feat: add basic towers rendering
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@@ -405,19 +405,21 @@ public:
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class WorldAddTowerPacket : public Packet {
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private:
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game::TowerID m_TowerID;
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std::int32_t m_TowerX, m_TowerY;
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game::TowerType m_TowerType;
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game::PlayerID m_Builder;
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public:
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WorldAddTowerPacket() {}
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WorldAddTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
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m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
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WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
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m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
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virtual ~WorldAddTowerPacket() {}
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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game::TowerID getTowerID() const { return m_TowerID; }
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std::int32_t getTowerX() const { return m_TowerX; }
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std::int32_t getTowerY() const { return m_TowerY; }
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game::TowerType getTowerType() const { return m_TowerType; }
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