From f62322752d58c78d8aa136c04e04b624adfed34d Mon Sep 17 00:00:00 2001 From: Persson-dev Date: Tue, 6 Jun 2023 17:59:48 +0200 Subject: [PATCH] use of td pi --- src/render/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 49bd0df..14960b1 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -76,7 +76,7 @@ void Renderer::Prepare() { } void Renderer::Resize(int width, int height) { - m_Camera.projectionMatrix = maths::Perspective(80.0f / 180.0f * M_PI, static_cast(width) / height, 0.1f, 160.0f); + m_Camera.projectionMatrix = maths::Perspective(80.0f / 180.0f * PI, static_cast(width) / height, 0.1f, 160.0f); m_Camera.InvProjectionMatrix = maths::Inverse(m_Camera.projectionMatrix); m_WorldShader->Start(); m_WorldShader->SetProjectionMatrix(m_Camera.projectionMatrix);