diff --git a/src/game/World.cpp b/src/game/World.cpp index 47b48dc..25ea578 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -62,7 +62,7 @@ bool World::LoadMap(const protocol::WorldDataPacket* worldData) { bool World::LoadMapFromFile(const std::string& fileName) { DataBuffer buffer; if (!buffer.ReadFile(fileName)) { - utils::LOG(utils::format("[ERROR] : Failed to load map from file %s", fileName.c_str())); + utils::LOGE(utils::format("Failed to load map from file %s", fileName.c_str())); return false; } diff --git a/src/game/client/Client.cpp b/src/game/client/Client.cpp index de265c2..8f57517 100644 --- a/src/game/client/Client.cpp +++ b/src/game/client/Client.cpp @@ -11,7 +11,7 @@ bool Client::Connect(const network::IPAddresses& addresses, std::uint16_t port) return true; } } - utils::LOG("Failed to connect !"); + utils::LOGE("Failed to connect !"); return false; } diff --git a/src/game/server/Server.cpp b/src/game/server/Server.cpp index bacbbc4..9a756f6 100644 --- a/src/game/server/Server.cpp +++ b/src/game/server/Server.cpp @@ -45,11 +45,11 @@ void Server::StopThread() { bool Server::Start(std::uint16_t port) { if (!m_Listener.Listen(port, 10)) { - utils::LOG(utils::format("Failed to bind port %u !", port)); + utils::LOGE(utils::format("Failed to bind port %u !", port)); return false; } if (!m_Listener.SetBlocking(false)) { - utils::LOG("Failed to block server socket !"); + utils::LOGE("Failed to block server socket !"); return false; } utils::LOG(utils::format("Server started at port %u !", port)); diff --git a/src/render/shaders/ShaderProgram.cpp b/src/render/shaders/ShaderProgram.cpp index d41afee..23d6db2 100755 --- a/src/render/shaders/ShaderProgram.cpp +++ b/src/render/shaders/ShaderProgram.cpp @@ -126,9 +126,9 @@ unsigned int ShaderProgram::LoadShader(const std::string& source, GLenum type) { std::vector shaderError(static_cast(size)); glGetShaderInfoLog(shaderID, size, &size, shaderError.data()); - utils::LOG("Could not compile shader !"); - - utils::LOG(shaderError.data()); + utils::LOGE("Could not compile shader !"); + + utils::LOGE(shaderError.data()); } return shaderID; } diff --git a/src/updater/Updater.cpp b/src/updater/Updater.cpp index f0d5b04..4b10af1 100644 --- a/src/updater/Updater.cpp +++ b/src/updater/Updater.cpp @@ -34,7 +34,7 @@ bool Updater::CheckUpdate() { } return false; } else { - utils::LOG(utils::format("Error : %u", res.error())); + utils::LOGE(utils::format("Error code : %u", res.error())); return false; }