refactor: format

This commit is contained in:
2023-06-06 17:58:27 +02:00
parent b70e8f7790
commit fb9e125f16

View File

@@ -93,13 +93,13 @@ void Renderer::SetZoom(float zoom) {
}
void Renderer::SetCamAngularMovement(const Vec2f& mov) {
m_Camera.m_Pitch = std::clamp(m_Camera.m_Pitch - mov.y / m_MouseSensitivity, -PI / 2.0f + 0.0000001f, -PI / 12.0f );
m_Camera.m_Pitch = std::clamp(m_Camera.m_Pitch - mov.y / m_MouseSensitivity, -PI / 2.0f + 0.0000001f, -PI / 12.0f);
m_Camera.m_Yaw += mov.x / m_MouseSensitivity;
SetCamLook(m_Camera.CamLook);
}
void Renderer::SetCamMovement(const Vec2f& mov) {
Vec2f cursor = {static_cast<float>(m_WindowSize.x) / 2.0f - mov.x, static_cast<float>(m_WindowSize.y) / 2.0f - mov.y};
Vec2f cursor = { static_cast<float>(m_WindowSize.x) / 2.0f - mov.x, static_cast<float>(m_WindowSize.y) / 2.0f - mov.y };
Vec2f worldMovement = GetCursorWorldPos(cursor, m_WindowSize.x, m_WindowSize.y);
SetCamLook(worldMovement);
}