Files
Tower-Defense/src/game/Connexion.cpp
2021-08-21 10:14:47 +02:00

77 lines
1.8 KiB
C++

#include "game/Connexion.h"
#include "protocol/PacketDispatcher.h"
#include "protocol/PacketFactory.h"
#include "game/server/Server.h"
#include "misc/Compression.h"
#include "misc/Time.h"
#include <iostream>
#include <chrono>
namespace td {
namespace protocol {
Connexion::Connexion() : protocol::PacketHandler(nullptr){
}
Connexion::Connexion(Connexion&& move) : m_Socket(std::move(move.m_Socket)), protocol::PacketHandler(&m_Dispatcher){
}
Connexion::Connexion(protocol::PacketDispatcher* dispatcher) : protocol::PacketHandler(dispatcher){
}
Connexion::Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket& socket) : protocol::PacketHandler(dispatcher), m_Socket(std::move(socket)){
}
bool Connexion::updateSocket(){
if(m_Socket.GetStatus() != network::Socket::Connected)
return false;
DataBuffer buffer;
m_Socket.Receive(buffer, sizeof(std::size_t));
if (buffer.GetSize() > 0){
std::size_t packetLenght;
buffer >> packetLenght;
m_Socket.Receive(buffer, packetLenght);
DataBuffer decompressed = utils::Decompress(buffer, packetLenght);
protocol::PacketType packetType;
decompressed >> packetType;
protocol::Packet* packet = protocol::PacketFactory::createPacket(packetType, decompressed);
GetDispatcher()->Dispatch(packet);
delete packet;
}
return true;
}
bool Connexion::connect(const std::string& address, std::uint16_t port){
if(!m_Socket.Connect(address, port)){
return false;
}
m_Socket.SetBlocking(false);
return true;
}
void Connexion::sendPacket(protocol::Packet* packet){
network::SendPacket(packet->Serialize(), m_Socket);
}
void Connexion::closeConnection(){
m_Socket.Disconnect();
}
Connexion::~Connexion(){
}
} // namespace server
} // namespace td