feat: add basic towers rendering

This commit is contained in:
2021-09-26 18:19:00 +02:00
parent 2ece5bc9b5
commit fe7cfdec72
22 changed files with 230 additions and 58 deletions

View File

@@ -62,6 +62,11 @@ void WorldRenderer::renderMobs() const {
}
void WorldRenderer::renderTowers() const {
if(!m_TowersCache.isEmpty())
m_Renderer->renderVAO(m_TowersCache.getVertexArray());
}
void WorldRenderer::renderTileSelect() const {
Renderer::Model tileSelectModel;
tileSelectModel.vao = m_SelectTileVao.get();
tileSelectModel.positon = { (int)m_CursorPos.x, (int)m_CursorPos.y };
@@ -69,10 +74,6 @@ void WorldRenderer::renderTowers() const {
m_Renderer->renderModel(tileSelectModel);
}
void WorldRenderer::renderTileSelect() const {
}
void WorldRenderer::render() {
if (m_WorldVao == nullptr)
return;
@@ -151,6 +152,17 @@ void WorldRenderer::detectClick() {
}
}
void WorldRenderer::addTower(game::TowerPtr tower){
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
m_TowersCache.updateVertexArray();
}
void WorldRenderer::removeTower(game::TowerPtr tower){
m_TowersCache.removeData(tower->getID());
m_TowersCache.updateVertexArray();
}
glm::vec2 WorldRenderer::getCursorWorldPos() const {
ImGuiIO& io = ImGui::GetIO();
return m_Renderer->getCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());