refactor: removed unused code
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@@ -27,53 +27,4 @@ extern "C" {
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return main(argc, args);
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}
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}
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#endif
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/*#include <SDL2/SDL.h>
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int main(int argc, const char* argv[]){
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Texture* texture;
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int done;
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SDL_Event event;
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if (SDL_CreateWindowAndRenderer(0, 0, 0, &window, &renderer) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_CreateWindowAndRenderer() failed: %s", SDL_GetError());
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return(2);
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}
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if (!texture) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Couldn't load texture: %s", SDL_GetError());
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return(2);
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}
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SDL_SetWindowSize(window, 800, 480);
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SDL_Rect rectangle;
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rectangle.x = 100;
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rectangle.y = 100;
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rectangle.w = 300;
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rectangle.h = 300;
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done = 0;
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while (!done) {
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT)
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done = 1;
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}
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderDrawRect(renderer, &rectangle);
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SDL_RenderPresent(renderer);
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SDL_Delay(100);
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}
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SDL_DestroyTexture(texture);
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SDL_Quit();
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return 0;
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}*/
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#endif
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