feat: allow map edition with exteral tools
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@@ -33,6 +33,25 @@ enum class PacketType : std::uint8_t {
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WorldRemoveTower,
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};
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struct WorldHeader {
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game::TowerTileColorPalette m_TowerPlacePalette;
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game::Color m_WalkablePalette;
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std::vector<game::Color> m_DecorationPalette;
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game::SpawnColorPalette m_SpawnColorPalette;
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game::TilePalette m_TilePalette;
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game::Spawn m_RedSpawn, m_BlueSpawn;
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game::TeamCastle m_RedCastle, m_BlueCastle;
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const game::World* m_World;
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};
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struct WorldData {
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std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
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};
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class Packet {
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public:
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Packet() {}
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@@ -83,21 +102,12 @@ public:
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class WorldBeginDataPacket : public Packet {
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private:
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game::TowerTileColorPalette m_TowerPlacePalette;
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game::Color m_WalkablePalette;
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std::vector<game::Color> m_DecorationPalette;
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game::SpawnColorPalette m_SpawnColorPalette;
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game::TilePalette m_TilePalette;
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game::Spawn m_RedSpawn, m_BlueSpawn;
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game::TeamCastle m_RedTower, m_BlueTower;
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const game::World* m_World;
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WorldHeader m_Header;
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public:
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WorldBeginDataPacket() {}
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WorldBeginDataPacket(const game::World* world) : m_World(world) {}
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WorldBeginDataPacket(const game::World* world) {
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m_Header.m_World = world;
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}
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virtual ~WorldBeginDataPacket() {}
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virtual DataBuffer Serialize() const;
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@@ -106,24 +116,27 @@ public:
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virtual PacketType getType() const { return PacketType::WorldBeginData; }
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const game::TowerTileColorPalette& getTowerTilePalette() const { return m_TowerPlacePalette; }
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const game::Color& getWalkableTileColor() const { return m_WalkablePalette; }
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const std::vector<game::Color>& getDecorationPalette() const { return m_DecorationPalette; }
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const game::TowerTileColorPalette& getTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
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const game::Color& getWalkableTileColor() const { return m_Header.m_WalkablePalette; }
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const std::vector<game::Color>& getDecorationPalette() const { return m_Header.m_DecorationPalette; }
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const game::Spawn& getRedSpawn() const { return m_RedSpawn; }
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const game::Spawn& getBlueSpawn() const { return m_BlueSpawn; }
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const game::Spawn& getRedSpawn() const { return m_Header.m_RedSpawn; }
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const game::Spawn& getBlueSpawn() const { return m_Header.m_BlueSpawn; }
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const game::SpawnColorPalette& getSpawnPalette() const { return m_SpawnColorPalette; }
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const game::SpawnColorPalette& getSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
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const game::TeamCastle& getRedCastle() const { return m_RedTower; }
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const game::TeamCastle& getBlueCastle() const { return m_BlueTower; }
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const game::TeamCastle& getRedCastle() const { return m_Header.m_RedCastle; }
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const game::TeamCastle& getBlueCastle() const { return m_Header.m_BlueCastle; }
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const game::TilePalette getTilePalette() const { return m_TilePalette; }
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const game::TilePalette getTilePalette() const { return m_Header.m_TilePalette; }
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DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
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void setWorldHeader(const WorldHeader& header) { m_Header = header; }
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};
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class WorldDataPacket : public Packet {
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private:
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std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
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WorldData m_WorldData;
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const game::World* m_World;
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public:
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@@ -137,7 +150,10 @@ public:
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virtual PacketType getType() const { return PacketType::WorldData; }
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const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& getChunks() const { return m_Chunks; }
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const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& getChunks() const { return m_WorldData.m_Chunks; }
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DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
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void setWorldData(const WorldData& worldData) { m_WorldData = worldData; }
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};
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class UpdateMoneyPacket : public Packet {
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