use of td pi
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@@ -76,7 +76,7 @@ void Renderer::Prepare() {
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}
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}
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void Renderer::Resize(int width, int height) {
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void Renderer::Resize(int width, int height) {
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m_Camera.projectionMatrix = maths::Perspective(80.0f / 180.0f * M_PI, static_cast<float>(width) / height, 0.1f, 160.0f);
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m_Camera.projectionMatrix = maths::Perspective(80.0f / 180.0f * PI, static_cast<float>(width) / height, 0.1f, 160.0f);
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m_Camera.InvProjectionMatrix = maths::Inverse(m_Camera.projectionMatrix);
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m_Camera.InvProjectionMatrix = maths::Inverse(m_Camera.projectionMatrix);
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m_WorldShader->Start();
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m_WorldShader->Start();
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m_WorldShader->SetProjectionMatrix(m_Camera.projectionMatrix);
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m_WorldShader->SetProjectionMatrix(m_Camera.projectionMatrix);
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