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alpha-0.1.
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alpha-0.1.
| Author | SHA1 | Date | |
|---|---|---|---|
| 208892d266 | |||
| 4384806cf0 | |||
| 1a091baeaf |
@@ -56,6 +56,13 @@ struct Color {
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std::uint8_t r, g, b;
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};
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static constexpr Color BLACK{ 0, 0, 0 };
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static constexpr Color WHITE{ 255, 255, 255 };
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static constexpr Color RED{ 255, 0, 0 };
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static constexpr Color GREEN{ 0, 255, 0 };
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static constexpr Color BLUE{ 0, 0, 255 };
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struct Tile {
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virtual TileType getType() const = 0;
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};
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@@ -134,6 +141,7 @@ protected:
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TowerTileColorPalette m_TowerPlacePalette;
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Color m_WalkablePalette;
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std::vector<Color> m_DecorationPalette;
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Color m_Background;
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std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks;
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@@ -172,6 +180,7 @@ public:
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const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; }
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const Color& getWalkableTileColor() const { return m_WalkablePalette; }
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const std::vector<Color>& getDecorationPalette() const { return m_DecorationPalette; }
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const Color& getBackgroundColor() const { return m_Background; }
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const TilePalette& getTilePalette() const { return m_TilePalette; }
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@@ -37,7 +37,7 @@ public:
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Client* getClient() const { return m_Client; }
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render::Renderer* getRenderer() const { return m_Renderer; }
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WorldClient& getWorld() { return m_WorldClient; }
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WorldClient& getWorldClient() { return m_WorldClient; }
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
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@@ -45,6 +45,7 @@ struct WorldHeader {
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game::TowerTileColorPalette m_TowerPlacePalette;
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game::Color m_WalkablePalette;
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std::vector<game::Color> m_DecorationPalette;
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game::Color m_Background;
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game::SpawnColorPalette m_SpawnColorPalette;
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@@ -128,6 +129,7 @@ public:
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const game::TowerTileColorPalette& getTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
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const game::Color& getWalkableTileColor() const { return m_Header.m_WalkablePalette; }
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const std::vector<game::Color>& getDecorationPalette() const { return m_Header.m_DecorationPalette; }
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const game::Color& getBackgroundColor() const { return m_Header.m_Background; }
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const game::Spawn& getRedSpawn() const { return m_Header.m_RedSpawn; }
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const game::Spawn& getBlueSpawn() const { return m_Header.m_BlueSpawn; }
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@@ -29,6 +29,8 @@ private:
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std::unique_ptr<WorldShader> m_WorldShader;
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std::unique_ptr<EntityShader> m_EntityShader;
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glm::vec3 m_BackgroundColor;
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bool m_IsometricView = true;
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float m_IsometricShade = m_IsometricView;
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glm::vec2 m_CamPos{};
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@@ -49,6 +51,8 @@ public:
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void setCamPos(const glm::vec2& newPos);
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void setIsometricView(bool isometric); // false = 2D true = Isometric
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void setBackgroundColor(const glm::vec3& color) { m_BackgroundColor = color; }
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glm::vec2 getCursorWorldPos(const glm::vec2& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight);
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private:
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void updateIsometricView();
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@@ -2,7 +2,7 @@
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#include "misc/DataBuffer.h"
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#define TD_VERSION "alpha-0.1.0"
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#define TD_VERSION "alpha-0.1.1"
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namespace td {
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namespace utils {
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@@ -37,6 +37,7 @@ bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
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m_TowerPlacePalette = worldHeader->getTowerTilePalette();
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m_WalkablePalette = worldHeader->getWalkableTileColor();
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m_DecorationPalette = worldHeader->getDecorationPalette();
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m_Background = worldHeader->getBackgroundColor();
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getRedTeam().getSpawn() = worldHeader->getRedSpawn();
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getBlueTeam().getSpawn() = worldHeader->getBlueSpawn();
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@@ -93,6 +93,7 @@ void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
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void ClientGame::HandlePacket(const protocol::DisconnectPacket* packet) {
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m_GameState = game::GameState::Disconnected;
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m_Renderer->setBackgroundColor({ 0, 0, 0 });
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}
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void ClientGame::HandlePacket(const protocol::WorldDataPacket* packet) {
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@@ -17,6 +17,11 @@ WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::Packet
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void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
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loadMap(packet);
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if (m_Game->getGameState() == game::GameState::Game) {
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const game::Color& backgroundColor = getBackgroundColor();
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m_Game->getRenderer()->setBackgroundColor({ static_cast<float>(backgroundColor.r / 255.0f), static_cast<float>(backgroundColor.g / 255.0f),
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static_cast<float>(backgroundColor.b / 255.0f) });
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}
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}
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void WorldClient::HandlePacket(const protocol::WorldDataPacket* packet) {
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@@ -91,6 +91,8 @@ DataBuffer WorldBeginDataPacket::SerializeCustom() const {
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memcpy((std::uint8_t*)data.data() + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
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data << m_Header.m_Background;
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const game::Spawn& redSpawn = m_Header.m_RedSpawn, blueSpawn = m_Header.m_BlueSpawn;
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const game::TeamCastle& redCastle = m_Header.m_RedCastle, blueCastle = m_Header.m_BlueCastle;
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@@ -123,6 +125,8 @@ DataBuffer WorldBeginDataPacket::Serialize() const {
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memcpy((std::uint8_t*)data.data() + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
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data << m_Header.m_World->getBackgroundColor();
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const game::Spawn& redSpawn = m_Header.m_World->getRedTeam().getSpawn(), blueSpawn = m_Header.m_World->getBlueTeam().getSpawn();
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const game::TeamCastle& redCastle = m_Header.m_World->getRedTeam().getCastle(), blueCastle = m_Header.m_World->getBlueTeam().getCastle();
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@@ -155,6 +159,8 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
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data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
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data >> m_Header.m_Background;
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utils::shape::Rectangle redCastle, blueCastle;
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data >> m_Header.m_RedSpawn >> redCastle;
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@@ -17,7 +17,7 @@
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namespace td {
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namespace render {
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Renderer::Renderer() {
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Renderer::Renderer() : m_BackgroundColor(0, 0, 0) {
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}
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@@ -86,7 +86,7 @@ void Renderer::updateIsometricFade() {
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void Renderer::prepare() {
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(0, 0, 0, 0);
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glClearColor(m_BackgroundColor.r, m_BackgroundColor.g, m_BackgroundColor.b, 0);
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updateIsometricFade();
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}
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@@ -38,7 +38,7 @@ WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m
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m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
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m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
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m_CastleTooltip = std::make_unique<gui::CastleTooltip>(m_Client->getClient());
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m_Client->getWorld().getWorldNotifier().bindListener(this);
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m_Client->getWorldClient().getWorldNotifier().bindListener(this);
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}
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void WorldRenderer::updateCursorPos() {
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@@ -1,10 +1,3 @@
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/*
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* EntityShader.cpp
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*
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* Created on: 4 nov. 2020
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* Author: simon
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*/
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#include "render/shaders/EntityShader.h"
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#ifdef __ANDROID__
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