1er commit

This commit is contained in:
2021-08-21 10:14:47 +02:00
commit a99ecf7c2d
99 changed files with 66605 additions and 0 deletions

21
src/game/BaseGame.cpp Normal file
View File

@@ -0,0 +1,21 @@
#include "game/BaseGame.h"
namespace td {
namespace game {
Game::Game(World* world) : m_World(world){
}
Game::~Game(){
}
void Game::tick(std::uint64_t delta){
if(m_GameState == GameState::Game){
m_World->tick(delta);
}
}
} // namespace game
} // namespace td

76
src/game/Connexion.cpp Normal file
View File

@@ -0,0 +1,76 @@
#include "game/Connexion.h"
#include "protocol/PacketDispatcher.h"
#include "protocol/PacketFactory.h"
#include "game/server/Server.h"
#include "misc/Compression.h"
#include "misc/Time.h"
#include <iostream>
#include <chrono>
namespace td {
namespace protocol {
Connexion::Connexion() : protocol::PacketHandler(nullptr){
}
Connexion::Connexion(Connexion&& move) : m_Socket(std::move(move.m_Socket)), protocol::PacketHandler(&m_Dispatcher){
}
Connexion::Connexion(protocol::PacketDispatcher* dispatcher) : protocol::PacketHandler(dispatcher){
}
Connexion::Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket& socket) : protocol::PacketHandler(dispatcher), m_Socket(std::move(socket)){
}
bool Connexion::updateSocket(){
if(m_Socket.GetStatus() != network::Socket::Connected)
return false;
DataBuffer buffer;
m_Socket.Receive(buffer, sizeof(std::size_t));
if (buffer.GetSize() > 0){
std::size_t packetLenght;
buffer >> packetLenght;
m_Socket.Receive(buffer, packetLenght);
DataBuffer decompressed = utils::Decompress(buffer, packetLenght);
protocol::PacketType packetType;
decompressed >> packetType;
protocol::Packet* packet = protocol::PacketFactory::createPacket(packetType, decompressed);
GetDispatcher()->Dispatch(packet);
delete packet;
}
return true;
}
bool Connexion::connect(const std::string& address, std::uint16_t port){
if(!m_Socket.Connect(address, port)){
return false;
}
m_Socket.SetBlocking(false);
return true;
}
void Connexion::sendPacket(protocol::Packet* packet){
network::SendPacket(packet->Serialize(), m_Socket);
}
void Connexion::closeConnection(){
m_Socket.Disconnect();
}
Connexion::~Connexion(){
}
} // namespace server
} // namespace td

220
src/game/Mobs.cpp Normal file
View File

@@ -0,0 +1,220 @@
#include "game/Mobs.h"
#include <map>
namespace td {
namespace game {
typedef std::pair<MobType, std::uint8_t> MobKey;
const std::map<MobKey, MobStats> MobConstants = {
// damage speed money_cost exp_cost exp_reward max_health
{{MobType::Zombie, 1},{MobStats{1, 1.6, 15, 0, 7, 40}}},
{{MobType::Zombie, 2},{MobStats{1, 1.6, 18, 88, 9, 56}}},
{{MobType::Zombie, 3},{MobStats{1, 1.6, 22, 153, 10, 78}}},
{{MobType::Zombie, 4},{MobStats{1.5, 1.6, 26, 268, 13, 110}}},
{{MobType::Zombie, 5},{MobStats{2, 1.6, 31, 469, 15, 154}}},
{{MobType::Spider, 1},{MobStats{1, 1.6, 25, 100, 15, 80}}},
{{MobType::Spider, 2},{MobStats{1, 2, 30, 175, 16, 112}}},
{{MobType::Spider, 3},{MobStats{1.5, 2, 36, 306, 18, 157}}},
{{MobType::Spider, 4},{MobStats{2.5, 2, 43, 536, 19, 222}}},
{{MobType::Spider, 5},{MobStats{1.5, 2.5, 52, 938, 22, 307}}},
{{MobType::Skeleton, 1},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Skeleton, 2},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Skeleton, 3},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Skeleton, 4},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Skeleton, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Pigman, 1},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Pigman, 2},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Pigman, 3},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Pigman, 4},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Pigman, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Creeper, 1},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Creeper, 2},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Creeper, 3},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Creeper, 4},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Creeper, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Silverfish, 1},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Silverfish, 2},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Silverfish, 3},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Silverfish, 4},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Silverfish, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Blaze, 1},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Blaze, 2},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Blaze, 3},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Blaze, 4},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Blaze, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Witch, 1},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Witch, 2},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Witch, 3},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Witch, 4},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Witch, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Slime, 1},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Slime, 2},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Slime, 3},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Slime, 4},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Slime, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Giant, 1},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Giant, 2},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Giant, 3},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Giant, 4},{MobStats{0, 0, 0, 0, 0, 0}}},
{{MobType::Giant, 5},{MobStats{0, 0, 0, 0, 0, 0}}},
};
const MobStats* getMobStats(MobType type, std::uint8_t level){
return &MobConstants.at(MobKey{type, level});
}
const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
{{MobType::Zombie, 4},{}},
{{MobType::Zombie, 5},{}},
{{MobType::Spider, 1},{}},
{{MobType::Spider, 2},{}},
{{MobType::Spider, 3},{}},
{{MobType::Spider, 4},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
{{MobType::Spider, 5},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
{{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{}},
{{MobType::Skeleton, 4},{}},
{{MobType::Skeleton, 5},{}},
{{MobType::Pigman, 1},{TowerType::Zeus}},
{{MobType::Pigman, 2},{TowerType::Zeus}},
{{MobType::Pigman, 3},{TowerType::Zeus}},
{{MobType::Pigman, 4},{TowerType::Zeus}},
{{MobType::Pigman, 5},{TowerType::Zeus}},
{{MobType::Creeper, 1},{}},
{{MobType::Creeper, 2},{}},
{{MobType::Creeper, 3},{}},
{{MobType::Creeper, 4},{}},
{{MobType::Creeper, 5},{}},
{{MobType::Silverfish, 1},{}},
{{MobType::Silverfish, 2},{}},
{{MobType::Silverfish, 3},{}},
{{MobType::Silverfish, 4},{}},
{{MobType::Silverfish, 5},{}},
{{MobType::Blaze, 1},{}},
{{MobType::Blaze, 2},{}},
{{MobType::Blaze, 3},{}},
{{MobType::Blaze, 4},{}},
{{MobType::Blaze, 5},{}},
{{MobType::Witch, 1},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 2},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 3},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 4},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 5},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Slime, 1},{}},
{{MobType::Slime, 2},{}},
{{MobType::Slime, 3},{}},
{{MobType::Slime, 4},{}},
{{MobType::Slime, 5},{}},
{{MobType::Giant, 1},{}},
{{MobType::Giant, 2},{}},
{{MobType::Giant, 3},{}},
{{MobType::Giant, 4},{}},
{{MobType::Giant, 5},{}},
};
const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level){
return MobsTowerImmunities.at({type, level});
}
const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
{{MobType::Zombie, 4},{}},
{{MobType::Zombie, 5},{}},
{{MobType::Spider, 1},{}},
{{MobType::Spider, 2},{}},
{{MobType::Spider, 3},{}},
{{MobType::Spider, 4},{}},
{{MobType::Spider, 5},{}},
{{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{EffectType::Fire}},
{{MobType::Skeleton, 4},{EffectType::Fire}},
{{MobType::Skeleton, 5},{EffectType::Fire}},
{{MobType::Pigman, 1},{EffectType::Fire}},
{{MobType::Pigman, 2},{EffectType::Fire}},
{{MobType::Pigman, 3},{EffectType::Fire}},
{{MobType::Pigman, 4},{EffectType::Fire}},
{{MobType::Pigman, 5},{EffectType::Fire}},
{{MobType::Creeper, 1},{}},
{{MobType::Creeper, 2},{}},
{{MobType::Creeper, 3},{}},
{{MobType::Creeper, 4},{}},
{{MobType::Creeper, 5},{}},
{{MobType::Silverfish, 1},{}},
{{MobType::Silverfish, 2},{}},
{{MobType::Silverfish, 3},{}},
{{MobType::Silverfish, 4},{EffectType::Fire}},
{{MobType::Silverfish, 5},{EffectType::Fire}},
{{MobType::Blaze, 1},{EffectType::Fire}},
{{MobType::Blaze, 2},{EffectType::Fire}},
{{MobType::Blaze, 3},{EffectType::Fire}},
{{MobType::Blaze, 4},{EffectType::Fire}},
{{MobType::Blaze, 5},{EffectType::Fire}},
{{MobType::Witch, 1},{}},
{{MobType::Witch, 2},{}},
{{MobType::Witch, 3},{}},
{{MobType::Witch, 4},{}},
{{MobType::Witch, 5},{}},
{{MobType::Slime, 1},{}},
{{MobType::Slime, 2},{}},
{{MobType::Slime, 3},{}},
{{MobType::Slime, 4},{EffectType::Fire}},
{{MobType::Slime, 5},{EffectType::Fire}},
{{MobType::Giant, 1},{EffectType::Stun}},
{{MobType::Giant, 2},{EffectType::Stun}},
{{MobType::Giant, 3},{EffectType::Stun}},
{{MobType::Giant, 4},{EffectType::Stun}},
{{MobType::Giant, 5},{EffectType::Stun}},
};
const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level){
return MobsEffectImmunities.at({type, level});
}
MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender){
using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
static std::map<MobType, MobCreator> mobFactory = {
{MobType::Zombie, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Zombie>(id, level, sender);} },
{MobType::Spider, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Spider>(id, level, sender);} },
};
return mobFactory[type](id, level, sender);
}
} // namespace game
} // namespace td

27
src/game/Team.cpp Normal file
View File

@@ -0,0 +1,27 @@
#include "game/Player.h"
namespace td {
namespace game {
Team::Team(TeamColor color): m_Color(color){}
void Team::addPlayer(Player* newPlayer){
m_Players.push_back(newPlayer);
newPlayer->setTeamColor(m_Color);
}
void Team::removePlayer(const Player* player){
m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
}
TeamColor Team::getColor() const{
return m_Color;
}
std::uint8_t Team::getPlayerCount() const{
return m_Players.size();
}
} // namespace game
} // namespace td

161
src/game/Towers.cpp Normal file
View File

@@ -0,0 +1,161 @@
#include "game/Towers.h"
#include <map>
namespace td {
namespace game {
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
// // rate damage range
{{TowerType::Archer, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Archer, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Archer, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Archer, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Archer, {3, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Archer, {4, TowerPath::Bottom}}, {0, 0, 0}},
//-----------------------------------------------------------------
{{TowerType::Ice, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Ice, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Ice, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Ice, {4, TowerPath::Top}}, {0, 0, 0}},
//-----------------------------------------------------------------
{{TowerType::Sorcerer, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Sorcerer, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Sorcerer, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Sorcerer, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Sorcerer, {3, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Sorcerer, {4, TowerPath::Bottom}}, {0, 0, 0}},
//-----------------------------------------------------------------
{{TowerType::Zeus, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {3, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Zeus, {4, TowerPath::Bottom}}, {0, 0, 0}},
//-----------------------------------------------------------------
{{TowerType::Mage, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Mage, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Mage, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Mage, {4, TowerPath::Top}}, {0, 0, 0}},
//-----------------------------------------------------------------
{{TowerType::Artillery, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Artillery, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Artillery, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Artillery, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Artillery, {3, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Artillery, {4, TowerPath::Bottom}}, {0, 0, 0}},
//-----------------------------------------------------------------
{{TowerType::Quake, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Quake, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Quake, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Quake, {4, TowerPath::Top}}, {0, 0, 0}},
//-----------------------------------------------------------------
{{TowerType::Poison, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Poison, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Poison, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Poison, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Poison, {3, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Poison, {4, TowerPath::Bottom}}, {0, 0, 0}},
//-----------------------------------------------------------------
{{TowerType::Leach, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Leach, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Leach, {3, TowerPath::Top}}, {0, 0, 0}},
//-----------------------------------------------------------------
{{TowerType::Turret, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {3, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Turret, {4, TowerPath::Bottom}}, {0, 0, 0}},
//-----------------------------------------------------------------
{{TowerType::Necromancer, {1, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Necromancer, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Necromancer, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Necromancer, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Necromancer, {4, TowerPath::Bottom}}, {0, 0, 0}},
};
const TowerStats* getTowerStats(TowerType type, TowerLevel level){
return &TowerConstants.at({type, level});
}
void ArcherTower::tick(std::uint64_t delta){
}
void IceTower::tick(std::uint64_t delta){
}
void MageTower::tick(std::uint64_t delta){
}
void PoisonTower::tick(std::uint64_t delta){
}
void QuakeTower::tick(std::uint64_t delta){
}
void ZeusTower::tick(std::uint64_t delta){
}
void ArtilleryTower::tick(std::uint64_t delta){
}
void SorcererTower::tick(std::uint64_t delta){
}
void LeachTower::tick(std::uint64_t delta){
}
void TurretTower::tick(std::uint64_t delta){
}
void NecromancerTower::tick(std::uint64_t delta){
}
} // namespace game
} // namespace td

386
src/game/World.cpp Normal file
View File

@@ -0,0 +1,386 @@
#include "game/World.h"
#include "protocol/PacketDispatcher.h"
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "misc/Random.h"
#include <cmath>
#include "misc/Compression.h"
#include <iostream>
#define WRITE_MAP 0
namespace td {
namespace game {
World::World(Game* game) : m_Game(game){
#if WRITE_MAP
loadMapFromFile("");
#endif
}
TilePtr World::getTile(std::int32_t x, std::int32_t y){
std::int16_t chunkX = x / Chunk::ChunkWidth;
std::int16_t chunkY = y / Chunk::ChunkHeight;
std::uint16_t subChunkX = x % Chunk::ChunkWidth;
std::uint16_t subChunkY = y % Chunk::ChunkHeight;
auto chunkIt = m_Chunks.find({chunkX, chunkY});
if(chunkIt == m_Chunks.end())
return nullptr;
ChunkPtr chunk = chunkIt->second;
return getTilePtr(chunk->getTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
}
bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader){
m_TowerPlacePalette = worldHeader->getTowerTilePalette();
m_WalkablePalette = worldHeader->getWalkableTileColor();
m_DecorationPalette = worldHeader->getDecorationPalette();
m_Spawns[(std::size_t) TeamColor::Red] = worldHeader->getRedSpawn();
m_Spawns[(std::size_t) TeamColor::Blue] = worldHeader->getBlueSpawn();
m_SpawnColorPalette = worldHeader->getSpawnPalette();
m_Castles[(std::size_t) TeamColor::Red] = worldHeader->getRedCastle();
m_Castles[(std::size_t) TeamColor::Blue] = worldHeader->getBlueCastle();
m_TilePalette = worldHeader->getTilePalette();
}
bool World::loadMap(const protocol::WorldDataPacket* worldData){
m_Chunks = worldData->getChunks();
}
bool World::loadMapFromFile(const std::string& fileName){
#if !WRITE_MAP
DataBuffer buffer;
if(!buffer.ReadFile(fileName)){
std::cerr << "Failed to load map from file " << fileName << " !\n";
}
std::cout << "File size : " << buffer.GetSize() << std::endl;
DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
protocol::PacketType packetType;
mapHeaderPacketBuffer >> packetType;
protocol::WorldBeginDataPacket headerPacket;
headerPacket.Deserialize(mapHeaderPacketBuffer);
mapDataPacketBuffer >> packetType;
protocol::WorldDataPacket dataPacket;
dataPacket.Deserialize(mapDataPacketBuffer);
loadMap(&headerPacket);
loadMap(&dataPacket);
#else
m_WalkablePalette = {102, 102, 153};
m_TowerPlacePalette[0] = {204, 51, 0};
m_TowerPlacePalette[1] = {255, 153, 0};
WalkableTile walkableTileDown; // 1
walkableTileDown.direction = Direction::PositiveY;
m_TilePalette.push_back(std::make_shared<WalkableTile>(walkableTileDown));
WalkableTile walkableTileUp; // 2
walkableTileUp.direction = Direction::NegativeY;
m_TilePalette.push_back(std::make_shared<WalkableTile>(walkableTileUp));
WalkableTile walkableTileLeft; // 3
walkableTileLeft.direction = Direction::NegativeX;
m_TilePalette.push_back(std::make_shared<WalkableTile>(walkableTileLeft));
WalkableTile walkableTileRight; // 4
walkableTileRight.direction = Direction::PositiveX;
m_TilePalette.push_back(std::make_shared<WalkableTile>(walkableTileRight));
TowerTile redTile0; // 5
redTile0.color_palette_ref = 0;
redTile0.team_owner = TeamColor::Red;
m_TilePalette.push_back(std::make_shared<TowerTile>(redTile0));
TowerTile redTile1; // 6
redTile1.color_palette_ref = 1;
redTile1.team_owner = TeamColor::Red;
m_TilePalette.push_back(std::make_shared<TowerTile>(redTile1));
TowerTile blueTile0; // 7
blueTile0.color_palette_ref = 0;
blueTile0.team_owner = TeamColor::Blue;
m_TilePalette.push_back(std::make_shared<TowerTile>(blueTile0));
TowerTile blueTile1; // 8
blueTile1.color_palette_ref = 1;
blueTile1.team_owner = TeamColor::Blue;
m_TilePalette.push_back(std::make_shared<TowerTile>(blueTile1));
m_Castles[(uint) TeamColor::Red].x = 58;
m_Castles[(uint) TeamColor::Red].y = 43;
m_Spawns[(uint) TeamColor::Red].direction = Direction::PositiveY;
m_Spawns[(uint) TeamColor::Red].x = 13;
m_Spawns[(uint) TeamColor::Red].y = 13;
m_SpawnColorPalette[(uint) TeamColor::Red] = {255, 0, 0};
//Chunks
Chunk chunk0;
for (int i = 0; i <= 6; i++){
chunk0.palette.push_back(i);
}
chunk0.tiles = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,
0,0,0,0,0,0,6,5,6,5,6,0,0,0,0,0,5,5,5,4,4,4,4,4,4,4,4,4,4,4,4,4,
0,0,0,0,0,0,5,6,5,6,5,0,0,0,0,0,5,5,5,2,4,4,4,4,4,4,4,4,4,4,4,4,
0,0,0,0,0,0,6,5,6,5,6,0,0,0,0,0,5,5,5,2,2,4,4,4,4,4,4,4,4,4,4,1,
0,0,0,0,0,0,5,6,5,6,5,0,0,0,0,0,0,0,0,2,2,2,4,4,4,4,4,4,4,4,1,1,
0,0,0,0,0,0,6,5,6,5,6,0,0,0,0,0,0,0,0,2,2,2,2,4,4,4,4,4,4,1,1,1,
0,0,0,0,0,6,6,6,5,5,5,0,0,0,0,0,6,6,6,2,2,2,2,2,5,5,5,5,5,1,1,1,
0,0,0,0,0,6,6,6,5,5,5,1,1,1,1,1,6,6,6,2,2,2,2,2,5,6,6,6,5,1,1,1,
0,0,0,0,0,6,6,6,5,5,5,1,1,1,1,1,6,6,6,2,2,2,2,2,5,6,5,6,5,1,1,1,
0,0,0,0,0,5,5,5,6,6,6,1,1,1,1,1,5,5,5,2,2,2,2,2,5,6,6,6,5,1,1,1,
0,0,0,0,0,5,5,5,6,6,6,1,1,1,1,1,5,5,5,2,2,2,2,2,5,5,5,5,5,1,1,1,
0,0,0,0,0,5,5,5,6,6,6,1,1,1,1,1,5,5,5,2,2,2,2,2,6,6,6,6,6,1,1,1,
0,0,0,0,0,6,6,6,5,5,5,1,1,1,1,4,4,4,4,2,2,2,2,2,6,5,5,5,6,1,1,4,
0,0,0,0,0,6,6,6,5,5,5,1,1,1,4,4,4,4,4,4,2,2,2,2,6,5,6,5,6,1,4,4,
0,0,0,0,0,6,6,6,5,5,5,1,1,4,4,4,4,4,4,4,4,2,2,2,6,5,5,5,6,4,4,4,
0,0,0,0,0,5,5,5,6,6,6,1,4,4,4,4,4,4,4,4,4,4,2,2,6,6,6,6,6,0,0,0,
0,0,0,0,0,5,5,5,6,6,6,4,4,4,4,4,4,4,4,4,4,4,4,2,0,0,0,0,0,0,0,0,
0,0,0,0,0,5,5,5,6,6,6,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,
0,0,0,0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,
0,0,0,0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,
0,0,0,0,0,6,6,6,5,5,5,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
0,0,0,0,0,0,0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
0,0,0,0,0,0,0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
};
Chunk chunk1;
for (int i = 0; i <= 6; i++){
chunk1.palette.push_back(i);
}
chunk1.tiles = {
0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
0,0,6,6,6,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,6,6,6,
6,6,5,5,5,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,6,6,6,
6,6,5,5,5,2,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,6,6,6,
6,6,5,5,5,2,2,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,1,5,5,5,
5,5,6,6,6,2,2,2,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,1,1,5,5,5,
5,5,6,6,6,2,2,2,2,2,0,0,5,5,5,6,6,6,5,5,5,6,6,6,1,1,1,1,1,5,5,5,
5,5,6,6,6,2,2,2,2,2,0,0,5,5,5,6,6,6,5,5,5,6,6,6,1,1,1,1,1,6,6,6,
4,1,5,5,5,2,2,2,2,2,0,0,5,5,5,6,6,6,5,5,5,6,6,6,1,1,1,1,1,6,6,6,
1,1,5,5,5,2,2,2,2,2,3,3,3,3,3,3,3,3,3,5,5,5,5,5,1,1,1,1,1,6,6,6,
1,1,5,5,5,2,2,2,2,3,3,3,3,3,3,3,3,3,2,5,6,6,6,5,1,1,1,1,1,5,5,5,
1,1,6,6,6,2,2,2,3,3,3,3,3,3,3,3,3,2,2,5,6,5,6,5,1,1,1,1,1,5,5,5,
1,1,6,6,6,2,2,3,3,3,3,3,3,3,3,3,2,2,2,5,6,6,6,5,1,1,1,1,1,5,5,5,
1,1,6,6,6,2,3,3,3,3,3,3,3,3,3,2,2,2,2,5,5,5,5,5,1,1,1,1,1,6,6,6,
1,1,5,5,5,6,6,6,5,5,5,6,6,6,2,2,2,2,2,6,6,6,6,6,1,1,1,1,1,6,6,6,
1,1,5,5,5,6,6,6,5,5,5,6,6,6,2,2,2,2,2,6,5,5,5,6,1,1,1,1,1,6,6,6,
1,1,5,5,5,6,6,6,5,5,5,6,6,6,2,2,2,2,2,6,5,6,5,6,1,1,1,1,1,5,5,5,
1,4,4,4,4,4,4,4,4,4,1,5,5,5,2,2,2,2,2,6,5,5,5,6,1,1,1,1,1,5,5,5,
4,4,4,4,4,4,4,4,4,1,1,5,5,5,2,2,2,2,2,6,6,6,6,6,1,1,1,1,1,5,5,5,
4,4,4,4,4,4,4,4,1,1,1,5,5,5,2,2,2,2,2,5,5,5,5,5,1,1,1,1,1,6,6,6,
4,4,4,4,4,4,4,1,1,1,1,6,6,6,2,2,2,2,2,5,6,6,6,5,1,1,1,1,1,6,6,6,
4,4,4,4,4,4,1,1,1,1,1,6,6,6,2,2,2,2,2,5,6,5,6,5,1,1,1,1,1,6,6,6,
6,6,6,5,5,5,1,1,1,1,1,6,6,6,2,2,2,2,2,5,6,6,6,5,1,1,1,1,1,5,5,5,
6,6,6,5,5,5,1,1,1,1,1,5,5,5,2,2,2,2,2,5,5,5,5,5,1,1,1,1,1,5,5,5,
6,6,6,5,5,5,1,1,1,1,1,5,5,5,2,2,2,2,2,6,6,6,6,6,1,1,1,1,1,5,5,5,
0,6,6,6,6,6,1,1,1,1,1,5,5,5,2,2,2,2,2,6,5,5,5,6,1,1,1,1,1,6,6,6,
0,6,5,5,5,6,1,1,1,1,1,6,6,6,2,2,2,2,2,6,5,6,5,6,1,1,1,1,1,6,6,6,
0,6,5,6,5,6,1,1,1,1,1,6,6,6,2,2,2,2,2,6,5,5,5,6,1,1,1,1,1,6,6,6,
0,6,5,5,5,6,1,1,1,1,1,6,6,6,2,2,2,2,2,6,6,6,6,6,1,1,1,1,1,5,5,5,
0,6,6,6,6,6,1,1,1,1,1,5,5,5,2,2,2,2,2,5,5,5,5,5,1,1,1,1,1,5,5,5,
};
Chunk chunk2;
for (int i = 0; i <= 6; i++){
chunk2.palette.push_back(i);
}
chunk2.tiles = {
0,5,5,5,5,5,1,1,1,1,1,5,5,5,2,2,2,2,2,5,6,6,6,5,1,1,1,1,1,5,5,5,
0,5,6,6,6,5,1,1,1,1,1,5,5,5,2,2,2,2,2,5,6,5,6,5,1,1,1,1,1,6,6,6,
0,5,6,5,6,5,1,1,1,1,1,0,0,0,2,2,2,2,2,5,6,6,6,5,1,1,1,1,1,6,6,6,
0,5,6,6,6,5,1,1,1,1,1,0,0,0,2,2,2,2,2,5,5,5,5,5,1,1,1,1,1,6,6,6,
0,5,5,5,5,5,1,1,1,1,4,4,4,4,2,2,2,2,2,6,6,6,6,6,1,1,1,1,1,5,5,5,
0,6,6,6,6,6,1,1,1,4,4,4,4,4,4,2,2,2,2,6,5,5,5,6,1,1,1,1,1,5,5,5,
0,6,5,5,5,6,1,1,4,4,4,4,4,4,4,4,2,2,2,6,5,6,5,6,1,1,1,1,1,5,5,5,
0,6,5,6,5,6,1,4,4,4,4,4,4,4,4,4,4,2,2,6,5,5,5,6,1,1,1,1,1,6,6,6,
0,6,5,5,5,6,4,4,4,4,4,4,4,4,4,4,4,4,2,6,6,6,6,6,1,1,1,1,1,6,6,6,
0,6,6,6,6,6,5,5,5,5,5,6,6,6,6,6,5,5,5,5,5,0,0,0,0,0,0,0,0,6,6,6,
0,0,0,0,0,0,5,6,6,6,5,6,5,5,5,6,5,6,6,6,5,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,5,6,6,6,5,6,5,5,5,6,5,6,6,6,5,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,5,5,5,5,5,6,6,6,6,6,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
m_Chunks.insert({{0, 0}, std::make_shared<Chunk>(chunk0)});
m_Chunks.insert({{1, 0}, std::make_shared<Chunk>(chunk1)});
m_Chunks.insert({{1, 1}, std::make_shared<Chunk>(chunk2)});
// blue map = same but with offset of 64
m_Castles[(uint) TeamColor::Blue].x = 58 + 64;
m_Castles[(uint) TeamColor::Blue].y = 43;
m_Spawns[(uint) TeamColor::Blue].direction = Direction::PositiveY;
m_Spawns[(uint) TeamColor::Blue].x = 13 + 64;
m_Spawns[(uint) TeamColor::Blue].y = 13;
m_SpawnColorPalette[(uint) TeamColor::Blue] = {0, 0, 255};
Chunk chunk01;
chunk01.palette = {0, 1, 2, 3, 4, 7, 8};
chunk01.tiles = chunk0.tiles; // the tiles indicies are the same, only the palette has changed
Chunk chunk11;
chunk11.palette = {0, 1, 2, 3, 4, 7, 8};
chunk11.tiles = chunk1.tiles; // the tiles indicies are the same, only the palette has changed
Chunk chunk21;
chunk21.palette = {0, 1, 2, 3, 4, 7, 8};
chunk21.tiles = chunk2.tiles; // the tiles indicies are the same, only the palette has changed
m_Chunks.insert({{2, 0}, std::make_shared<Chunk>(chunk01)});
m_Chunks.insert({{3, 0}, std::make_shared<Chunk>(chunk11)});
m_Chunks.insert({{3, 1}, std::make_shared<Chunk>(chunk21)});
saveMap("tdmap.tdmap");
#endif
}
bool World::saveMap(const std::string& fileName) const{
protocol::WorldBeginDataPacket headerPacket(this);
protocol::WorldDataPacket dataPacket(this);
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize());
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize());
std::cout << "Header Packet Size : " << mapHeaderCompressed.GetSize() << std::endl;
std::cout << "World Data Packet Size : " << mapDataCompressed.GetSize() << std::endl;
DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
std::cout << "Total Size : " << buffer.GetSize() << std::endl;
buffer.WriteFile(fileName);
std::cout << "----- Map Saved ! -----\n";
}
void World::tick(std::uint64_t delta){
moveMobs(delta);
}
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir){
MobPtr mob = MobFactory::createMob(id, type, level, sender);
mob->setX(x);
mob->setY(y);
mob->setDirection(dir);
m_Mobs.push_back(mob);
}
void World::moveMobs(std::uint64_t delta){
for(MobPtr mob : m_Mobs){
TilePtr tile = getTile(mob->getX(), mob->getY());
Direction tileDir;
if(tile != nullptr && tile->getType() == TileType::Walk){
WalkableTile* walkTile = dynamic_cast<WalkableTile*>(tile.get());
mob->setDirection(walkTile->direction);
}
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
float walkAmount = mobWalkSpeed * ((float) delta / 1000.0f);
switch(mob->getDirection()){
case Direction::NegativeX:{
mob->setX(mob->getX() - walkAmount);
break;
}
case Direction::PositiveX:{
mob->setX(mob->getX() + walkAmount);
break;
}
case Direction::NegativeY:{
mob->setY(mob->getY() - walkAmount);
break;
}
case Direction::PositiveY:{
mob->setY(mob->getY() + walkAmount);
break;
}
}
}
}
const Color& World::getTileColor(TilePtr tile) const{
switch(tile->getType()){
case TileType::Tower:{
TowerTile* towerTile = (TowerTile*) tile.get();
return m_TowerPlacePalette[towerTile->color_palette_ref];
}
case TileType::Walk:{
return m_WalkablePalette;
}
case TileType::Decoration:{
DecorationTile* towerTile = (DecorationTile*) tile.get();
return m_DecorationPalette[towerTile->color_palette_ref];
break;
}
}
return m_DecorationPalette[0];
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,47 @@
#include "game/client/Client.h"
#include <iostream>
namespace td {
namespace client {
void Client::connect(const std::string& address, std::uint16_t port){
if(!m_Connexion.connect(address, port)){
std::cout << "Failed to connect !\n";
return;
}
m_Connected = true;
}
void Client::selectTeam(game::TeamColor team){
if(!m_Connected)
return;
protocol::SelectTeamPacket packet(team);
m_Connexion.sendPacket(&packet);
}
void Client::closeConnection(){
if(!m_Connected)
return;
m_Connected = false;
protocol::DisconnectPacket packet;
m_Connexion.sendPacket(&packet);
}
void Client::tick(std::uint64_t delta){
if(!m_Connected)
return;
m_Connected = m_Connexion.updateSocket();
if(!m_Connected){
std::cout << "Disconnected ! (Reason : " << m_Connexion.getDisconnectReason() << ")\n";
}else{
m_Game.tick(delta);
}
}
} // namespace client
} // namespace td

View File

@@ -0,0 +1,49 @@
#include "game/client/ClientConnexion.h"
#include "render/WorldRenderer.h"
namespace td {
namespace client {
ClientConnexion::ClientConnexion(): Connexion(&m_Dispatcher){
registerHandlers();
}
void ClientConnexion::registerHandlers(){
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ServerTps, this);
}
void ClientConnexion::HandlePacket(protocol::KeepAlivePacket* packet){
protocol::KeepAlivePacket keepAlivePacket(packet->getAliveID());
sendPacket(&keepAlivePacket);
}
void ClientConnexion::HandlePacket(protocol::ConnexionInfoPacket* packet){
m_ConnectionID = packet->getConnectionID();
login();
}
void ClientConnexion::HandlePacket(protocol::ServerTpsPacket* packet){
m_ServerTPS = packet->getTPS();
m_Ping = utils::getTime() - packet->getPacketSendTime();
}
void ClientConnexion::login(){
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
sendPacket(&loginPacket);
}
bool ClientConnexion::updateSocket(){
return Connexion::updateSocket();
}
void ClientConnexion::HandlePacket(protocol::DisconnectPacket* packet){
m_DisconnectReason = packet->getReason();
closeConnection();
render::WorldRenderer::destroy();
}
} // namespace client
} // namespace td

View File

@@ -0,0 +1,94 @@
#include "game/client/ClientGame.h"
#include "protocol/PacketDispatcher.h"
//#include "game/Team.h"
#include <iostream>
namespace td {
namespace client {
ClientGame::ClientGame(protocol::PacketDispatcher* dispatcher): protocol::PacketHandler(dispatcher), game::Game(&m_WorldClient){
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLeave, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdatePlayerTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateLobbyTime, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateGameState, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
}
ClientGame::~ClientGame(){
GetDispatcher()->UnregisterHandler(this);
}
void ClientGame::tick(std::uint64_t delta){
game::Game::tick(delta);
if (m_GameState == game::GameState::Lobby && m_Players.size() >= 2){
m_LobbyTime -= delta;
}
}
void ClientGame::HandlePacket(protocol::PlayerJoinPacket* packet){
game::Player player(packet->getPlayerID());
player.setName(packet->getPlayerName());
m_Players.insert({player.getID(), player});
}
void ClientGame::HandlePacket(protocol::PlayerLeavePacket* packet){
game::Player* player = &m_Players[packet->getPlayerID()];
if (player->getTeamColor() != game::TeamColor::None){
m_Teams[(std::size_t)player->getTeamColor()].removePlayer(player);
}
m_Players.erase(player->getID());
}
void ClientGame::HandlePacket(protocol::PlayerListPacket* packet){
for (auto pair : packet->getPlayers()){
std::uint8_t playerID = pair.first;
protocol::PlayerInfo playerInfo = pair.second;
game::Player player(playerID);
player.setName(playerInfo.name);
player.setTeamColor(playerInfo.team);
m_Players.insert({playerID, player});
if (player.getTeamColor() != game::TeamColor::None){
m_Teams[(std::size_t)player.getTeamColor()].addPlayer(&m_Players[playerID]);
}
}
m_Player = &m_Players[m_ConnexionID];
}
void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet){
game::Player* player = &m_Players[packet->getPlayerID()];
if (player->getTeamColor() == game::TeamColor::None){ //join a team
getTeam(packet->getSelectedTeam()).addPlayer(player);
}
else if (packet->getSelectedTeam() == game::TeamColor::None){ // leave a team
getTeam(player->getTeamColor()).removePlayer(player);
player->setTeamColor(game::TeamColor::None);
}
else{ // change team
getTeam(player->getTeamColor()).removePlayer(player);
getTeam(packet->getSelectedTeam()).addPlayer(player);
}
}
void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet){
setGameState(packet->getGameState());
}
void ClientGame::HandlePacket(protocol::ConnexionInfoPacket* packet){
m_ConnexionID = packet->getConnectionID();
}
void ClientGame::HandlePacket(protocol::UpdateLobbyTimePacket* packet){
m_LobbyTime = packet->getRemainingTime();
}
void ClientGame::HandlePacket(protocol::UpdateMoneyPacket* packet){
m_Player->setGold(packet->getGold());
}
} // namespace client
} // namespace td

View File

@@ -0,0 +1,30 @@
#include "game/client/WorldClient.h"
#include "protocol/PacketDispatcher.h"
#include "game/client/ClientGame.h"
#include "render/WorldRenderer.h"
namespace td{
namespace client{
WorldClient::WorldClient(ClientGame* game) : m_Game(game), game::World(game), protocol::PacketHandler(game->GetDispatcher()){
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
}
void WorldClient::HandlePacket(protocol::WorldBeginDataPacket* packet){
loadMap(packet);
}
void WorldClient::HandlePacket(protocol::WorldDataPacket* packet){
loadMap(packet);
render::WorldRenderer::init(this);
}
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet){
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
packet->getMobX(), packet->getMobY(), packet->getMobDirection());
}
} // namespace client
} // namespace td

76
src/game/server/Lobby.cpp Normal file
View File

@@ -0,0 +1,76 @@
#include "game/server/Lobby.h"
#include "game/server/Server.h"
#include "misc/Time.h"
#include <iostream>
namespace td {
namespace server {
/*static constexpr std::uint8_t timeNotifications[] = {
2 * 60, // 2 min
60 + 30, // 1 min 30 s
60, // 1 min
30, // 30 s
15, // 15 s
10, // 10 s
5, // 5 s
4, // 4 s
3, // 3 s
2, // 2 s
1, // 1 s
};*/
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::sendTimeRemaining, this)){
}
void Lobby::tick(){
if (m_GameStarted || m_StartTimerTime == 0)
return;
if(utils::getTime() - m_StartTimerTime >= LOBBY_WAITING_TIME){
protocol::UpdateGameStatePacket packet(game::GameState::Game);
m_Server->broadcastPacket(&packet);
m_GameStarted = true;
m_Server->lauchGame();
return;
}
m_Timer.update();
}
void Lobby::sendTimeRemaining(){
protocol::UpdateLobbyTimePacket packet(LOBBY_WAITING_TIME - (utils::getTime() - m_StartTimerTime)); // converting second to millis
m_Server->broadcastPacket(&packet);
}
void Lobby::OnPlayerJoin(std::uint8_t playerID){
if(m_GameStarted)
return;
std::cout << "(Server) Player Joined Lobby !\n";
m_Players.push_back(playerID);
if (m_Players.size() == 2){ // start timer if a second player join the match
m_StartTimerTime = utils::getTime();
m_Timer.reset();
}
}
void Lobby::OnPlayerLeave(std::uint8_t playerID){
if(m_GameStarted)
return;
std::cout << "(Server) Player Leaved Lobby !\n";
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
if (it == m_Players.end())
return;
m_Players.erase(it);
if (m_Players.size() == 1){
protocol::UpdateLobbyTimePacket packet(0);
m_Server->broadcastPacket(&packet);
m_StartTimerTime = 0; // reset timer if there is only one player left
}
}
} // namespace server
} // namespace td

105
src/game/server/Server.cpp Normal file
View File

@@ -0,0 +1,105 @@
#include "game/server/Server.h"
#include <iostream>
#include "protocol/PacketFactory.h"
namespace td {
namespace server {
Server::Server(const std::string& worldFilePath){
m_Game.getWorld()->loadMapFromFile(worldFilePath);
}
void Server::lauchGame(){
m_Game.startGame();
}
bool Server::start(std::uint16_t port){
if(!m_Listener.listen(port, 10)){
std::cout << "Failed to bind port " << port << " !\n";
return false;
}
if(!m_Listener.setBlocking(false)){
std::cout << "Failed to block server socket !\n";
return false;
}
std::cout << "Server started at port " << port << " !\n";
m_TickCounter.reset();
return true;
}
void Server::stop(){
protocol::DisconnectPacket packet("Server closed");
broadcastPacket(&packet);
m_Listener.close();
m_Listener.destroy();
m_Connections.clear();
getPlayers().clear();
}
void Server::tick(std::uint64_t delta){
accept();
updateSockets();
m_Lobby.tick();
m_Game.tick(delta);
if(m_TickCounter.update()){
protocol::ServerTpsPacket packet(m_TickCounter.getTPS(), utils::getTime());
broadcastPacket(&packet);
}
}
void Server::accept(){
static std::uint8_t newPlayerID = 0;
network::TCPSocket newSocket;
if (m_Listener.accept(newSocket)){
ServerConnexion con(newSocket, newPlayerID);
m_Connections.insert(std::move(ConnexionMap::value_type{newPlayerID, std::move(con)}));
OnPlayerJoin(newPlayerID);
m_Connections[newPlayerID].setServer(this);
newPlayerID++;
}
}
void Server::updateSockets(){
std::int16_t closedConnexionID = -1;
for (auto& connection : m_Connections){
ServerConnexion& con = connection.second;
if(con.getSocketStatus() != network::Socket::Status::Connected){
closedConnexionID = connection.first;
}else{
con.updateSocket();
}
}
if(closedConnexionID != -1){
removeConnexion(closedConnexionID);
}
}
void Server::broadcastPacket(protocol::Packet* packet){
for (auto& connection : m_Connections){
ServerConnexion& con = connection.second;
con.sendPacket(packet);
}
}
void Server::removeConnexion(std::uint8_t connexionID){
getPlayers().erase(getPlayers().find(connexionID));
m_Connections.erase(connexionID);
m_Lobby.OnPlayerLeave(connexionID);
OnPlayerLeave(connexionID);
}
void Server::OnPlayerJoin(std::uint8_t id){
m_Lobby.OnPlayerJoin(id);
getPlayers().insert({id, game::Player{id}});
}
void Server::OnPlayerLeave(std::uint8_t id){
protocol::PlayerLeavePacket packet(id);
broadcastPacket(&packet);
}
} // namespace server
} // namespace td

View File

@@ -0,0 +1,153 @@
#include "game/server/ServerConnexion.h"
#include "protocol/PacketDispatcher.h"
#include "protocol/PacketFactory.h"
#include "game/server/Server.h"
#include "misc/Time.h"
#include "misc/Random.h"
#include <chrono>
#define KEEP_ALIVE_TIMEOUT 10 * 1000 // 10s
namespace td{
namespace server{
/*
NEVER TRUST USER INPUT
*/
ServerConnexion::ServerConnexion(): m_Player(0){
}
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0){
Connexion::updateSocket();
}
ServerConnexion::ServerConnexion(ServerConnexion&& move) : Connexion::Connexion(std::move(move)), m_Server(move.m_Server),
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player){
move.m_Server = nullptr;
registerHandlers();
}
void ServerConnexion::registerHandlers(){
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
}
bool ServerConnexion::updateSocket(){
checkKeepAlive();
return Connexion::updateSocket();
}
void ServerConnexion::checkKeepAlive(){
std::uint64_t time = utils::getTime();
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT){
if (m_KeepAlive.recievedResponse){
sendKeepAlive();
}
else{
protocol::DisconnectPacket packet("Time out");
sendPacket(&packet);
closeConnection();
}
}
}
void ServerConnexion::sendKeepAlive(){
m_KeepAlive.keepAliveID = utils::getRandomNumber(UINT64_MAX);
m_KeepAlive.recievedResponse = false;
protocol::KeepAlivePacket keepAlivePacket(m_KeepAlive.keepAliveID);
sendPacket(&keepAlivePacket);
std::uint64_t time = utils::getTime();
m_KeepAlive.sendTime = time;
}
void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet){
if (m_Player->getName().empty() && !packet->getPlayerName().empty()){
m_Player->setName(packet->getPlayerName());
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->getName());
m_Server->broadcastPacket(&joinPacket);
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
for (const auto& pair : m_Server->getPlayers()){
const game::Player& player = pair.second;
if (!player.getName().empty()){
protocol::PlayerInfo playerInfo;
playerInfo.name = player.getName();
playerInfo.team = player.getTeamColor();
playerNames.insert({player.getID(), playerInfo});
}
}
protocol::PlayerListPacket listPacket(playerNames);
sendPacket(&listPacket);
}
}
void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet){
if(m_Server->getGame().getGameState() != game::GameState::Lobby)
return;
if((std::int8_t) packet->getSelectedTeam() >= -1 || (std::int8_t) packet->getSelectedTeam() <= 1){
//m_Player->setTeamColor(packet->getSelectedTeam());
if(m_Player->getTeamColor() == game::TeamColor::None){ //join a team
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
}else if(packet->getSelectedTeam() == game::TeamColor::None){ // leave a team
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
m_Player->setTeamColor(game::TeamColor::None);
}else{ // change team
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
}
protocol::UpdatePlayerTeamPacket updateTeamPacket(m_ID, packet->getSelectedTeam());
m_Server->broadcastPacket(&updateTeamPacket);
}
}
void ServerConnexion::HandlePacket(protocol::KeepAlivePacket* packet){
if(packet->getAliveID() == m_KeepAlive.keepAliveID)
m_KeepAlive.recievedResponse = true;
}
void ServerConnexion::HandlePacket(protocol::DisconnectPacket* packet){
closeConnection();
}
void ServerConnexion::setServer(Server* server){
m_Server = server;
m_Player = &m_Server->getPlayers().at(m_ID);
initConnection();
sendKeepAlive();
}
void ServerConnexion::initConnection(){
protocol::UpdateGameStatePacket statePacket(m_Server->getGame().getGameState());
sendPacket(&statePacket);
protocol::ConnexionInfoPacket conPacket(m_ID);
sendPacket(&conPacket);
if (m_Server->getGame().getGameState() == game::GameState::Game){
protocol::WorldBeginDataPacket headerDataPacket(m_Server->getGame().getWorld());
protocol::WorldBeginDataPacket dataPacket(m_Server->getGame().getWorld());
sendPacket(&headerDataPacket);
sendPacket(&dataPacket);
}
}
ServerConnexion::~ServerConnexion(){
if (GetDispatcher() != nullptr)
GetDispatcher()->UnregisterHandler(this);
}
} // namespace server
} // namespace td

View File

@@ -0,0 +1,57 @@
#include "game/server/ServerGame.h"
#include "game/server/Server.h"
namespace td {
namespace server {
ServerGame::ServerGame(server::Server* server) : m_Server(server), m_ServerWorld(server, this), game::Game(&m_ServerWorld){
}
void ServerGame::tick(std::uint64_t delta){
Game::tick(delta);
m_GoldMineTimer.update();
}
void ServerGame::startGame(){
protocol::WorldBeginDataPacket headerMapData(m_World);
m_Server->broadcastPacket(&headerMapData);
protocol::WorldDataPacket mapData(m_World);
m_Server->broadcastPacket(&mapData);
m_GameState = game::GameState::Game;
balanceTeams();
m_ServerWorld.spawnMobs(game::MobType::Zombie, 1, 0, 12);
}
void ServerGame::updateGoldMines(){
for(auto& pair : m_Server->getPlayers()){
game::Player* player = &pair.second;
player->setGold(player->getGold() + player->getGoldPerSecond());
protocol::UpdateMoneyPacket packet(player->getGold());
m_Server->getConnexions()[player->getID()].sendPacket(&packet);
}
}
void ServerGame::balanceTeams(){
for(auto playerInfo : m_Players){
game::Player& player = playerInfo.second;
if(player.getTeamColor() == game::TeamColor::None){
game::Team& redTeam = getRedTeam();
game::Team& blueTeam = getBlueTeam();
if(blueTeam.getPlayerCount() > redTeam.getPlayerCount()){
redTeam.addPlayer(&player);
}else{
blueTeam.addPlayer(&player);
}
protocol::UpdatePlayerTeamPacket packet(player.getID(), player.getTeamColor());
m_Server->broadcastPacket(&packet);
}
}
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,50 @@
#include "game/server/ServerWorld.h"
#include "game/server/Server.h"
#include "misc/Random.h"
#define MOB_SPAWN_PRECISION 100.0f
namespace td {
namespace server {
ServerWorld::ServerWorld(Server* server, ServerGame* game) : m_Server(server), game::World(game){
}
void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count){
for (int i = 0; i < count; i++){
game::TeamColor senderTeam = m_Game->getPlayers().at(sender).getTeamColor();
game::Spawn* enemyMobSpawn;
if(senderTeam == game::TeamColor::Red){
enemyMobSpawn = &m_Spawns[(std::size_t) game::TeamColor::Blue];
}else{
enemyMobSpawn = &m_Spawns[(std::size_t) game::TeamColor::Red];
}
std::int32_t spawnCenterX = enemyMobSpawn->x;
std::int32_t spawnCenterY = enemyMobSpawn->y;
std::int32_t minSpawnY = spawnCenterY - 2;
std::int32_t maxSpawnY = spawnCenterY + 2;
std::int32_t minSpawnX = spawnCenterX - 2;
std::int32_t maxSpawnX = spawnCenterX + 2;
std::uint64_t randomX = utils::getRandomNumber(std::abs(minSpawnX - maxSpawnX) * MOB_SPAWN_PRECISION);
float mobX = (float) randomX / MOB_SPAWN_PRECISION + (float) minSpawnX;
std::uint64_t randomY = utils::getRandomNumber(std::abs(minSpawnY - maxSpawnY) * MOB_SPAWN_PRECISION);
float mobY = (float) randomY / MOB_SPAWN_PRECISION + (float) minSpawnY;
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction);
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction);
m_Server->broadcastPacket(&packet);
m_CurrentMobID++;
}
}
} // namespace server
} // namespace td