refactor: add return

This commit is contained in:
2021-09-24 20:46:44 +02:00
parent 1a8cd54197
commit 2ece5bc9b5
2 changed files with 5 additions and 7 deletions

View File

@@ -33,7 +33,7 @@ public:
void render();
void connect(const network::IPAddresses& addresses, std::uint16_t port);
bool connect(const network::IPAddresses& addresses, std::uint16_t port);
void closeConnection();
bool isConnected() const { return m_Connexion.getSocketStatus() == network::Socket::Connected; }

View File

@@ -5,17 +5,15 @@
namespace td {
namespace client {
void Client::connect(const network::IPAddresses& addresses, std::uint16_t port) {
bool Client::connect(const network::IPAddresses& addresses, std::uint16_t port) {
for (const network::IPAddress& address : addresses) {
if (address.IsValid() && m_Connexion.connect(address.ToString(), port)) {
m_Connected = true;
break;
return true;
}
}
if (!m_Connected) {
std::cout << "Failed to connect !\n";
}
m_Connected = true;
std::cout << "Failed to connect !\n";
return false;
}
void Client::selectTeam(game::TeamColor team) {