fix tower rendering
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@@ -218,13 +218,13 @@ RenderData LoadTowerModel(game::TowerPtr tower) {
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towerDY = tower->GetCenterY() + 2.5f;
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}
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std::vector<float> positions = {
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towerX, towerY,
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towerDX, towerY,
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towerX, towerDY,
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towerX, 0, towerY,
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towerDX, 0, towerY,
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towerX, 0, towerDY,
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towerDX, towerY,
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towerX, towerDY,
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towerDX, towerDY
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towerDX, 0, towerY,
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towerX, 0, towerDY,
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towerDX, 0, towerDY
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};
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renderData.positions = positions;
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