feat: add basic towers rendering

This commit is contained in:
2021-09-26 18:19:00 +02:00
parent 2ece5bc9b5
commit fe7cfdec72
22 changed files with 230 additions and 58 deletions

View File

@@ -10,7 +10,7 @@ namespace game {
class Player { class Player {
private: private:
game::TeamColor m_TeamColor = game::TeamColor::None; game::TeamColor m_TeamColor;
std::uint32_t m_Gold = 0; std::uint32_t m_Gold = 0;
std::int32_t m_EXP = 0; std::int32_t m_EXP = 0;
@@ -19,7 +19,7 @@ private:
std::uint8_t m_GoldPerSecond = 5; std::uint8_t m_GoldPerSecond = 5;
public: public:
Player(std::uint8_t id = 0) : m_ID(id) {} Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_ID(id) {}
const std::string& getName() const { return m_Name; } const std::string& getName() const { return m_Name; }
void setName(const std::string& name) { m_Name = name; } void setName(const std::string& name) { m_Name = name; }

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@@ -77,8 +77,11 @@ public:
const TowerStats* getTowerStats(TowerType type, TowerLevel level); const TowerStats* getTowerStats(TowerType type, TowerLevel level);
typedef std::uint16_t TowerID;
class Tower { class Tower {
private: private:
TowerID m_ID;
TowerType m_Type; TowerType m_Type;
std::uint16_t m_X, m_Y; std::uint16_t m_X, m_Y;
TowerLevel m_Level{}; TowerLevel m_Level{};
@@ -86,8 +89,8 @@ private:
protected: protected:
utils::Timer m_Timer; utils::Timer m_Timer;
public: // converting seconds to millis public: // converting seconds to millis
Tower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_Type(type), m_X(x), m_Y(y), m_Builder(builder), Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
m_Timer(getStats()->getDamageRate()) { m_Timer(getStats()->getDamageRate()) {
} }
@@ -100,6 +103,7 @@ public: // conve
m_Level.setPath(path); m_Level.setPath(path);
} }
std::uint16_t getID() const { return m_ID; }
std::uint16_t getX() const { return m_X; } std::uint16_t getX() const { return m_X; }
std::uint16_t getY() const { return m_Y; } std::uint16_t getY() const { return m_Y; }
const TowerLevel& getLevel() const { return m_Level; } const TowerLevel& getLevel() const { return m_Level; }
@@ -109,9 +113,9 @@ public: // conve
typedef std::shared_ptr<Tower> TowerPtr; typedef std::shared_ptr<Tower> TowerPtr;
namespace TowerFactory{ namespace TowerFactory {
TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder); TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
} // namespace TowerFactory } // namespace TowerFactory
@@ -136,7 +140,7 @@ const TowerInfo& getTowerInfo(TowerType type);
class LittleTower : public Tower { class LittleTower : public Tower {
public: public:
LittleTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {} LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
virtual TowerSize getSize() const { return TowerSize::Little; } virtual TowerSize getSize() const { return TowerSize::Little; }
@@ -146,7 +150,7 @@ public:
class ArcherTower : public LittleTower { class ArcherTower : public LittleTower {
public: public:
ArcherTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {} ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Archer; } virtual TowerType getType() const { return TowerType::Archer; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -154,7 +158,7 @@ public:
class IceTower : public LittleTower { class IceTower : public LittleTower {
public: public:
IceTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {} IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Ice; } virtual TowerType getType() const { return TowerType::Ice; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -162,7 +166,7 @@ public:
class MageTower : public LittleTower { class MageTower : public LittleTower {
public: public:
MageTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {} MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Mage; } virtual TowerType getType() const { return TowerType::Mage; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -170,7 +174,7 @@ public:
class PoisonTower : public LittleTower { class PoisonTower : public LittleTower {
public: public:
PoisonTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {} PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Poison; } virtual TowerType getType() const { return TowerType::Poison; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -178,7 +182,7 @@ public:
class QuakeTower : public LittleTower { class QuakeTower : public LittleTower {
public: public:
QuakeTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {} QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Quake; } virtual TowerType getType() const { return TowerType::Quake; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -186,7 +190,7 @@ public:
class ArtilleryTower : public LittleTower { class ArtilleryTower : public LittleTower {
public: public:
ArtilleryTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {} ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Artillery; } virtual TowerType getType() const { return TowerType::Artillery; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -194,7 +198,7 @@ public:
class SorcererTower : public LittleTower { class SorcererTower : public LittleTower {
public: public:
SorcererTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {} SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Sorcerer; } virtual TowerType getType() const { return TowerType::Sorcerer; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -202,7 +206,7 @@ public:
class ZeusTower : public LittleTower { class ZeusTower : public LittleTower {
public: public:
ZeusTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {} ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Zeus; } virtual TowerType getType() const { return TowerType::Zeus; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -212,7 +216,7 @@ public:
class BigTower : public Tower { class BigTower : public Tower {
public: public:
BigTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {} BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
virtual TowerSize getSize() const { return TowerSize::Big; } virtual TowerSize getSize() const { return TowerSize::Big; }
@@ -222,7 +226,7 @@ public:
class TurretTower : public BigTower { class TurretTower : public BigTower {
public: public:
TurretTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {} TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Turret; } virtual TowerType getType() const { return TowerType::Turret; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -230,7 +234,7 @@ public:
class NecromancerTower : public BigTower { class NecromancerTower : public BigTower {
public: public:
NecromancerTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {} NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Necromancer; } virtual TowerType getType() const { return TowerType::Necromancer; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -238,7 +242,7 @@ public:
class LeachTower : public BigTower { class LeachTower : public BigTower {
public: public:
LeachTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {} LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Leach; } virtual TowerType getType() const { return TowerType::Leach; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);

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@@ -111,6 +111,8 @@ typedef std::vector<MobPtr> MobList;
typedef std::array<Color, 2> SpawnColorPalette; typedef std::array<Color, 2> SpawnColorPalette;
typedef std::vector<TowerPtr> TowerList;
class World { class World {
protected: protected:
TowerTileColorPalette m_TowerPlacePalette; TowerTileColorPalette m_TowerPlacePalette;
@@ -125,7 +127,7 @@ protected:
MobList m_Mobs; MobList m_Mobs;
std::vector<TowerPtr> m_Towers; TowerList m_Towers;
Game* m_Game; Game* m_Game;
public: public:
@@ -141,7 +143,7 @@ public:
void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir); void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
void placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder); TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
TilePtr getTile(std::int32_t x, std::int32_t y) const; TilePtr getTile(std::int32_t x, std::int32_t y) const;
@@ -178,6 +180,8 @@ public:
Team& getTeam(TeamColor team); Team& getTeam(TeamColor team);
const Team& getTeam(TeamColor team) const; const Team& getTeam(TeamColor team) const;
const TowerList& getTowers() const { return m_Towers; };
private: private:
void moveMobs(std::uint64_t delta); void moveMobs(std::uint64_t delta);
}; };

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@@ -49,6 +49,7 @@ public:
virtual void HandlePacket(protocol::UpdateMoneyPacket* packet); virtual void HandlePacket(protocol::UpdateMoneyPacket* packet);
virtual void HandlePacket(protocol::DisconnectPacket* packet); virtual void HandlePacket(protocol::DisconnectPacket* packet);
virtual void HandlePacket(protocol::WorldDataPacket* packet); virtual void HandlePacket(protocol::WorldDataPacket* packet);
virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
}; };
} // namespace client } // namespace client

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@@ -16,7 +16,6 @@ public:
virtual void HandlePacket(protocol::WorldBeginDataPacket* packet); virtual void HandlePacket(protocol::WorldBeginDataPacket* packet);
virtual void HandlePacket(protocol::WorldDataPacket* packet); virtual void HandlePacket(protocol::WorldDataPacket* packet);
virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
virtual void HandlePacket(protocol::SpawnMobPacket* packet); virtual void HandlePacket(protocol::SpawnMobPacket* packet);
}; };

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@@ -18,6 +18,8 @@ public:
ServerGame(Server* server); ServerGame(Server* server);
~ServerGame() {} ~ServerGame() {}
ServerWorld* getServerWorld() { return &m_ServerWorld; }
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
void startGame(); void startGame();
private: private:

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@@ -11,10 +11,13 @@ class ServerGame;
class ServerWorld : public game::World { class ServerWorld : public game::World {
private: private:
game::MobID m_CurrentMobID; game::MobID m_CurrentMobID;
game::TowerID m_CurrentTowerID;
Server* m_Server; Server* m_Server;
public: public:
ServerWorld(Server* server, ServerGame* game); ServerWorld(Server* server, ServerGame* game);
void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count); void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
}; };
} // namespace server } // namespace server

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@@ -405,19 +405,21 @@ public:
class WorldAddTowerPacket : public Packet { class WorldAddTowerPacket : public Packet {
private: private:
game::TowerID m_TowerID;
std::int32_t m_TowerX, m_TowerY; std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType; game::TowerType m_TowerType;
game::PlayerID m_Builder; game::PlayerID m_Builder;
public: public:
WorldAddTowerPacket() {} WorldAddTowerPacket() {}
WorldAddTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) : WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {} m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
virtual ~WorldAddTowerPacket() {} virtual ~WorldAddTowerPacket() {}
virtual DataBuffer Serialize() const; virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data); virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler); virtual void Dispatch(PacketHandler* handler);
game::TowerID getTowerID() const { return m_TowerID; }
std::int32_t getTowerX() const { return m_TowerX; } std::int32_t getTowerX() const { return m_TowerX; }
std::int32_t getTowerY() const { return m_TowerY; } std::int32_t getTowerY() const { return m_TowerY; }
game::TowerType getTowerType() const { return m_TowerType; } game::TowerType getTowerType() const { return m_TowerType; }

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@@ -0,0 +1,34 @@
#include <unordered_map>
#include <cstdint>
#include <memory>
#include "render/loader/GLLoader.h"
namespace td {
namespace render {
class VertexCache {
typedef std::vector<float> Vector;
typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
private:
Vector m_Positions;
Vector m_Colors;
std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
std::unique_ptr<GL::VertexArray> m_VertexArray;
public:
void addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
void removeData(std::uint64_t index);
void clear();
void updateVertexArray();
const GL::VertexArray& getVertexArray() const { return *m_VertexArray; }
bool isEmpty() const { return m_VertexArray == nullptr; }
};
} // namespace render
} // namespace td

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@@ -1,8 +1,8 @@
#pragma once #pragma once
#include "game/World.h" #include "game/World.h"
#include "render/loader/GLLoader.h"
#include "render/Renderer.h" #include "render/Renderer.h"
#include "render/VertexCache.h"
#include <glm/glm.hpp> #include <glm/glm.hpp>
@@ -29,12 +29,16 @@ private:
float m_Zoom = 1; float m_Zoom = 1;
float m_CamSensibility = 1; float m_CamSensibility = 1;
bool m_TowerPlacePopupOpened = false; bool m_TowerPlacePopupOpened = false;
VertexCache m_TowersCache;
public: public:
WorldRenderer(game::World* world, client::ClientGame* client); WorldRenderer(game::World* world, client::ClientGame* client);
~WorldRenderer(); ~WorldRenderer();
void loadModels(); void loadModels();
void addTower(game::TowerPtr tower);
void removeTower(game::TowerPtr tower);
void update(); void update();
void render(); void render();

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@@ -8,9 +8,15 @@ namespace render {
namespace WorldLoader { namespace WorldLoader {
struct RenderData{
std::vector<float> positions;
std::vector<float> colors;
};
GL::VertexArray loadMobModel(); GL::VertexArray loadMobModel();
GL::VertexArray loadWorldModel(const td::game::World* world); GL::VertexArray loadWorldModel(const td::game::World* world);
GL::VertexArray loadTileSelectModel(); GL::VertexArray loadTileSelectModel();
RenderData loadTowerModel(game::TowerPtr tower);
} // namespace WorldLoader } // namespace WorldLoader

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@@ -7,7 +7,6 @@ Team::Team(TeamColor color) : m_Color(color) {}
void Team::addPlayer(Player* newPlayer) { void Team::addPlayer(Player* newPlayer) {
m_Players.push_back(newPlayer); m_Players.push_back(newPlayer);
newPlayer->setTeamColor(m_Color);
} }
void Team::removePlayer(const Player* player) { void Team::removePlayer(const Player* player) {

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@@ -135,24 +135,24 @@ const TowerInfo& getTowerInfo(TowerType type) {
namespace TowerFactory { namespace TowerFactory {
using TowerCreator = std::function<std::shared_ptr<Tower>(std::int32_t, std::int32_t, PlayerID)>; using TowerCreator = std::function<std::shared_ptr<Tower>(TowerID, std::int32_t, std::int32_t, PlayerID)>;
static const std::map<TowerType, TowerCreator> towerFactory = { static const std::map<TowerType, TowerCreator> towerFactory = {
{TowerType::Archer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(x, y, builder);} }, {TowerType::Archer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(id, x, y , builder);} },
{TowerType::Artillery, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(x, y, builder);} }, {TowerType::Artillery, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(id, x, y , builder);} },
{TowerType::Ice, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(x, y, builder);} }, {TowerType::Ice, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(id, x, y , builder);} },
{TowerType::Mage, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(x, y, builder);} }, {TowerType::Mage, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(id, x, y , builder);} },
{TowerType::Poison, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(x, y, builder);} }, {TowerType::Poison, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(id, x, y , builder);} },
{TowerType::Quake, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(x, y, builder);} }, {TowerType::Quake, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(id, x, y , builder);} },
{TowerType::Sorcerer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(x, y, builder);} }, {TowerType::Sorcerer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(id, x, y , builder);} },
{TowerType::Zeus, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(x, y, builder);} }, {TowerType::Zeus, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(id, x, y , builder);} },
{TowerType::Leach, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(x, y, builder);} }, {TowerType::Leach, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(id, x, y , builder);} },
{TowerType::Necromancer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(x, y, builder);} }, {TowerType::Necromancer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(id, x, y , builder);} },
{TowerType::Turret, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(x, y, builder);} }, {TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
}; };
TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) { TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
return towerFactory.at(type)(x, y, builder); return towerFactory.at(type)(id, x, y, builder);
} }
} // namespace TowerFactory } // namespace TowerFactory

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@@ -334,9 +334,10 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
m_Mobs.push_back(mob); m_Mobs.push_back(mob);
} }
void World::placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) { TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
TowerPtr tower = TowerFactory::createTower(type, x, y, builder); TowerPtr tower = TowerFactory::createTower(type, id, x, y, builder);
m_Towers.push_back(tower); m_Towers.push_back(tower);
return tower;
} }
void World::moveMobs(std::uint64_t delta) { void World::moveMobs(std::uint64_t delta) {

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@@ -21,6 +21,7 @@ m_WorldRenderer(&m_WorldClient, this) {
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this); GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this); GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this); GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
} }
ClientGame::~ClientGame() { ClientGame::~ClientGame() {
@@ -71,11 +72,11 @@ void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
getTeam(packet->getSelectedTeam()).addPlayer(player); getTeam(packet->getSelectedTeam()).addPlayer(player);
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team } else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
getTeam(player->getTeamColor()).removePlayer(player); getTeam(player->getTeamColor()).removePlayer(player);
player->setTeamColor(game::TeamColor::None);
} else { // change team } else { // change team
getTeam(player->getTeamColor()).removePlayer(player); getTeam(player->getTeamColor()).removePlayer(player);
getTeam(packet->getSelectedTeam()).addPlayer(player); getTeam(packet->getSelectedTeam()).addPlayer(player);
} }
player->setTeamColor(packet->getSelectedTeam());
} }
void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet) { void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet) {
@@ -116,5 +117,9 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
m_Client->getConnexion().sendPacket(&packet); m_Client->getConnexion().sendPacket(&packet);
} }
void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet){
m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
}
} // namespace client } // namespace client
} // namespace td } // namespace td

View File

@@ -3,13 +3,14 @@
#include "game/client/ClientGame.h" #include "game/client/ClientGame.h"
#include "render/WorldRenderer.h" #include "render/WorldRenderer.h"
#include <iostream>
namespace td { namespace td {
namespace client { namespace client {
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) { WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this); GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this); GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this); GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
} }
@@ -21,10 +22,6 @@ void WorldClient::HandlePacket(protocol::WorldDataPacket* packet) {
loadMap(packet); loadMap(packet);
} }
void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) {
placeTowerAt(packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
}
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) { void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(), spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
packet->getMobX(), packet->getMobY(), packet->getMobDirection()); packet->getMobX(), packet->getMobY(), packet->getMobDirection());

View File

@@ -146,7 +146,7 @@ void ServerConnexion::initConnection() {
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) { void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
game::TowerType towerType = packet->getTowerType(); game::TowerType towerType = packet->getTowerType();
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType); const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
game::World* world = m_Server->getGame().getWorld(); server::ServerWorld* world = m_Server->getGame().getServerWorld();
if (towerInfo.isBigTower()) { if (towerInfo.isBigTower()) {
if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }, m_ID)) if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }, m_ID))
return; return;
@@ -155,9 +155,9 @@ void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
return; return;
} }
world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID); game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID); protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
m_Server->broadcastPacket(&addTowerPacket); m_Server->broadcastPacket(&addTowerPacket);
} }

View File

@@ -37,14 +37,16 @@ void ServerGame::updateGoldMines() {
} }
void ServerGame::balanceTeams() { void ServerGame::balanceTeams() {
for (auto playerInfo : m_Players) { for (auto& playerInfo : Game::m_Players) {
game::Player& player = playerInfo.second; game::Player& player = playerInfo.second;
if (player.getTeamColor() == game::TeamColor::None) { if (player.getTeamColor() == game::TeamColor::None) {
game::Team& redTeam = getRedTeam(); game::Team& redTeam = getRedTeam();
game::Team& blueTeam = getBlueTeam(); game::Team& blueTeam = getBlueTeam();
if (blueTeam.getPlayerCount() > redTeam.getPlayerCount()) { if (blueTeam.getPlayerCount() > redTeam.getPlayerCount()) {
player.setTeamColor(game::TeamColor::Red);
redTeam.addPlayer(&player); redTeam.addPlayer(&player);
} else { } else {
player.setTeamColor(game::TeamColor::Blue);
blueTeam.addPlayer(&player); blueTeam.addPlayer(&player);
} }
protocol::UpdatePlayerTeamPacket packet(player.getID(), player.getTeamColor()); protocol::UpdatePlayerTeamPacket packet(player.getID(), player.getTeamColor());

View File

@@ -46,5 +46,11 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
} }
} }
game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder){
game::TowerPtr tower = World::placeTowerAt(m_CurrentTowerID, type, x, y, builder);
m_CurrentTowerID++;
return tower;
}
} // namespace server } // namespace server
} // namespace td } // namespace td

View File

@@ -0,0 +1,57 @@
#include "render/VertexCache.h"
#include "render/loader/GLLoader.h"
namespace td {
namespace render {
void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors){
ElementsIndex positionsIndexes;
positionsIndexes.first = m_Positions.end();
m_Positions.insert(m_Positions.end(), positions.begin(), positions.end());
positionsIndexes.second = m_Positions.end() - 1;
ElementsIndex colorsIndexes;
colorsIndexes.first = m_Colors.end();
m_Colors.insert(m_Colors.end(), colors.begin(), colors.end());
colorsIndexes.second = m_Colors.end() - 1;
m_Indexes.insert({index, {positionsIndexes, colorsIndexes}});
}
void VertexCache::removeData(std::uint64_t index){
auto it = m_Indexes.find(index);
if(it != m_Indexes.end()){
DataIndex indexes = it->second;
ElementsIndex positionsIndexes = indexes.first;
ElementsIndex colorsIndexes = indexes.second;
m_Positions.erase(positionsIndexes.first, positionsIndexes.second);
m_Colors.erase(colorsIndexes.first, colorsIndexes.second);
m_Indexes.erase(it);
}
}
void VertexCache::clear(){
m_Positions.clear();
m_Colors.clear();
m_Indexes.clear();
}
void VertexCache::updateVertexArray(){
m_VertexArray = std::make_unique<GL::VertexArray>(m_Colors.size()); // one color per vertex
GL::VertexBuffer positionsBuffer(m_Positions, 2);
positionsBuffer.addVertexAttribPointer(0, 2, 0);
GL::VertexBuffer colorsBuffer(m_Colors, 1);
colorsBuffer.addVertexAttribPointer(1, 1, 0);
m_VertexArray->bind();
m_VertexArray->bindVertexBuffer(positionsBuffer);
m_VertexArray->bindVertexBuffer(colorsBuffer);
m_VertexArray->unbind();
}
} // namespace render
} // namespace td

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@@ -62,6 +62,11 @@ void WorldRenderer::renderMobs() const {
} }
void WorldRenderer::renderTowers() const { void WorldRenderer::renderTowers() const {
if(!m_TowersCache.isEmpty())
m_Renderer->renderVAO(m_TowersCache.getVertexArray());
}
void WorldRenderer::renderTileSelect() const {
Renderer::Model tileSelectModel; Renderer::Model tileSelectModel;
tileSelectModel.vao = m_SelectTileVao.get(); tileSelectModel.vao = m_SelectTileVao.get();
tileSelectModel.positon = { (int)m_CursorPos.x, (int)m_CursorPos.y }; tileSelectModel.positon = { (int)m_CursorPos.x, (int)m_CursorPos.y };
@@ -69,10 +74,6 @@ void WorldRenderer::renderTowers() const {
m_Renderer->renderModel(tileSelectModel); m_Renderer->renderModel(tileSelectModel);
} }
void WorldRenderer::renderTileSelect() const {
}
void WorldRenderer::render() { void WorldRenderer::render() {
if (m_WorldVao == nullptr) if (m_WorldVao == nullptr)
return; return;
@@ -151,6 +152,17 @@ void WorldRenderer::detectClick() {
} }
} }
void WorldRenderer::addTower(game::TowerPtr tower){
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
m_TowersCache.updateVertexArray();
}
void WorldRenderer::removeTower(game::TowerPtr tower){
m_TowersCache.removeData(tower->getID());
m_TowersCache.updateVertexArray();
}
glm::vec2 WorldRenderer::getCursorWorldPos() const { glm::vec2 WorldRenderer::getCursorWorldPos() const {
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
return m_Renderer->getCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight()); return m_Renderer->getCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());

View File

@@ -188,6 +188,40 @@ GL::VertexArray loadTileSelectModel() {
return tileSelectVao; return tileSelectVao;
} }
RenderData loadTowerModel(game::TowerPtr tower){
RenderData renderData;
float towerX = tower->getX() - 1;
float towerDX = tower->getX() + 2;
float towerY = tower->getY() - 1;
float towerDY = tower->getY() + 2;
std::vector<float> positions = {
towerX, towerY,
towerDX, towerY,
towerX, towerDY,
towerDX, towerY,
towerX, towerDY,
towerDX, towerDY
};
renderData.positions = positions;
std::uint8_t towerType = static_cast<std::uint8_t>(tower->getType());
std::uint8_t r = 10 * towerType + 40, g = 5 * towerType + 30, b = 10 * towerType + 20;
float colorFloat;
int color = r << 24 | g << 16 | b << 8 | 255;
memcpy(&colorFloat, &color, sizeof(int));
std::vector<float> colors(6, colorFloat);
renderData.colors = colors;
return renderData;
}
} // namespace WorldLoader } // namespace WorldLoader