diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index a2f244e..49bd0df 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -93,13 +93,13 @@ void Renderer::SetZoom(float zoom) { } void Renderer::SetCamAngularMovement(const Vec2f& mov) { - m_Camera.m_Pitch = std::clamp(m_Camera.m_Pitch - mov.y / m_MouseSensitivity, -PI / 2.0f + 0.0000001f, -PI / 12.0f ); + m_Camera.m_Pitch = std::clamp(m_Camera.m_Pitch - mov.y / m_MouseSensitivity, -PI / 2.0f + 0.0000001f, -PI / 12.0f); m_Camera.m_Yaw += mov.x / m_MouseSensitivity; SetCamLook(m_Camera.CamLook); } void Renderer::SetCamMovement(const Vec2f& mov) { - Vec2f cursor = {static_cast(m_WindowSize.x) / 2.0f - mov.x, static_cast(m_WindowSize.y) / 2.0f - mov.y}; + Vec2f cursor = { static_cast(m_WindowSize.x) / 2.0f - mov.x, static_cast(m_WindowSize.y) / 2.0f - mov.y }; Vec2f worldMovement = GetCursorWorldPos(cursor, m_WindowSize.x, m_WindowSize.y); SetCamLook(worldMovement); } @@ -134,8 +134,8 @@ void Renderer::SetCamLook(const Vec2f& worldPos) { }; SetCamPos({ - -m_Camera.CamDistance * front.x + m_Camera.CamLook.x, - -m_Camera.CamDistance * front.y + WORLD_HEIGHT, + -m_Camera.CamDistance * front.x + m_Camera.CamLook.x, + -m_Camera.CamDistance * front.y + WORLD_HEIGHT, -m_Camera.CamDistance * front.z + m_Camera.CamLook.y }); }