feat: add basic towers rendering
This commit is contained in:
@@ -7,7 +7,6 @@ Team::Team(TeamColor color) : m_Color(color) {}
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void Team::addPlayer(Player* newPlayer) {
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m_Players.push_back(newPlayer);
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newPlayer->setTeamColor(m_Color);
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}
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void Team::removePlayer(const Player* player) {
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@@ -135,24 +135,24 @@ const TowerInfo& getTowerInfo(TowerType type) {
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namespace TowerFactory {
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using TowerCreator = std::function<std::shared_ptr<Tower>(std::int32_t, std::int32_t, PlayerID)>;
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using TowerCreator = std::function<std::shared_ptr<Tower>(TowerID, std::int32_t, std::int32_t, PlayerID)>;
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static const std::map<TowerType, TowerCreator> towerFactory = {
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{TowerType::Archer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(x, y, builder);} },
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{TowerType::Artillery, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(x, y, builder);} },
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{TowerType::Ice, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(x, y, builder);} },
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{TowerType::Mage, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(x, y, builder);} },
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{TowerType::Poison, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(x, y, builder);} },
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{TowerType::Quake, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(x, y, builder);} },
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{TowerType::Sorcerer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(x, y, builder);} },
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{TowerType::Zeus, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(x, y, builder);} },
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{TowerType::Leach, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(x, y, builder);} },
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{TowerType::Necromancer, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(x, y, builder);} },
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{TowerType::Turret, [](std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(x, y, builder);} },
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{TowerType::Archer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(id, x, y , builder);} },
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{TowerType::Artillery, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(id, x, y , builder);} },
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{TowerType::Ice, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(id, x, y , builder);} },
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{TowerType::Mage, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(id, x, y , builder);} },
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{TowerType::Poison, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(id, x, y , builder);} },
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{TowerType::Quake, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(id, x, y , builder);} },
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{TowerType::Sorcerer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(id, x, y , builder);} },
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{TowerType::Zeus, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(id, x, y , builder);} },
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{TowerType::Leach, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(id, x, y , builder);} },
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{TowerType::Necromancer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(id, x, y , builder);} },
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{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
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};
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TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
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return towerFactory.at(type)(x, y, builder);
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TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
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return towerFactory.at(type)(id, x, y, builder);
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}
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} // namespace TowerFactory
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@@ -334,9 +334,10 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
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m_Mobs.push_back(mob);
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}
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void World::placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
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TowerPtr tower = TowerFactory::createTower(type, x, y, builder);
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TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
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TowerPtr tower = TowerFactory::createTower(type, id, x, y, builder);
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m_Towers.push_back(tower);
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return tower;
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}
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void World::moveMobs(std::uint64_t delta) {
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@@ -21,6 +21,7 @@ m_WorldRenderer(&m_WorldClient, this) {
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
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}
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ClientGame::~ClientGame() {
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@@ -71,11 +72,11 @@ void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
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getTeam(packet->getSelectedTeam()).addPlayer(player);
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} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
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getTeam(player->getTeamColor()).removePlayer(player);
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player->setTeamColor(game::TeamColor::None);
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} else { // change team
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getTeam(player->getTeamColor()).removePlayer(player);
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getTeam(packet->getSelectedTeam()).addPlayer(player);
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}
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player->setTeamColor(packet->getSelectedTeam());
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}
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void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet) {
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@@ -116,5 +117,9 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
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m_Client->getConnexion().sendPacket(&packet);
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}
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void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet){
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m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
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}
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} // namespace client
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} // namespace td
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@@ -3,13 +3,14 @@
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#include "game/client/ClientGame.h"
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#include "render/WorldRenderer.h"
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#include <iostream>
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namespace td {
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namespace client {
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WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
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}
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@@ -21,10 +22,6 @@ void WorldClient::HandlePacket(protocol::WorldDataPacket* packet) {
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loadMap(packet);
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}
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void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet) {
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placeTowerAt(packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
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}
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void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
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spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
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packet->getMobX(), packet->getMobY(), packet->getMobDirection());
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@@ -146,7 +146,7 @@ void ServerConnexion::initConnection() {
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void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
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game::TowerType towerType = packet->getTowerType();
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const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
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game::World* world = m_Server->getGame().getWorld();
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server::ServerWorld* world = m_Server->getGame().getServerWorld();
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if (towerInfo.isBigTower()) {
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if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }, m_ID))
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return;
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@@ -155,9 +155,9 @@ void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
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return;
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}
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world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
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game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
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protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
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protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
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m_Server->broadcastPacket(&addTowerPacket);
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}
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@@ -37,14 +37,16 @@ void ServerGame::updateGoldMines() {
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}
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void ServerGame::balanceTeams() {
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for (auto playerInfo : m_Players) {
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for (auto& playerInfo : Game::m_Players) {
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game::Player& player = playerInfo.second;
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if (player.getTeamColor() == game::TeamColor::None) {
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game::Team& redTeam = getRedTeam();
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game::Team& blueTeam = getBlueTeam();
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if (blueTeam.getPlayerCount() > redTeam.getPlayerCount()) {
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player.setTeamColor(game::TeamColor::Red);
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redTeam.addPlayer(&player);
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} else {
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player.setTeamColor(game::TeamColor::Blue);
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blueTeam.addPlayer(&player);
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}
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protocol::UpdatePlayerTeamPacket packet(player.getID(), player.getTeamColor());
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@@ -46,5 +46,11 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
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}
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}
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game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder){
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game::TowerPtr tower = World::placeTowerAt(m_CurrentTowerID, type, x, y, builder);
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m_CurrentTowerID++;
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return tower;
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}
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} // namespace server
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} // namespace td
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57
src/render/VertexCache.cpp
Normal file
57
src/render/VertexCache.cpp
Normal file
@@ -0,0 +1,57 @@
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#include "render/VertexCache.h"
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#include "render/loader/GLLoader.h"
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namespace td {
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namespace render {
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void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors){
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ElementsIndex positionsIndexes;
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positionsIndexes.first = m_Positions.end();
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m_Positions.insert(m_Positions.end(), positions.begin(), positions.end());
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positionsIndexes.second = m_Positions.end() - 1;
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ElementsIndex colorsIndexes;
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colorsIndexes.first = m_Colors.end();
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m_Colors.insert(m_Colors.end(), colors.begin(), colors.end());
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colorsIndexes.second = m_Colors.end() - 1;
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m_Indexes.insert({index, {positionsIndexes, colorsIndexes}});
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}
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void VertexCache::removeData(std::uint64_t index){
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auto it = m_Indexes.find(index);
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if(it != m_Indexes.end()){
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DataIndex indexes = it->second;
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ElementsIndex positionsIndexes = indexes.first;
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ElementsIndex colorsIndexes = indexes.second;
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m_Positions.erase(positionsIndexes.first, positionsIndexes.second);
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m_Colors.erase(colorsIndexes.first, colorsIndexes.second);
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m_Indexes.erase(it);
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}
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}
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void VertexCache::clear(){
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m_Positions.clear();
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m_Colors.clear();
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m_Indexes.clear();
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}
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void VertexCache::updateVertexArray(){
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m_VertexArray = std::make_unique<GL::VertexArray>(m_Colors.size()); // one color per vertex
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GL::VertexBuffer positionsBuffer(m_Positions, 2);
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positionsBuffer.addVertexAttribPointer(0, 2, 0);
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GL::VertexBuffer colorsBuffer(m_Colors, 1);
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colorsBuffer.addVertexAttribPointer(1, 1, 0);
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m_VertexArray->bind();
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m_VertexArray->bindVertexBuffer(positionsBuffer);
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m_VertexArray->bindVertexBuffer(colorsBuffer);
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m_VertexArray->unbind();
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}
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} // namespace render
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} // namespace td
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@@ -62,6 +62,11 @@ void WorldRenderer::renderMobs() const {
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}
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void WorldRenderer::renderTowers() const {
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if(!m_TowersCache.isEmpty())
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m_Renderer->renderVAO(m_TowersCache.getVertexArray());
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}
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void WorldRenderer::renderTileSelect() const {
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Renderer::Model tileSelectModel;
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tileSelectModel.vao = m_SelectTileVao.get();
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tileSelectModel.positon = { (int)m_CursorPos.x, (int)m_CursorPos.y };
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@@ -69,10 +74,6 @@ void WorldRenderer::renderTowers() const {
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m_Renderer->renderModel(tileSelectModel);
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}
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void WorldRenderer::renderTileSelect() const {
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}
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void WorldRenderer::render() {
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if (m_WorldVao == nullptr)
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return;
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@@ -151,6 +152,17 @@ void WorldRenderer::detectClick() {
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}
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}
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void WorldRenderer::addTower(game::TowerPtr tower){
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const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
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m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
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m_TowersCache.updateVertexArray();
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}
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void WorldRenderer::removeTower(game::TowerPtr tower){
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m_TowersCache.removeData(tower->getID());
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m_TowersCache.updateVertexArray();
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}
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glm::vec2 WorldRenderer::getCursorWorldPos() const {
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ImGuiIO& io = ImGui::GetIO();
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return m_Renderer->getCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
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@@ -188,6 +188,40 @@ GL::VertexArray loadTileSelectModel() {
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return tileSelectVao;
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}
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RenderData loadTowerModel(game::TowerPtr tower){
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RenderData renderData;
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float towerX = tower->getX() - 1;
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float towerDX = tower->getX() + 2;
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float towerY = tower->getY() - 1;
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float towerDY = tower->getY() + 2;
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std::vector<float> positions = {
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towerX, towerY,
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towerDX, towerY,
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towerX, towerDY,
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towerDX, towerY,
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towerX, towerDY,
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towerDX, towerDY
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};
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renderData.positions = positions;
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std::uint8_t towerType = static_cast<std::uint8_t>(tower->getType());
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std::uint8_t r = 10 * towerType + 40, g = 5 * towerType + 30, b = 10 * towerType + 20;
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float colorFloat;
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int color = r << 24 | g << 16 | b << 8 | 255;
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memcpy(&colorFloat, &color, sizeof(int));
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std::vector<float> colors(6, colorFloat);
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renderData.colors = colors;
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return renderData;
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}
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} // namespace WorldLoader
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