feat: add basic towers rendering
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@@ -1,8 +1,8 @@
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#pragma once
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#include "game/World.h"
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#include "render/loader/GLLoader.h"
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#include "render/Renderer.h"
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#include "render/VertexCache.h"
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#include <glm/glm.hpp>
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@@ -29,12 +29,16 @@ private:
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float m_Zoom = 1;
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float m_CamSensibility = 1;
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bool m_TowerPlacePopupOpened = false;
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VertexCache m_TowersCache;
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public:
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WorldRenderer(game::World* world, client::ClientGame* client);
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~WorldRenderer();
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void loadModels();
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void addTower(game::TowerPtr tower);
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void removeTower(game::TowerPtr tower);
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void update();
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void render();
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