diff --git a/include/protocol/PacketHandler.h b/include/protocol/PacketHandler.h index 009bdc0..e25f7ed 100644 --- a/include/protocol/PacketHandler.h +++ b/include/protocol/PacketHandler.h @@ -16,30 +16,30 @@ public: PacketDispatcher* GetDispatcher() { return m_Dispatcher; } - virtual void HandlePacket(const PlayerLoginPacket* packet) {} - virtual void HandlePacket(const WorldBeginDataPacket* packet) {} - virtual void HandlePacket(const WorldDataPacket* packet) {} + virtual void HandlePacket(const ConnexionInfoPacket* packet) {} + virtual void HandlePacket(const DisconnectPacket* packet) {} virtual void HandlePacket(const KeepAlivePacket* packet) {} - virtual void HandlePacket(const UpdateMoneyPacket* packet) {} - virtual void HandlePacket(const UpdateExpPacket* packet) {} - virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {} - virtual void HandlePacket(const UpdateGameStatePacket* packet) {} - virtual void HandlePacket(const PlayerListPacket* packet) {} + virtual void HandlePacket(const PlaceTowerPacket* packet) {} virtual void HandlePacket(const PlayerJoinPacket* packet) {} virtual void HandlePacket(const PlayerLeavePacket* packet) {} - virtual void HandlePacket(const ConnexionInfoPacket* packet) {} + virtual void HandlePacket(const PlayerListPacket* packet) {} + virtual void HandlePacket(const PlayerLoginPacket* packet) {} + virtual void HandlePacket(const RemoveTowerPacket* packet) {} virtual void HandlePacket(const SelectTeamPacket* packet) {} - virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {} - virtual void HandlePacket(const DisconnectPacket* packet) {} + virtual void HandlePacket(const SendMobsPacket* packet) {} virtual void HandlePacket(const ServerTpsPacket* packet) {} virtual void HandlePacket(const SpawnMobPacket* packet) {} - virtual void HandlePacket(const PlaceTowerPacket* packet) {} - virtual void HandlePacket(const WorldAddTowerPacket* packet) {} - virtual void HandlePacket(const RemoveTowerPacket* packet) {} - virtual void HandlePacket(const SendMobsPacket* packet) {} - virtual void HandlePacket(const UpgradeTowerPacket* packet) {} - virtual void HandlePacket(const UpdateMobStatesPacket* packet) {} virtual void HandlePacket(const UpdateCastleLifePacket* packet) {} + virtual void HandlePacket(const UpdateExpPacket* packet) {} + virtual void HandlePacket(const UpdateGameStatePacket* packet) {} + virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {} + virtual void HandlePacket(const UpdateMobStatesPacket* packet) {} + virtual void HandlePacket(const UpdateMoneyPacket* packet) {} + virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {} + virtual void HandlePacket(const UpgradeTowerPacket* packet) {} + virtual void HandlePacket(const WorldAddTowerPacket* packet) {} + virtual void HandlePacket(const WorldBeginDataPacket* packet) {} + virtual void HandlePacket(const WorldDataPacket* packet) {} }; } // namespace protocol