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2021-08-21 10:14:47 +02:00
commit a99ecf7c2d
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/*
* GLLoader.h
*
* Created on: 4 nov. 2020
* Author: simon
*/
#pragma once
#include <vector>
#define REMOVE_COPY(className) \
className(const className &) = delete;\
className& operator=(const className &) = delete
namespace GL{
struct VertexAttribPointer{
unsigned int m_Index, m_Size;
int m_Offset;
};
class VBO{
private:
unsigned int m_ID, m_DataStride;
std::vector<VertexAttribPointer> m_VertexAttribs;
public:
REMOVE_COPY(VBO);
VBO(VBO&& other){
m_VertexAttribs = std::move(other.m_VertexAttribs);
m_ID = other.m_ID;
m_DataStride = other.m_DataStride;
other.m_ID = 0;
other.m_DataStride = 0;
}
VBO(const std::vector<float>& data, unsigned int stride);
~VBO();
void bind() const;
void unbind() const;
void addVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset);
void bindVertexAttribs() const;
};
class VAO{
private:
unsigned int m_ID, m_VertexCount;
std::vector<VBO> m_Vbos; //use to destroy vbos when become unused
public:
REMOVE_COPY(VAO);
VAO(VAO&& other){
m_ID = other.m_ID;
m_VertexCount = other.m_VertexCount;
m_Vbos = std::move(other.m_Vbos);
other.m_VertexCount = 0;
other.m_ID = 0;
}
VAO(unsigned int vertexCount);
~VAO();
unsigned int getVertexCount() const {return m_VertexCount;}
void bindVBO(VBO& vbo);
void bind() const;
void unbind() const;
};
}

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/*
* TextureLoader.h
*
* Created on: 15 nov. 2020
* Author: simon
*/
#ifndef RENDER_LOADER_TEXTURELOADER_H_
#define RENDER_LOADER_TEXTURELOADER_H_
namespace TextureLoader{
const unsigned int loadGLTexture(const char* fileName);
}
#endif /* RENDER_LOADER_TEXTURELOADER_H_ */

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#pragma once
#include "game/World.h"
#include "GLLoader.h"
namespace td {
namespace render {
namespace WorldLoader {
GL::VAO loadMobModel();
GL::VAO loadWorldModel(const td::game::World* world);
} // namespace WorldLoader
} // namespace render
} // namespace td

7559
include/render/loader/stb_image.h Executable file

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