rename lookat function
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@@ -121,7 +121,7 @@ void Renderer::SetCamMovement(const Vec2f& mov) {
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void Renderer::SetCamPos(const Vec2f& newPos) {
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m_CamPos = newPos;
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maths::Mat4f viewMatrix = maths::LookAt({m_CamPos.x, 50, m_CamPos.y}, {m_CamPos.x, -1, m_CamPos.y}, {0, 1, 0});
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maths::Mat4f viewMatrix = maths::Look({m_CamPos.x, 50, m_CamPos.y}, {0, -1, -0.0001}, {0, 1, 0});
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m_WorldShader->Start();
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m_WorldShader->SetViewMatrix(viewMatrix);
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m_EntityShader->Start();
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