feat: add tower detection
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@@ -162,6 +162,8 @@ public:
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bool CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID player) const;
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bool CanPlaceBigTower(const glm::vec2& worldPos, PlayerID player) const;
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TowerPtr GetTower(const glm::vec2& position); // returns null if no tower is here
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const std::unordered_map<ChunkCoord, ChunkPtr>& getChunks() const { return m_Chunks; }
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const Color& getSpawnColor(TeamColor color) const { return m_SpawnColorPalette[(std::size_t)color]; }
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