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@@ -5,10 +5,10 @@ namespace td {
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namespace server {
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ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this),
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m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) },
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m_MobStatesTimer{ 5000, std::bind(&ServerGame::updateMobStates, this) },
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m_EndGameCooldown{ 1000 * 10 } {
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bindListener(this);
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m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) },
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m_MobStatesTimer{ 5000, std::bind(&ServerGame::updateMobStates, this) },
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m_EndGameCooldown{ 1000 * 10 } {
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bindListener(this);
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}
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void ServerGame::tick(std::uint64_t delta) {
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