feat: add basic towers rendering
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@@ -77,8 +77,11 @@ public:
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const TowerStats* getTowerStats(TowerType type, TowerLevel level);
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typedef std::uint16_t TowerID;
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class Tower {
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private:
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TowerID m_ID;
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TowerType m_Type;
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std::uint16_t m_X, m_Y;
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TowerLevel m_Level{};
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@@ -86,9 +89,9 @@ private:
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protected:
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utils::Timer m_Timer;
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public: // converting seconds to millis
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Tower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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m_Timer(getStats()->getDamageRate()) {
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Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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m_Timer(getStats()->getDamageRate()) {
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}
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virtual TowerType getType() const = 0;
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@@ -100,6 +103,7 @@ public: // conve
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m_Level.setPath(path);
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}
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std::uint16_t getID() const { return m_ID; }
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std::uint16_t getX() const { return m_X; }
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std::uint16_t getY() const { return m_Y; }
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const TowerLevel& getLevel() const { return m_Level; }
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@@ -109,10 +113,10 @@ public: // conve
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typedef std::shared_ptr<Tower> TowerPtr;
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namespace TowerFactory{
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namespace TowerFactory {
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TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
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TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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} // namespace TowerFactory
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@@ -136,7 +140,7 @@ const TowerInfo& getTowerInfo(TowerType type);
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class LittleTower : public Tower {
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public:
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LittleTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
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LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
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virtual TowerSize getSize() const { return TowerSize::Little; }
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@@ -146,7 +150,7 @@ public:
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class ArcherTower : public LittleTower {
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public:
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ArcherTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual void tick(std::uint64_t delta);
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@@ -154,7 +158,7 @@ public:
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class IceTower : public LittleTower {
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public:
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IceTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Ice; }
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virtual void tick(std::uint64_t delta);
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@@ -162,7 +166,7 @@ public:
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class MageTower : public LittleTower {
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public:
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MageTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Mage; }
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virtual void tick(std::uint64_t delta);
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@@ -170,7 +174,7 @@ public:
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class PoisonTower : public LittleTower {
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public:
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PoisonTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Poison; }
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virtual void tick(std::uint64_t delta);
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@@ -178,7 +182,7 @@ public:
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class QuakeTower : public LittleTower {
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public:
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QuakeTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Quake; }
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virtual void tick(std::uint64_t delta);
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@@ -186,7 +190,7 @@ public:
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class ArtilleryTower : public LittleTower {
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public:
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ArtilleryTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Artillery; }
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virtual void tick(std::uint64_t delta);
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@@ -194,7 +198,7 @@ public:
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class SorcererTower : public LittleTower {
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public:
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SorcererTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Sorcerer; }
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virtual void tick(std::uint64_t delta);
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@@ -202,7 +206,7 @@ public:
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class ZeusTower : public LittleTower {
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public:
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ZeusTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Zeus; }
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virtual void tick(std::uint64_t delta);
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@@ -212,7 +216,7 @@ public:
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class BigTower : public Tower {
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public:
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BigTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
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BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
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virtual TowerSize getSize() const { return TowerSize::Big; }
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@@ -222,7 +226,7 @@ public:
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class TurretTower : public BigTower {
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public:
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TurretTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Turret; }
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virtual void tick(std::uint64_t delta);
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@@ -230,7 +234,7 @@ public:
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class NecromancerTower : public BigTower {
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public:
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NecromancerTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Necromancer; }
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virtual void tick(std::uint64_t delta);
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@@ -238,7 +242,7 @@ public:
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class LeachTower : public BigTower {
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public:
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LeachTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Leach; }
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virtual void tick(std::uint64_t delta);
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