::OnGameBegin() {
notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
startGame();
}
void ServerGame::OnGameEnd() {
notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
m_EndGameCooldown.applyCooldown();
}
void ServerGame::OnGameClose() {
notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
// Disconnect clients
protocol::DisconnectPacket packet("Game finished");
m_Server->broadcastPacket(&packet);
// Closing server
m_Server->close();
}
} // namespace game
} // namespace td

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@@ -55,5 +55,16 @@ game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, s
return tower;
}
void ServerWorld::OnMobDie(game::Mob* mob) {
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
//reward players
game::Player* sender = m_Game->getPlayerById(mob->getSender());
sender->addExp(mob->getStats()->getExpReward());
game::Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer->addGold(mob->getStats()->getMoneyCost());
}
}
} // namespace server
} // namespace td

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@@ -101,6 +101,8 @@ void WorldRenderer::renderTowers() const {
void WorldRenderer::renderTileSelect() const {
if (ImGui::IsAnyItemHovered()) return;
if(m_MobTooltip->isShown() || m_CastleTooltip->isShown()) return;
Renderer::Model tileSelectModel;
tileSelectModel.vao = m_SelectTileVao.get();
tileSelectModel.positon = { (int)m_CursorPos.x, (int)m_CursorPos.y };

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@@ -14,6 +14,8 @@ GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std
}
void GameMenu::render() {
if(!m_Client->isConnected()) return;
if (getClient()->getGame().getGameState() == td::game::GameState::Lobby) {
ImGui::Begin("Lobby");

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@@ -18,6 +18,12 @@ MainMenu::~MainMenu() {
}
void MainMenu::render() {
if (m_Server != nullptr && !m_Server->isRunning()) {
m_Server.reset(0); // destroying server if it stoped
}
if(m_Client->isConnected()) return;
ImGui::Begin("Main Menu");
if (ImGui::Button("Rejoindre une partie##join")) {
ImGui::OpenPopup("Rejoindre une partie##join_popup");

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@@ -22,10 +22,10 @@ namespace td {
namespace render {
void TowerGui::initWidgets() {
m_MainMenu = std::make_unique<td::gui::MainMenu>(m_Client.get());
m_GameMenu = std::make_unique<td::gui::GameMenu>(m_Client.get());
m_FrameMenu = std::make_unique<td::gui::FrameMenu>(m_Client.get());
m_UpdateMenu = std::make_unique<td::gui::UpdateMenu>(m_Client.get());
m_GuiManager.addWidget(std::make_unique<td::gui::MainMenu>(m_Client.get()));
m_GuiManager.addWidget(std::make_unique<td::gui::GameMenu>(m_Client.get()));
m_GuiManager.addWidget(std::make_unique<td::gui::FrameMenu>(m_Client.get()));
m_GuiManager.addWidget(std::make_unique<td::gui::UpdateMenu>(m_Client.get()));
}
TowerGui::TowerGui(SDL_Window* sdl_window, SDL_GLContext glContext, td::render::Renderer* renderer) : m_Window(sdl_window),
@@ -69,13 +69,8 @@ void TowerGui::render() {
beginFrame();
m_Client->render();
if (m_Client->isConnected())
m_GameMenu->render();
else
m_MainMenu->render();
m_FrameMenu->render();
m_UpdateMenu->render();
m_GuiManager.renderWidgets();
endFrame();
}