feat: allow map edition with exteral tools
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@@ -33,6 +33,25 @@ enum class PacketType : std::uint8_t {
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WorldRemoveTower,
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};
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struct WorldHeader {
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game::TowerTileColorPalette m_TowerPlacePalette;
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game::Color m_WalkablePalette;
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std::vector<game::Color> m_DecorationPalette;
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game::SpawnColorPalette m_SpawnColorPalette;
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game::TilePalette m_TilePalette;
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game::Spawn m_RedSpawn, m_BlueSpawn;
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game::TeamCastle m_RedCastle, m_BlueCastle;
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const game::World* m_World;
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};
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struct WorldData {
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std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
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};
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class Packet {
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public:
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Packet() {}
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@@ -83,21 +102,12 @@ public:
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class WorldBeginDataPacket : public Packet {
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private:
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game::TowerTileColorPalette m_TowerPlacePalette;
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game::Color m_WalkablePalette;
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std::vector<game::Color> m_DecorationPalette;
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game::SpawnColorPalette m_SpawnColorPalette;
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game::TilePalette m_TilePalette;
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game::Spawn m_RedSpawn, m_BlueSpawn;
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game::TeamCastle m_RedTower, m_BlueTower;
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const game::World* m_World;
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WorldHeader m_Header;
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public:
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WorldBeginDataPacket() {}
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WorldBeginDataPacket(const game::World* world) : m_World(world) {}
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WorldBeginDataPacket(const game::World* world) {
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m_Header.m_World = world;
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}
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virtual ~WorldBeginDataPacket() {}
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virtual DataBuffer Serialize() const;
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@@ -106,24 +116,27 @@ public:
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virtual PacketType getType() const { return PacketType::WorldBeginData; }
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const game::TowerTileColorPalette& getTowerTilePalette() const { return m_TowerPlacePalette; }
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const game::Color& getWalkableTileColor() const { return m_WalkablePalette; }
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const std::vector<game::Color>& getDecorationPalette() const { return m_DecorationPalette; }
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const game::TowerTileColorPalette& getTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
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const game::Color& getWalkableTileColor() const { return m_Header.m_WalkablePalette; }
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const std::vector<game::Color>& getDecorationPalette() const { return m_Header.m_DecorationPalette; }
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const game::Spawn& getRedSpawn() const { return m_RedSpawn; }
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const game::Spawn& getBlueSpawn() const { return m_BlueSpawn; }
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const game::Spawn& getRedSpawn() const { return m_Header.m_RedSpawn; }
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const game::Spawn& getBlueSpawn() const { return m_Header.m_BlueSpawn; }
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const game::SpawnColorPalette& getSpawnPalette() const { return m_SpawnColorPalette; }
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const game::SpawnColorPalette& getSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
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const game::TeamCastle& getRedCastle() const { return m_RedTower; }
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const game::TeamCastle& getBlueCastle() const { return m_BlueTower; }
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const game::TeamCastle& getRedCastle() const { return m_Header.m_RedCastle; }
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const game::TeamCastle& getBlueCastle() const { return m_Header.m_BlueCastle; }
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const game::TilePalette getTilePalette() const { return m_TilePalette; }
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const game::TilePalette getTilePalette() const { return m_Header.m_TilePalette; }
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DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
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void setWorldHeader(const WorldHeader& header) { m_Header = header; }
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};
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class WorldDataPacket : public Packet {
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private:
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std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
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WorldData m_WorldData;
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const game::World* m_World;
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public:
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@@ -137,7 +150,10 @@ public:
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virtual PacketType getType() const { return PacketType::WorldData; }
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const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& getChunks() const { return m_Chunks; }
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const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& getChunks() const { return m_WorldData.m_Chunks; }
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DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
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void setWorldData(const WorldData& worldData) { m_WorldData = worldData; }
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};
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class UpdateMoneyPacket : public Packet {
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@@ -77,12 +77,12 @@ void PlayerLoginPacket::Deserialize(DataBuffer& data) {
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data >> m_PlayerName;
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}
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DataBuffer WorldBeginDataPacket::Serialize() const {
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DataBuffer WorldBeginDataPacket::SerializeCustom() const {
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DataBuffer data;
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const game::TowerTileColorPalette towerTilePalette = m_World->getTowerTileColorPalette();
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const std::vector<game::Color>& decoTilePalette = m_World->getDecorationPalette();
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const game::TowerTileColorPalette towerTilePalette = m_Header.m_TowerPlacePalette;
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const std::vector<game::Color>& decoTilePalette = m_Header.m_DecorationPalette;
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data << getID() << towerTilePalette << m_World->getWalkableTileColor()
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data << getID() << towerTilePalette << m_Header.m_WalkablePalette
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<< (std::uint16_t)decoTilePalette.size();
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// deco color palette
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@@ -91,57 +91,132 @@ DataBuffer WorldBeginDataPacket::Serialize() const {
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memcpy((std::uint8_t*)data.data() + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
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const game::Spawn& redSpawn = m_World->getRedTeam().getSpawn(), blueSpawn = m_World->getBlueTeam().getSpawn();
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const game::TeamCastle& redCastle = m_World->getRedTeam().getCastle(), blueCastle = m_World->getBlueTeam().getCastle();
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const game::Spawn& redSpawn = m_Header.m_RedSpawn, blueSpawn = m_Header.m_BlueSpawn;
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const game::TeamCastle& redCastle = m_Header.m_RedCastle, blueCastle = m_Header.m_BlueCastle;
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data << redSpawn << redCastle;
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data << blueSpawn << blueCastle;
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// tile palette
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data << m_World->getTilePalette().size();
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data << m_Header.m_TilePalette.size();
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for (game::TilePtr tile : m_World->getTilePalette()) {
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for (game::TilePtr tile : m_Header.m_TilePalette) {
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data << tile;
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}
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data << m_World->getSpawnColors();
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data << m_Header.m_SpawnColorPalette;
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return data;
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}
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DataBuffer WorldBeginDataPacket::Serialize() const {
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DataBuffer data;
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const game::TowerTileColorPalette towerTilePalette = m_Header.m_World->getTowerTileColorPalette();
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const std::vector<game::Color>& decoTilePalette = m_Header.m_World->getDecorationPalette();
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data << getID() << towerTilePalette << m_Header.m_World->getWalkableTileColor()
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<< (std::uint16_t)decoTilePalette.size();
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// deco color palette
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std::size_t bufferSize = data.GetSize();
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data.Resize(bufferSize + decoTilePalette.size() * sizeof(game::Color));
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memcpy((std::uint8_t*)data.data() + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
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const game::Spawn& redSpawn = m_Header.m_World->getRedTeam().getSpawn(), blueSpawn = m_Header.m_World->getBlueTeam().getSpawn();
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const game::TeamCastle& redCastle = m_Header.m_World->getRedTeam().getCastle(), blueCastle = m_Header.m_World->getBlueTeam().getCastle();
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data << redSpawn << redCastle;
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data << blueSpawn << blueCastle;
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// tile palette
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data << m_Header.m_World->getTilePalette().size();
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for (game::TilePtr tile : m_Header.m_World->getTilePalette()) {
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data << tile;
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}
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data << m_Header.m_World->getSpawnColors();
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return data;
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}
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void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
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data >> m_TowerPlacePalette >> m_WalkablePalette;
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data >> m_Header.m_TowerPlacePalette >> m_Header.m_WalkablePalette;
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std::uint16_t decoPaletteSize;
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data >> decoPaletteSize;
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std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(game::Color);
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m_DecorationPalette.reserve(decoPaletteSize);
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m_Header.m_DecorationPalette.reserve(decoPaletteSize);
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memcpy((void*)m_DecorationPalette.data(), data.data() + data.GetReadOffset(), decoPalletteSizeByte);
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memcpy((void*)m_Header.m_DecorationPalette.data(), data.data() + data.GetReadOffset(), decoPalletteSizeByte);
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data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
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data >> m_RedSpawn >> m_RedTower;
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data >> m_BlueSpawn >> m_BlueTower;
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data >> m_Header.m_RedSpawn >> m_Header.m_RedCastle;
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data >> m_Header.m_BlueSpawn >> m_Header.m_BlueCastle;
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std::uint64_t tilePaletteSize;
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data >> tilePaletteSize;
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m_TilePalette.reserve(tilePaletteSize);
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m_Header.m_TilePalette.reserve(tilePaletteSize);
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for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++) {
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game::TilePtr tile;
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data >> tile;
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m_TilePalette.push_back(tile);
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m_Header.m_TilePalette.push_back(tile);
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}
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data >> m_SpawnColorPalette;
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data >> m_Header.m_SpawnColorPalette;
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}
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typedef std::vector<uint64_t> ChunkPackedData;
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DataBuffer WorldDataPacket::SerializeCustom() const {
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DataBuffer data;
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data << getID() << m_WorldData.m_Chunks.size();
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for (const auto& pair : m_WorldData.m_Chunks) {
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game::ChunkCoord coords = pair.first;
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game::ChunkPtr chunk = pair.second;
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data << coords.first << coords.second << (std::uint64_t)chunk->palette.size();
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std::size_t bufferSize = data.GetSize();
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data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
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memcpy((std::uint8_t*)data.data() + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
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std::uint8_t bitsPerTile = countBits(chunk->palette.size());
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game::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
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ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
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for (int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
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int startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
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int startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
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int endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
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std::uint64_t value = chunk->tiles[tileNumber];
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value &= individualValueMask;
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chunkData[startLong] |= (value << startOffset);
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if (startLong != endLong) {
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chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
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}
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}
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bufferSize = data.GetSize();
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data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type));
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memcpy((std::uint8_t*)data.data() + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
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}
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return data;
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}
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DataBuffer WorldDataPacket::Serialize() const {
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DataBuffer data;
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data << getID() << m_World->getChunks().size();
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@@ -233,7 +308,7 @@ void WorldDataPacket::Deserialize(DataBuffer& data) {
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}
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m_Chunks.insert({ {chunkX, chunkY}, chunk });
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m_WorldData.m_Chunks.insert({ {chunkX, chunkY}, chunk });
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}
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}
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