refactor: alpha sort methods
This commit is contained in:
@@ -16,30 +16,30 @@ public:
|
|||||||
|
|
||||||
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
|
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
|
||||||
|
|
||||||
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
|
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
|
||||||
virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
|
virtual void HandlePacket(const DisconnectPacket* packet) {}
|
||||||
virtual void HandlePacket(const WorldDataPacket* packet) {}
|
|
||||||
virtual void HandlePacket(const KeepAlivePacket* packet) {}
|
virtual void HandlePacket(const KeepAlivePacket* packet) {}
|
||||||
virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
|
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
|
||||||
virtual void HandlePacket(const UpdateExpPacket* packet) {}
|
|
||||||
virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
|
|
||||||
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
|
|
||||||
virtual void HandlePacket(const PlayerListPacket* packet) {}
|
|
||||||
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
|
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
|
||||||
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
|
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
|
||||||
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
|
virtual void HandlePacket(const PlayerListPacket* packet) {}
|
||||||
|
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
|
||||||
|
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
|
||||||
virtual void HandlePacket(const SelectTeamPacket* packet) {}
|
virtual void HandlePacket(const SelectTeamPacket* packet) {}
|
||||||
virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
|
virtual void HandlePacket(const SendMobsPacket* packet) {}
|
||||||
virtual void HandlePacket(const DisconnectPacket* packet) {}
|
|
||||||
virtual void HandlePacket(const ServerTpsPacket* packet) {}
|
virtual void HandlePacket(const ServerTpsPacket* packet) {}
|
||||||
virtual void HandlePacket(const SpawnMobPacket* packet) {}
|
virtual void HandlePacket(const SpawnMobPacket* packet) {}
|
||||||
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
|
|
||||||
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
|
|
||||||
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
|
|
||||||
virtual void HandlePacket(const SendMobsPacket* packet) {}
|
|
||||||
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
|
|
||||||
virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
|
|
||||||
virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
|
virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
|
||||||
|
virtual void HandlePacket(const UpdateExpPacket* packet) {}
|
||||||
|
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
|
||||||
|
virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
|
||||||
|
virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
|
||||||
|
virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
|
||||||
|
virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
|
||||||
|
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
|
||||||
|
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
|
||||||
|
virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
|
||||||
|
virtual void HandlePacket(const WorldDataPacket* packet) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace protocol
|
} // namespace protocol
|
||||||
|
|||||||
Reference in New Issue
Block a user