use of loge

This commit is contained in:
2022-07-14 18:39:06 +02:00
parent 9ce1f4a1a8
commit ddbba7399d
5 changed files with 8 additions and 8 deletions

View File

@@ -126,9 +126,9 @@ unsigned int ShaderProgram::LoadShader(const std::string& source, GLenum type) {
std::vector<char> shaderError(static_cast<std::size_t>(size));
glGetShaderInfoLog(shaderID, size, &size, shaderError.data());
utils::LOG("Could not compile shader !");
utils::LOG(shaderError.data());
utils::LOGE("Could not compile shader !");
utils::LOGE(shaderError.data());
}
return shaderID;
}