feat: add basic towers rendering

This commit is contained in:
2021-09-26 18:19:00 +02:00
parent 2ece5bc9b5
commit fe7cfdec72
22 changed files with 230 additions and 58 deletions

View File

@@ -146,7 +146,7 @@ void ServerConnexion::initConnection() {
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
game::TowerType towerType = packet->getTowerType();
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
game::World* world = m_Server->getGame().getWorld();
server::ServerWorld* world = m_Server->getGame().getServerWorld();
if (towerInfo.isBigTower()) {
if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }, m_ID))
return;
@@ -155,9 +155,9 @@ void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
return;
}
world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
m_Server->broadcastPacket(&addTowerPacket);
}