feat: add basic towers rendering
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@@ -21,6 +21,7 @@ m_WorldRenderer(&m_WorldClient, this) {
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
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}
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ClientGame::~ClientGame() {
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@@ -71,11 +72,11 @@ void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
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getTeam(packet->getSelectedTeam()).addPlayer(player);
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} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
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getTeam(player->getTeamColor()).removePlayer(player);
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player->setTeamColor(game::TeamColor::None);
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} else { // change team
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getTeam(player->getTeamColor()).removePlayer(player);
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getTeam(packet->getSelectedTeam()).addPlayer(player);
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}
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player->setTeamColor(packet->getSelectedTeam());
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}
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void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet) {
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@@ -116,5 +117,9 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
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m_Client->getConnexion().sendPacket(&packet);
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}
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void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet){
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m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
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}
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} // namespace client
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} // namespace td
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