feat: add basic tower mecanic
This commit is contained in:
@@ -10,6 +10,11 @@
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class World;
|
||||
class Mob;
|
||||
|
||||
typedef std::shared_ptr<Mob> MobPtr;
|
||||
|
||||
enum class TowerType : std::uint8_t {
|
||||
Archer = 0,
|
||||
Ice,
|
||||
@@ -88,19 +93,21 @@ private:
|
||||
PlayerID m_Builder;
|
||||
protected:
|
||||
utils::Timer m_Timer;
|
||||
public: // converting seconds to millis
|
||||
public:
|
||||
Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
|
||||
m_Timer(getStats()->getDamageRate()) {
|
||||
m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
|
||||
|
||||
}
|
||||
|
||||
virtual TowerType getType() const = 0;
|
||||
virtual TowerSize getSize() const = 0;
|
||||
virtual void tick(std::uint64_t delta) = 0;
|
||||
virtual void tick(std::uint64_t delta, World* world) = 0;
|
||||
|
||||
void upgrade(std::uint8_t level, TowerPath path) {
|
||||
m_Level.setLevel(level);
|
||||
m_Level.setPath(path);
|
||||
m_Timer.setInterval(getStats()->getDamageRate() * 1000); // converting seconds to millis
|
||||
m_Timer.reset();
|
||||
}
|
||||
|
||||
std::uint16_t getID() const { return m_ID; }
|
||||
@@ -109,6 +116,7 @@ public: // conve
|
||||
const TowerLevel& getLevel() const { return m_Level; }
|
||||
const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
|
||||
|
||||
bool isMobInRange(MobPtr mob);
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Tower> TowerPtr;
|
||||
@@ -145,7 +153,7 @@ public:
|
||||
virtual TowerSize getSize() const { return TowerSize::Little; }
|
||||
|
||||
virtual TowerType getType() const = 0;
|
||||
virtual void tick(std::uint64_t delta) = 0;
|
||||
virtual void tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
class ArcherTower : public LittleTower {
|
||||
@@ -153,7 +161,9 @@ public:
|
||||
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Archer; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
private:
|
||||
void shootArrow(MobPtr target);
|
||||
};
|
||||
|
||||
class IceTower : public LittleTower {
|
||||
@@ -161,7 +171,7 @@ public:
|
||||
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Ice; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class MageTower : public LittleTower {
|
||||
@@ -169,7 +179,7 @@ public:
|
||||
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Mage; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class PoisonTower : public LittleTower {
|
||||
@@ -177,7 +187,7 @@ public:
|
||||
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Poison; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class QuakeTower : public LittleTower {
|
||||
@@ -185,7 +195,7 @@ public:
|
||||
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Quake; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class ArtilleryTower : public LittleTower {
|
||||
@@ -193,7 +203,7 @@ public:
|
||||
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Artillery; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class SorcererTower : public LittleTower {
|
||||
@@ -201,7 +211,7 @@ public:
|
||||
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Sorcerer; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class ZeusTower : public LittleTower {
|
||||
@@ -209,7 +219,7 @@ public:
|
||||
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Zeus; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
// ---------- Big Towers ----------
|
||||
@@ -221,7 +231,7 @@ public:
|
||||
virtual TowerSize getSize() const { return TowerSize::Big; }
|
||||
|
||||
virtual TowerType getType() const = 0;
|
||||
virtual void tick(std::uint64_t delta) = 0;
|
||||
virtual void tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
class TurretTower : public BigTower {
|
||||
@@ -229,7 +239,7 @@ public:
|
||||
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Turret; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class NecromancerTower : public BigTower {
|
||||
@@ -237,7 +247,7 @@ public:
|
||||
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Necromancer; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class LeachTower : public BigTower {
|
||||
@@ -245,7 +255,7 @@ public:
|
||||
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Leach; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -184,6 +184,7 @@ public:
|
||||
const TowerList& getTowers() const { return m_Towers; };
|
||||
private:
|
||||
void moveMobs(std::uint64_t delta);
|
||||
void cleanDeadMobs();
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -15,7 +15,7 @@ private:
|
||||
bool m_GameStarted = false;
|
||||
std::uint64_t m_StartTimerTime = 0;
|
||||
std::vector<std::uint8_t> m_Players;
|
||||
utils::Timer m_Timer;
|
||||
utils::AutoTimer m_Timer;
|
||||
public:
|
||||
Lobby(Server* server);
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ class ServerGame : public game::Game {
|
||||
private:
|
||||
Server* m_Server;
|
||||
ServerWorld m_ServerWorld;
|
||||
utils::Timer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
|
||||
utils::AutoTimer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
|
||||
public:
|
||||
ServerGame(Server* server);
|
||||
~ServerGame() {}
|
||||
|
||||
@@ -12,7 +12,7 @@ std::uint64_t getTime();
|
||||
typedef std::function<void()> TimerExecFunction;
|
||||
|
||||
// utililty class to call function at regular period of time
|
||||
class Timer {
|
||||
class AutoTimer {
|
||||
private:
|
||||
std::uint64_t m_Interval;
|
||||
TimerExecFunction m_Function;
|
||||
@@ -20,9 +20,9 @@ private:
|
||||
std::uint64_t m_LastTime = getTime();
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
public:
|
||||
Timer() : m_Interval(0), m_Function(nullptr) {}
|
||||
Timer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
|
||||
Timer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
|
||||
AutoTimer() : m_Interval(0), m_Function(nullptr) {}
|
||||
AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
|
||||
AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
|
||||
|
||||
void update();
|
||||
void update(std::uint64_t delta);
|
||||
@@ -36,6 +36,23 @@ public:
|
||||
TimerExecFunction getCallbackFunction() const { return m_Function; }
|
||||
};
|
||||
|
||||
// utililty class to call function at regular period of time
|
||||
class Timer {
|
||||
private:
|
||||
std::uint64_t m_Interval;
|
||||
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
public:
|
||||
Timer() : m_Interval(0) {}
|
||||
Timer(std::uint64_t interval) : m_Interval(interval) {}
|
||||
|
||||
bool update(std::uint64_t delta);
|
||||
|
||||
void reset();
|
||||
|
||||
void setInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
|
||||
std::uint64_t getInterval() const { return m_Interval; }
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
|
||||
@@ -6,6 +6,12 @@
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
bool Tower::isMobInRange(MobPtr mob) {
|
||||
if(!mob->isAlive())
|
||||
return false;
|
||||
return (m_X - mob->getX()) * (m_X - mob->getX()) + (m_Y - mob->getY()) * (m_Y - mob->getY()) < (getStats()->getRange() * getStats()->getRange());
|
||||
}
|
||||
|
||||
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
|
||||
// // rate damage range
|
||||
{{TowerType::Archer, {1, TowerPath::Top}}, {2, 5, 10}},
|
||||
@@ -161,7 +167,28 @@ TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y,
|
||||
|
||||
|
||||
void ArcherTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
std::uint8_t arrowsShot = 0;
|
||||
bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
|
||||
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
shootArrow(mob);
|
||||
arrowsShot++;
|
||||
if(arrowsShot >= arrows)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ArcherTower::shootArrow(MobPtr target){
|
||||
bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
|
||||
if(explosiveArrows){
|
||||
|
||||
}else{
|
||||
target->damage(getStats()->getDamage());
|
||||
}
|
||||
}
|
||||
|
||||
void IceTower::tick(std::uint64_t delta, World* world) {
|
||||
|
||||
@@ -322,8 +322,9 @@ bool World::saveMap(const std::string& fileName) const {
|
||||
void World::tick(std::uint64_t delta) {
|
||||
moveMobs(delta);
|
||||
for(TowerPtr tower : m_Towers){
|
||||
tower->tick(delta);
|
||||
tower->tick(delta, this);
|
||||
}
|
||||
cleanDeadMobs();
|
||||
}
|
||||
|
||||
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
|
||||
@@ -447,6 +448,15 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void World::cleanDeadMobs(){
|
||||
for(auto it = m_Mobs.begin(); it != m_Mobs.end(); it++){
|
||||
MobPtr mob = *it;
|
||||
if(!mob->isAlive()){
|
||||
m_Mobs.erase(it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Team& World::getRedTeam() {
|
||||
return m_Game->getRedTeam();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
void Timer::update() {
|
||||
void AutoTimer::update() {
|
||||
m_InternalTime += getTime() - m_LastTime;
|
||||
if (m_InternalTime >= m_Interval) {
|
||||
if (m_Function != nullptr)
|
||||
@@ -14,7 +14,7 @@ void Timer::update() {
|
||||
m_LastTime = getTime();
|
||||
}
|
||||
|
||||
void Timer::update(std::uint64_t delta) {
|
||||
void AutoTimer::update(std::uint64_t delta) {
|
||||
m_InternalTime += delta;
|
||||
if (m_InternalTime >= m_Interval) {
|
||||
if (m_Function != nullptr)
|
||||
@@ -24,11 +24,24 @@ void Timer::update(std::uint64_t delta) {
|
||||
m_LastTime = getTime();
|
||||
}
|
||||
|
||||
void Timer::reset() {
|
||||
void AutoTimer::reset() {
|
||||
m_InternalTime = 0;
|
||||
m_LastTime = getTime();
|
||||
}
|
||||
|
||||
bool Timer::update(std::uint64_t delta){
|
||||
m_InternalTime += delta;
|
||||
if (m_InternalTime >= m_Interval) {
|
||||
m_InternalTime %= m_Interval;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Timer::reset(){
|
||||
m_InternalTime = 0;
|
||||
}
|
||||
|
||||
std::uint64_t getTime() {
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user