fix: team selection
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@@ -97,8 +97,7 @@ void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet) {
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if (m_Server->getGame().getGameState() != game::GameState::Lobby)
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return;
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if ((std::int8_t)packet->getSelectedTeam() >= -1 || (std::int8_t)packet->getSelectedTeam() <= 1) {
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//m_Player->setTeamColor(packet->getSelectedTeam());
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if (m_Player->getTeamColor() == game::TeamColor::None) { //join a team
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if (m_Player->getTeamColor() == game::TeamColor::None) { // join a team
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m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
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} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
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m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
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@@ -107,6 +106,7 @@ void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet) {
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m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
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m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
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}
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m_Player->setTeamColor(packet->getSelectedTeam());
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protocol::UpdatePlayerTeamPacket updateTeamPacket(m_ID, packet->getSelectedTeam());
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m_Server->broadcastPacket(&updateTeamPacket);
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}
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