feat: add basic towers rendering
This commit is contained in:
@@ -10,7 +10,7 @@ namespace game {
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class Player {
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private:
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game::TeamColor m_TeamColor = game::TeamColor::None;
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game::TeamColor m_TeamColor;
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std::uint32_t m_Gold = 0;
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std::int32_t m_EXP = 0;
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@@ -19,7 +19,7 @@ private:
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std::uint8_t m_GoldPerSecond = 5;
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public:
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Player(std::uint8_t id = 0) : m_ID(id) {}
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Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_ID(id) {}
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const std::string& getName() const { return m_Name; }
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void setName(const std::string& name) { m_Name = name; }
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@@ -77,8 +77,11 @@ public:
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const TowerStats* getTowerStats(TowerType type, TowerLevel level);
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typedef std::uint16_t TowerID;
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class Tower {
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private:
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TowerID m_ID;
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TowerType m_Type;
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std::uint16_t m_X, m_Y;
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TowerLevel m_Level{};
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@@ -86,7 +89,7 @@ private:
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protected:
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utils::Timer m_Timer;
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public: // converting seconds to millis
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Tower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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m_Timer(getStats()->getDamageRate()) {
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}
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@@ -100,6 +103,7 @@ public: // conve
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m_Level.setPath(path);
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}
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std::uint16_t getID() const { return m_ID; }
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std::uint16_t getX() const { return m_X; }
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std::uint16_t getY() const { return m_Y; }
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const TowerLevel& getLevel() const { return m_Level; }
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@@ -109,9 +113,9 @@ public: // conve
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typedef std::shared_ptr<Tower> TowerPtr;
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namespace TowerFactory{
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namespace TowerFactory {
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TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
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} // namespace TowerFactory
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@@ -136,7 +140,7 @@ const TowerInfo& getTowerInfo(TowerType type);
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class LittleTower : public Tower {
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public:
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LittleTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
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LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
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virtual TowerSize getSize() const { return TowerSize::Little; }
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@@ -146,7 +150,7 @@ public:
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class ArcherTower : public LittleTower {
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public:
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ArcherTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual void tick(std::uint64_t delta);
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@@ -154,7 +158,7 @@ public:
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class IceTower : public LittleTower {
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public:
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IceTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Ice; }
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virtual void tick(std::uint64_t delta);
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@@ -162,7 +166,7 @@ public:
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class MageTower : public LittleTower {
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public:
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MageTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Mage; }
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virtual void tick(std::uint64_t delta);
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@@ -170,7 +174,7 @@ public:
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class PoisonTower : public LittleTower {
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public:
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PoisonTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Poison; }
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virtual void tick(std::uint64_t delta);
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@@ -178,7 +182,7 @@ public:
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class QuakeTower : public LittleTower {
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public:
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QuakeTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Quake; }
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virtual void tick(std::uint64_t delta);
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@@ -186,7 +190,7 @@ public:
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class ArtilleryTower : public LittleTower {
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public:
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ArtilleryTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Artillery; }
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virtual void tick(std::uint64_t delta);
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@@ -194,7 +198,7 @@ public:
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class SorcererTower : public LittleTower {
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public:
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SorcererTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Sorcerer; }
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virtual void tick(std::uint64_t delta);
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@@ -202,7 +206,7 @@ public:
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class ZeusTower : public LittleTower {
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public:
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ZeusTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Zeus; }
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virtual void tick(std::uint64_t delta);
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@@ -212,7 +216,7 @@ public:
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class BigTower : public Tower {
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public:
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BigTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
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BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
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virtual TowerSize getSize() const { return TowerSize::Big; }
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@@ -222,7 +226,7 @@ public:
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class TurretTower : public BigTower {
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public:
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TurretTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Turret; }
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virtual void tick(std::uint64_t delta);
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@@ -230,7 +234,7 @@ public:
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class NecromancerTower : public BigTower {
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public:
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NecromancerTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Necromancer; }
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virtual void tick(std::uint64_t delta);
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@@ -238,7 +242,7 @@ public:
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class LeachTower : public BigTower {
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public:
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LeachTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Leach; }
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virtual void tick(std::uint64_t delta);
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@@ -111,6 +111,8 @@ typedef std::vector<MobPtr> MobList;
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typedef std::array<Color, 2> SpawnColorPalette;
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typedef std::vector<TowerPtr> TowerList;
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class World {
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protected:
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TowerTileColorPalette m_TowerPlacePalette;
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@@ -125,7 +127,7 @@ protected:
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MobList m_Mobs;
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std::vector<TowerPtr> m_Towers;
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TowerList m_Towers;
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Game* m_Game;
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public:
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@@ -141,7 +143,7 @@ public:
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void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
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void placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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TilePtr getTile(std::int32_t x, std::int32_t y) const;
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@@ -178,6 +180,8 @@ public:
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Team& getTeam(TeamColor team);
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const Team& getTeam(TeamColor team) const;
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const TowerList& getTowers() const { return m_Towers; };
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private:
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void moveMobs(std::uint64_t delta);
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};
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@@ -49,6 +49,7 @@ public:
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virtual void HandlePacket(protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::WorldDataPacket* packet);
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virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
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};
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} // namespace client
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@@ -16,7 +16,6 @@ public:
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virtual void HandlePacket(protocol::WorldBeginDataPacket* packet);
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virtual void HandlePacket(protocol::WorldDataPacket* packet);
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virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
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virtual void HandlePacket(protocol::SpawnMobPacket* packet);
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};
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@@ -18,6 +18,8 @@ public:
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ServerGame(Server* server);
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~ServerGame() {}
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ServerWorld* getServerWorld() { return &m_ServerWorld; }
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virtual void tick(std::uint64_t delta);
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void startGame();
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private:
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@@ -11,10 +11,13 @@ class ServerGame;
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class ServerWorld : public game::World {
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private:
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game::MobID m_CurrentMobID;
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game::TowerID m_CurrentTowerID;
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Server* m_Server;
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public:
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ServerWorld(Server* server, ServerGame* game);
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void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
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game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
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};
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} // namespace server
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@@ -405,19 +405,21 @@ public:
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class WorldAddTowerPacket : public Packet {
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private:
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game::TowerID m_TowerID;
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std::int32_t m_TowerX, m_TowerY;
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game::TowerType m_TowerType;
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game::PlayerID m_Builder;
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public:
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WorldAddTowerPacket() {}
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WorldAddTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
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m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
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WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
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m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
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virtual ~WorldAddTowerPacket() {}
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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game::TowerID getTowerID() const { return m_TowerID; }
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std::int32_t getTowerX() const { return m_TowerX; }
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std::int32_t getTowerY() const { return m_TowerY; }
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game::TowerType getTowerType() const { return m_TowerType; }
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34
include/render/VertexCache.h
Normal file
34
include/render/VertexCache.h
Normal file
@@ -0,0 +1,34 @@
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#include <unordered_map>
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#include <cstdint>
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#include <memory>
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#include "render/loader/GLLoader.h"
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namespace td {
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namespace render {
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class VertexCache {
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typedef std::vector<float> Vector;
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typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
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typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
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private:
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Vector m_Positions;
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Vector m_Colors;
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std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
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std::unique_ptr<GL::VertexArray> m_VertexArray;
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public:
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void addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
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void removeData(std::uint64_t index);
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void clear();
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void updateVertexArray();
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const GL::VertexArray& getVertexArray() const { return *m_VertexArray; }
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bool isEmpty() const { return m_VertexArray == nullptr; }
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};
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} // namespace render
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} // namespace td
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@@ -1,8 +1,8 @@
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#pragma once
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#include "game/World.h"
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#include "render/loader/GLLoader.h"
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#include "render/Renderer.h"
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#include "render/VertexCache.h"
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#include <glm/glm.hpp>
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@@ -29,12 +29,16 @@ private:
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float m_Zoom = 1;
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float m_CamSensibility = 1;
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bool m_TowerPlacePopupOpened = false;
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VertexCache m_TowersCache;
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public:
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WorldRenderer(game::World* world, client::ClientGame* client);
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~WorldRenderer();
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void loadModels();
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void addTower(game::TowerPtr tower);
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void removeTower(game::TowerPtr tower);
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void update();
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void render();
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@@ -8,9 +8,15 @@ namespace render {
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namespace WorldLoader {
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struct RenderData{
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std::vector<float> positions;
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std::vector<float> colors;
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};
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GL::VertexArray loadMobModel();
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GL::VertexArray loadWorldModel(const td::game::World* world);
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GL::VertexArray loadTileSelectModel();
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RenderData loadTowerModel(game::TowerPtr tower);
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} // namespace WorldLoader
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@@ -7,7 +7,6 @@ Team::Team(TeamColor color) : m_Color(color) {}
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void Team::addPlayer(Player* newPlayer) {
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m_Players.push_back(newPlayer);
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newPlayer->setTeamColor(m_Color);
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}
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void Team::removePlayer(const Player* player) {
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@@ -135,24 +135,24 @@ const TowerInfo& getTowerInfo(TowerType type) {
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namespace TowerFactory {
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using TowerCreator = std::function<std::shared_ptr<Tower>(std::int32_t, std::int32_t, PlayerID)>;
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using TowerCreator = std::function<std::shared_ptr<Tower>(TowerID, std::int32_t, std::int32_t, PlayerID)>;
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static const std::map<TowerType, TowerCreator> towerFactory = {
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{TowerType::Archer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(x, y, builder);} },
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{TowerType::Artillery, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(x, y, builder);} },
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{TowerType::Ice, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(x, y, builder);} },
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{TowerType::Mage, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(x, y, builder);} },
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{TowerType::Poison, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(x, y, builder);} },
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{TowerType::Quake, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(x, y, builder);} },
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{TowerType::Sorcerer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(x, y, builder);} },
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{TowerType::Zeus, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(x, y, builder);} },
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{TowerType::Leach, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(x, y, builder);} },
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{TowerType::Necromancer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(x, y, builder);} },
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{TowerType::Turret, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(x, y, builder);} },
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{TowerType::Archer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(id, x, y , builder);} },
|
||||
{TowerType::Artillery, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(id, x, y , builder);} },
|
||||
{TowerType::Ice, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(id, x, y , builder);} },
|
||||
{TowerType::Mage, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(id, x, y , builder);} },
|
||||
{TowerType::Poison, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(id, x, y , builder);} },
|
||||
{TowerType::Quake, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(id, x, y , builder);} },
|
||||
{TowerType::Sorcerer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(id, x, y , builder);} },
|
||||
{TowerType::Zeus, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(id, x, y , builder);} },
|
||||
{TowerType::Leach, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(id, x, y , builder);} },
|
||||
{TowerType::Necromancer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(id, x, y , builder);} },
|
||||
{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
|
||||
};
|
||||
|
||||
TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
return towerFactory.at(type)(x, y, builder);
|
||||
TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
return towerFactory.at(type)(id, x, y, builder);
|
||||
}
|
||||
|
||||
} // namespace TowerFactory
|
||||
|
||||
@@ -334,9 +334,10 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
|
||||
m_Mobs.push_back(mob);
|
||||
}
|
||||
|
||||
void World::placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
TowerPtr tower = TowerFactory::createTower(type, x, y, builder);
|
||||
TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
TowerPtr tower = TowerFactory::createTower(type, id, x, y, builder);
|
||||
m_Towers.push_back(tower);
|
||||
return tower;
|
||||
}
|
||||
|
||||
void World::moveMobs(std::uint64_t delta) {
|
||||
|
||||
@@ -21,6 +21,7 @@ m_WorldRenderer(&m_WorldClient, this) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
|
||||
}
|
||||
|
||||
ClientGame::~ClientGame() {
|
||||
@@ -71,11 +72,11 @@ void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
player->setTeamColor(game::TeamColor::None);
|
||||
} else { // change team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
}
|
||||
player->setTeamColor(packet->getSelectedTeam());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet) {
|
||||
@@ -116,5 +117,9 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
|
||||
m_Client->getConnexion().sendPacket(&packet);
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet){
|
||||
m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
|
||||
@@ -3,13 +3,14 @@
|
||||
#include "game/client/ClientGame.h"
|
||||
#include "render/WorldRenderer.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
|
||||
}
|
||||
|
||||
@@ -21,10 +22,6 @@ void WorldClient::HandlePacket(protocol::WorldDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) {
|
||||
placeTowerAt(packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
|
||||
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
|
||||
packet->getMobX(), packet->getMobY(), packet->getMobDirection());
|
||||
|
||||
@@ -146,7 +146,7 @@ void ServerConnexion::initConnection() {
|
||||
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
|
||||
game::TowerType towerType = packet->getTowerType();
|
||||
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
|
||||
game::World* world = m_Server->getGame().getWorld();
|
||||
server::ServerWorld* world = m_Server->getGame().getServerWorld();
|
||||
if (towerInfo.isBigTower()) {
|
||||
if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }, m_ID))
|
||||
return;
|
||||
@@ -155,9 +155,9 @@ void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
|
||||
return;
|
||||
}
|
||||
|
||||
world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
|
||||
game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
|
||||
|
||||
protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
||||
protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
||||
m_Server->broadcastPacket(&addTowerPacket);
|
||||
}
|
||||
|
||||
|
||||
@@ -37,14 +37,16 @@ void ServerGame::updateGoldMines() {
|
||||
}
|
||||
|
||||
void ServerGame::balanceTeams() {
|
||||
for (auto playerInfo : m_Players) {
|
||||
for (auto& playerInfo : Game::m_Players) {
|
||||
game::Player& player = playerInfo.second;
|
||||
if (player.getTeamColor() == game::TeamColor::None) {
|
||||
game::Team& redTeam = getRedTeam();
|
||||
game::Team& blueTeam = getBlueTeam();
|
||||
if (blueTeam.getPlayerCount() > redTeam.getPlayerCount()) {
|
||||
player.setTeamColor(game::TeamColor::Red);
|
||||
redTeam.addPlayer(&player);
|
||||
} else {
|
||||
player.setTeamColor(game::TeamColor::Blue);
|
||||
blueTeam.addPlayer(&player);
|
||||
}
|
||||
protocol::UpdatePlayerTeamPacket packet(player.getID(), player.getTeamColor());
|
||||
|
||||
@@ -46,5 +46,11 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
|
||||
}
|
||||
}
|
||||
|
||||
game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder){
|
||||
game::TowerPtr tower = World::placeTowerAt(m_CurrentTowerID, type, x, y, builder);
|
||||
m_CurrentTowerID++;
|
||||
return tower;
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
|
||||
57
src/render/VertexCache.cpp
Normal file
57
src/render/VertexCache.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
#include "render/VertexCache.h"
|
||||
#include "render/loader/GLLoader.h"
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors){
|
||||
ElementsIndex positionsIndexes;
|
||||
positionsIndexes.first = m_Positions.end();
|
||||
m_Positions.insert(m_Positions.end(), positions.begin(), positions.end());
|
||||
positionsIndexes.second = m_Positions.end() - 1;
|
||||
|
||||
ElementsIndex colorsIndexes;
|
||||
colorsIndexes.first = m_Colors.end();
|
||||
m_Colors.insert(m_Colors.end(), colors.begin(), colors.end());
|
||||
colorsIndexes.second = m_Colors.end() - 1;
|
||||
|
||||
m_Indexes.insert({index, {positionsIndexes, colorsIndexes}});
|
||||
}
|
||||
|
||||
void VertexCache::removeData(std::uint64_t index){
|
||||
auto it = m_Indexes.find(index);
|
||||
if(it != m_Indexes.end()){
|
||||
DataIndex indexes = it->second;
|
||||
ElementsIndex positionsIndexes = indexes.first;
|
||||
ElementsIndex colorsIndexes = indexes.second;
|
||||
|
||||
m_Positions.erase(positionsIndexes.first, positionsIndexes.second);
|
||||
m_Colors.erase(colorsIndexes.first, colorsIndexes.second);
|
||||
|
||||
m_Indexes.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexCache::clear(){
|
||||
m_Positions.clear();
|
||||
m_Colors.clear();
|
||||
m_Indexes.clear();
|
||||
}
|
||||
|
||||
void VertexCache::updateVertexArray(){
|
||||
m_VertexArray = std::make_unique<GL::VertexArray>(m_Colors.size()); // one color per vertex
|
||||
|
||||
GL::VertexBuffer positionsBuffer(m_Positions, 2);
|
||||
positionsBuffer.addVertexAttribPointer(0, 2, 0);
|
||||
|
||||
GL::VertexBuffer colorsBuffer(m_Colors, 1);
|
||||
colorsBuffer.addVertexAttribPointer(1, 1, 0);
|
||||
|
||||
m_VertexArray->bind();
|
||||
m_VertexArray->bindVertexBuffer(positionsBuffer);
|
||||
m_VertexArray->bindVertexBuffer(colorsBuffer);
|
||||
m_VertexArray->unbind();
|
||||
}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
@@ -62,6 +62,11 @@ void WorldRenderer::renderMobs() const {
|
||||
}
|
||||
|
||||
void WorldRenderer::renderTowers() const {
|
||||
if(!m_TowersCache.isEmpty())
|
||||
m_Renderer->renderVAO(m_TowersCache.getVertexArray());
|
||||
}
|
||||
|
||||
void WorldRenderer::renderTileSelect() const {
|
||||
Renderer::Model tileSelectModel;
|
||||
tileSelectModel.vao = m_SelectTileVao.get();
|
||||
tileSelectModel.positon = { (int)m_CursorPos.x, (int)m_CursorPos.y };
|
||||
@@ -69,10 +74,6 @@ void WorldRenderer::renderTowers() const {
|
||||
m_Renderer->renderModel(tileSelectModel);
|
||||
}
|
||||
|
||||
void WorldRenderer::renderTileSelect() const {
|
||||
|
||||
}
|
||||
|
||||
void WorldRenderer::render() {
|
||||
if (m_WorldVao == nullptr)
|
||||
return;
|
||||
@@ -151,6 +152,17 @@ void WorldRenderer::detectClick() {
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRenderer::addTower(game::TowerPtr tower){
|
||||
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
|
||||
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
|
||||
m_TowersCache.updateVertexArray();
|
||||
}
|
||||
|
||||
void WorldRenderer::removeTower(game::TowerPtr tower){
|
||||
m_TowersCache.removeData(tower->getID());
|
||||
m_TowersCache.updateVertexArray();
|
||||
}
|
||||
|
||||
glm::vec2 WorldRenderer::getCursorWorldPos() const {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
return m_Renderer->getCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
|
||||
|
||||
@@ -188,6 +188,40 @@ GL::VertexArray loadTileSelectModel() {
|
||||
return tileSelectVao;
|
||||
}
|
||||
|
||||
RenderData loadTowerModel(game::TowerPtr tower){
|
||||
RenderData renderData;
|
||||
|
||||
float towerX = tower->getX() - 1;
|
||||
float towerDX = tower->getX() + 2;
|
||||
|
||||
float towerY = tower->getY() - 1;
|
||||
float towerDY = tower->getY() + 2;
|
||||
std::vector<float> positions = {
|
||||
towerX, towerY,
|
||||
towerDX, towerY,
|
||||
towerX, towerDY,
|
||||
|
||||
towerDX, towerY,
|
||||
towerX, towerDY,
|
||||
towerDX, towerDY
|
||||
};
|
||||
|
||||
renderData.positions = positions;
|
||||
|
||||
std::uint8_t towerType = static_cast<std::uint8_t>(tower->getType());
|
||||
std::uint8_t r = 10 * towerType + 40, g = 5 * towerType + 30, b = 10 * towerType + 20;
|
||||
|
||||
float colorFloat;
|
||||
int color = r << 24 | g << 16 | b << 8 | 255;
|
||||
memcpy(&colorFloat, &color, sizeof(int));
|
||||
|
||||
std::vector<float> colors(6, colorFloat);
|
||||
renderData.colors = colors;
|
||||
|
||||
return renderData;
|
||||
}
|
||||
|
||||
|
||||
} // namespace WorldLoader
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user