feat: add basic towers rendering
This commit is contained in:
@@ -10,7 +10,7 @@ namespace game {
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class Player {
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private:
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game::TeamColor m_TeamColor = game::TeamColor::None;
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game::TeamColor m_TeamColor;
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std::uint32_t m_Gold = 0;
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std::int32_t m_EXP = 0;
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@@ -19,7 +19,7 @@ private:
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std::uint8_t m_GoldPerSecond = 5;
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public:
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Player(std::uint8_t id = 0) : m_ID(id) {}
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Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_ID(id) {}
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const std::string& getName() const { return m_Name; }
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void setName(const std::string& name) { m_Name = name; }
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@@ -77,8 +77,11 @@ public:
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const TowerStats* getTowerStats(TowerType type, TowerLevel level);
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typedef std::uint16_t TowerID;
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class Tower {
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private:
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TowerID m_ID;
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TowerType m_Type;
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std::uint16_t m_X, m_Y;
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TowerLevel m_Level{};
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@@ -86,9 +89,9 @@ private:
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protected:
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utils::Timer m_Timer;
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public: // converting seconds to millis
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Tower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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m_Timer(getStats()->getDamageRate()) {
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Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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m_Timer(getStats()->getDamageRate()) {
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}
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virtual TowerType getType() const = 0;
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@@ -100,6 +103,7 @@ public: // conve
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m_Level.setPath(path);
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}
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std::uint16_t getID() const { return m_ID; }
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std::uint16_t getX() const { return m_X; }
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std::uint16_t getY() const { return m_Y; }
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const TowerLevel& getLevel() const { return m_Level; }
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@@ -109,10 +113,10 @@ public: // conve
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typedef std::shared_ptr<Tower> TowerPtr;
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namespace TowerFactory{
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namespace TowerFactory {
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TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
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TowerPtr createTower(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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} // namespace TowerFactory
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@@ -136,7 +140,7 @@ const TowerInfo& getTowerInfo(TowerType type);
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class LittleTower : public Tower {
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public:
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LittleTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
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LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
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virtual TowerSize getSize() const { return TowerSize::Little; }
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@@ -146,7 +150,7 @@ public:
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class ArcherTower : public LittleTower {
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public:
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ArcherTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual void tick(std::uint64_t delta);
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@@ -154,7 +158,7 @@ public:
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class IceTower : public LittleTower {
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public:
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IceTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Ice; }
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virtual void tick(std::uint64_t delta);
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@@ -162,7 +166,7 @@ public:
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class MageTower : public LittleTower {
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public:
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MageTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Mage; }
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virtual void tick(std::uint64_t delta);
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@@ -170,7 +174,7 @@ public:
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class PoisonTower : public LittleTower {
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public:
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PoisonTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Poison; }
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virtual void tick(std::uint64_t delta);
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@@ -178,7 +182,7 @@ public:
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class QuakeTower : public LittleTower {
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public:
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QuakeTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Quake; }
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virtual void tick(std::uint64_t delta);
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@@ -186,7 +190,7 @@ public:
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class ArtilleryTower : public LittleTower {
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public:
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ArtilleryTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Artillery; }
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virtual void tick(std::uint64_t delta);
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@@ -194,7 +198,7 @@ public:
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class SorcererTower : public LittleTower {
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public:
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SorcererTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Sorcerer; }
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virtual void tick(std::uint64_t delta);
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@@ -202,7 +206,7 @@ public:
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class ZeusTower : public LittleTower {
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public:
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ZeusTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(getType(), x, y, builder) {}
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ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Zeus; }
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virtual void tick(std::uint64_t delta);
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@@ -212,7 +216,7 @@ public:
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class BigTower : public Tower {
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public:
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BigTower(TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(type, x, y, builder) {}
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BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
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virtual TowerSize getSize() const { return TowerSize::Big; }
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@@ -222,7 +226,7 @@ public:
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class TurretTower : public BigTower {
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public:
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TurretTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Turret; }
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virtual void tick(std::uint64_t delta);
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@@ -230,7 +234,7 @@ public:
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class NecromancerTower : public BigTower {
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public:
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NecromancerTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Necromancer; }
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virtual void tick(std::uint64_t delta);
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@@ -238,7 +242,7 @@ public:
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class LeachTower : public BigTower {
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public:
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LeachTower(std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(getType(), x, y, builder) {}
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LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
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virtual TowerType getType() const { return TowerType::Leach; }
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virtual void tick(std::uint64_t delta);
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@@ -111,6 +111,8 @@ typedef std::vector<MobPtr> MobList;
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typedef std::array<Color, 2> SpawnColorPalette;
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typedef std::vector<TowerPtr> TowerList;
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class World {
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protected:
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TowerTileColorPalette m_TowerPlacePalette;
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@@ -125,7 +127,7 @@ protected:
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MobList m_Mobs;
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std::vector<TowerPtr> m_Towers;
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TowerList m_Towers;
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Game* m_Game;
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public:
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@@ -141,7 +143,7 @@ public:
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void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
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void placeTowerAt(TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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TilePtr getTile(std::int32_t x, std::int32_t y) const;
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@@ -178,6 +180,8 @@ public:
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Team& getTeam(TeamColor team);
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const Team& getTeam(TeamColor team) const;
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const TowerList& getTowers() const { return m_Towers; };
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private:
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void moveMobs(std::uint64_t delta);
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};
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@@ -49,6 +49,7 @@ public:
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virtual void HandlePacket(protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::WorldDataPacket* packet);
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virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
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};
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} // namespace client
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@@ -16,7 +16,6 @@ public:
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virtual void HandlePacket(protocol::WorldBeginDataPacket* packet);
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virtual void HandlePacket(protocol::WorldDataPacket* packet);
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virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
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virtual void HandlePacket(protocol::SpawnMobPacket* packet);
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};
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@@ -18,6 +18,8 @@ public:
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ServerGame(Server* server);
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~ServerGame() {}
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ServerWorld* getServerWorld() { return &m_ServerWorld; }
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virtual void tick(std::uint64_t delta);
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void startGame();
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private:
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@@ -11,10 +11,13 @@ class ServerGame;
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class ServerWorld : public game::World {
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private:
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game::MobID m_CurrentMobID;
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game::TowerID m_CurrentTowerID;
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Server* m_Server;
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public:
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ServerWorld(Server* server, ServerGame* game);
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void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
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game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
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};
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} // namespace server
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@@ -405,19 +405,21 @@ public:
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class WorldAddTowerPacket : public Packet {
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private:
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game::TowerID m_TowerID;
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std::int32_t m_TowerX, m_TowerY;
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game::TowerType m_TowerType;
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game::PlayerID m_Builder;
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public:
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WorldAddTowerPacket() {}
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WorldAddTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
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m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
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WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
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m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
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virtual ~WorldAddTowerPacket() {}
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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game::TowerID getTowerID() const { return m_TowerID; }
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std::int32_t getTowerX() const { return m_TowerX; }
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std::int32_t getTowerY() const { return m_TowerY; }
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game::TowerType getTowerType() const { return m_TowerType; }
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34
include/render/VertexCache.h
Normal file
34
include/render/VertexCache.h
Normal file
@@ -0,0 +1,34 @@
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#include <unordered_map>
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#include <cstdint>
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#include <memory>
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#include "render/loader/GLLoader.h"
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namespace td {
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namespace render {
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class VertexCache {
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typedef std::vector<float> Vector;
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typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
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typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
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private:
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Vector m_Positions;
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Vector m_Colors;
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std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
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std::unique_ptr<GL::VertexArray> m_VertexArray;
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public:
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void addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
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void removeData(std::uint64_t index);
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void clear();
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void updateVertexArray();
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const GL::VertexArray& getVertexArray() const { return *m_VertexArray; }
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bool isEmpty() const { return m_VertexArray == nullptr; }
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};
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} // namespace render
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} // namespace td
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@@ -1,8 +1,8 @@
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#pragma once
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#include "game/World.h"
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#include "render/loader/GLLoader.h"
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#include "render/Renderer.h"
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#include "render/VertexCache.h"
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#include <glm/glm.hpp>
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@@ -29,12 +29,16 @@ private:
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float m_Zoom = 1;
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float m_CamSensibility = 1;
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bool m_TowerPlacePopupOpened = false;
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VertexCache m_TowersCache;
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public:
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WorldRenderer(game::World* world, client::ClientGame* client);
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~WorldRenderer();
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void loadModels();
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void addTower(game::TowerPtr tower);
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void removeTower(game::TowerPtr tower);
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void update();
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void render();
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@@ -8,9 +8,15 @@ namespace render {
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namespace WorldLoader {
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struct RenderData{
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std::vector<float> positions;
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std::vector<float> colors;
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};
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GL::VertexArray loadMobModel();
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GL::VertexArray loadWorldModel(const td::game::World* world);
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GL::VertexArray loadTileSelectModel();
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RenderData loadTowerModel(game::TowerPtr tower);
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} // namespace WorldLoader
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Reference in New Issue
Block a user