feat: add basic towers rendering
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@@ -8,9 +8,15 @@ namespace render {
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namespace WorldLoader {
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struct RenderData{
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std::vector<float> positions;
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std::vector<float> colors;
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};
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GL::VertexArray loadMobModel();
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GL::VertexArray loadWorldModel(const td::game::World* world);
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GL::VertexArray loadTileSelectModel();
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RenderData loadTowerModel(game::TowerPtr tower);
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} // namespace WorldLoader
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