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4e866c1032
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shaders to 3d
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2023-06-03 16:35:17 +02:00 |
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fcda12e321
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add hit "animation"
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2023-01-02 16:37:18 +01:00 |
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222b79b40a
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indent with tabs
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2023-01-02 13:05:43 +01:00 |
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Simon Pribylski
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6e0923ac75
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remove glm dependency
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2022-10-13 12:24:15 +02:00 |
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66376eaeda
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allow custom opengl loader
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2022-07-14 18:04:13 +02:00 |
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6df59b1487
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GIGA REFACTOR
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2022-03-02 18:51:42 +01:00 |
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97a33e5517
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BIG REFACTOR Part 2
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2022-02-16 18:34:49 +01:00 |
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1a091baeaf
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feat: add map background color
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2021-12-12 16:13:05 +01:00 |
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f48af51dc7
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refactor: format project
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2021-11-21 17:02:42 +01:00 |
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0c68512caf
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feat: add android support
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2021-11-01 15:24:33 +01:00 |
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8f0e0c48ed
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change windows backend to sdl2
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2021-10-31 10:52:43 +01:00 |
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0856ca47ca
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refactor: format code
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2021-09-19 17:33:16 +02:00 |
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bcde4278ab
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refactor: change gl functions name
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2021-09-19 13:15:34 +02:00 |
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a8b6a646af
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fix: change renderer to class
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2021-09-18 18:58:32 +02:00 |
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519c6e33e7
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fix: add cursor pos easing
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2021-09-17 19:10:20 +02:00 |
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f5e95b2d56
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feat: add smooth isometric transition
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2021-09-12 17:11:57 +02:00 |
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e10d67e6eb
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fix: change render coordinates
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2021-09-12 17:11:33 +02:00 |
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fc9c07f041
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faet: add tile selector
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2021-09-02 18:37:16 +02:00 |
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a99ecf7c2d
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1er commit
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2021-08-21 10:14:47 +02:00 |
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