feat: add basic towers rendering

This commit is contained in:
2021-09-26 18:19:00 +02:00
parent 2ece5bc9b5
commit fe7cfdec72
22 changed files with 230 additions and 58 deletions

View File

@@ -77,8 +77,11 @@ public:
const TowerStats* getTowerStats(TowerType type, TowerLevel level);
typedef std::uint16_t TowerID;
class Tower {
private:
TowerID m_ID;
TowerType m_Type;
std::uint16_t m_X, m_Y;
TowerLevel m_Level{};
@@ -86,9 +89,9 @@ private:
protected:
utils::Timer m_Timer;
public: // converting seconds to millis
Tower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
m_Timer(getStats()->getDamageRate()) {
Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
m_Timer(getStats()->getDamageRate()) {
}
virtual TowerType getType() const = 0;
@@ -100,6 +103,7 @@ public: // conve
m_Level.setPath(path);
}
std::uint16_t getID() const { return m_ID; }
std::uint16_t getX() const { return m_X; }
std::uint16_t getY() const { return m_Y; }
const TowerLevel& getLevel() const { return m_Level; }
@@ -109,10 +113,10 @@ public: // conve
typedef std::shared_ptr<Tower> TowerPtr;
namespace TowerFactory{
namespace TowerFactory {
TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
} // namespace TowerFactory
@@ -136,7 +140,7 @@ const TowerInfo& getTowerInfo(TowerType type);
class LittleTower : public Tower {
public:
LittleTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
virtual TowerSize getSize() const { return TowerSize::Little; }
@@ -146,7 +150,7 @@ public:
class ArcherTower : public LittleTower {
public:
ArcherTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Archer; }
virtual void tick(std::uint64_t delta);
@@ -154,7 +158,7 @@ public:
class IceTower : public LittleTower {
public:
IceTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Ice; }
virtual void tick(std::uint64_t delta);
@@ -162,7 +166,7 @@ public:
class MageTower : public LittleTower {
public:
MageTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Mage; }
virtual void tick(std::uint64_t delta);
@@ -170,7 +174,7 @@ public:
class PoisonTower : public LittleTower {
public:
PoisonTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Poison; }
virtual void tick(std::uint64_t delta);
@@ -178,7 +182,7 @@ public:
class QuakeTower : public LittleTower {
public:
QuakeTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Quake; }
virtual void tick(std::uint64_t delta);
@@ -186,7 +190,7 @@ public:
class ArtilleryTower : public LittleTower {
public:
ArtilleryTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Artillery; }
virtual void tick(std::uint64_t delta);
@@ -194,7 +198,7 @@ public:
class SorcererTower : public LittleTower {
public:
SorcererTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Sorcerer; }
virtual void tick(std::uint64_t delta);
@@ -202,7 +206,7 @@ public:
class ZeusTower : public LittleTower {
public:
ZeusTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Zeus; }
virtual void tick(std::uint64_t delta);
@@ -212,7 +216,7 @@ public:
class BigTower : public Tower {
public:
BigTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
virtual TowerSize getSize() const { return TowerSize::Big; }
@@ -222,7 +226,7 @@ public:
class TurretTower : public BigTower {
public:
TurretTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Turret; }
virtual void tick(std::uint64_t delta);
@@ -230,7 +234,7 @@ public:
class NecromancerTower : public BigTower {
public:
NecromancerTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Necromancer; }
virtual void tick(std::uint64_t delta);
@@ -238,7 +242,7 @@ public:
class LeachTower : public BigTower {
public:
LeachTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Leach; }
virtual void tick(std::uint64_t delta);