fixed cam distance
This commit is contained in:
@@ -15,8 +15,8 @@ struct Camera {
|
||||
Mat4f InvViewMatrix;
|
||||
Mat4f InvProjectionMatrix;
|
||||
|
||||
Vec3f CamPos {0, 25, 0};
|
||||
|
||||
float CamDistance = 25.0f;
|
||||
Vec3f CamPos {0, CamDistance, 0};
|
||||
Vec2f CamLook {};
|
||||
|
||||
float m_Yaw = -3.141592653f / 2.0f;
|
||||
|
||||
Reference in New Issue
Block a user