refactor: removed unused code

This commit is contained in:
2021-11-02 16:38:08 +01:00
parent 33d539149d
commit 941ea15ec5

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@@ -27,53 +27,4 @@ extern "C" {
return main(argc, args);
}
}
#endif
/*#include <SDL2/SDL.h>
int main(int argc, const char* argv[]){
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Texture* texture;
int done;
SDL_Event event;
if (SDL_CreateWindowAndRenderer(0, 0, 0, &window, &renderer) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateWindowAndRenderer() failed: %s", SDL_GetError());
return(2);
}
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Couldn't load texture: %s", SDL_GetError());
return(2);
}
SDL_SetWindowSize(window, 800, 480);
SDL_Rect rectangle;
rectangle.x = 100;
rectangle.y = 100;
rectangle.w = 300;
rectangle.h = 300;
done = 0;
while (!done) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT)
done = 1;
}
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderDrawRect(renderer, &rectangle);
SDL_RenderPresent(renderer);
SDL_Delay(100);
}
SDL_DestroyTexture(texture);
SDL_Quit();
return 0;
}*/
#endif