feat: add more tower stats
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@@ -19,7 +19,7 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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{{TowerType::Archer, {3, TowerPath::Top}}, {1, 0, 13}},
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{{TowerType::Archer, {3, TowerPath::Top}}, {1, 0, 13}},
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{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
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{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
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{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 0, 12}},
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{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}},
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{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 0, 13}},
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{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 0, 13}},
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{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 0, 15}},
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{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 0, 15}},
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@@ -105,7 +105,7 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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{{TowerType::Necromancer, {2, TowerPath::Top}}, {1, 0, 14}},
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{{TowerType::Necromancer, {2, TowerPath::Top}}, {1, 0, 14}},
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{{TowerType::Necromancer, {3, TowerPath::Top}}, {1, 0, 15}},
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{{TowerType::Necromancer, {3, TowerPath::Top}}, {1, 0, 15}},
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{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 0, 0}},
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{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
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};
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};
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const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
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const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
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