feat: add upgrade tower (non gui)

This commit is contained in:
2021-11-05 18:54:21 +01:00
parent 42f599c800
commit 56ec9e7fe2
13 changed files with 73 additions and 7 deletions

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@@ -185,6 +185,7 @@ public:
const Team& getTeam(TeamColor team) const; const Team& getTeam(TeamColor team) const;
const TowerList& getTowers() const { return m_Towers; }; const TowerList& getTowers() const { return m_Towers; };
TowerPtr getTowerById(TowerID tower);
// Archer Tower // Archer Tower
virtual void OnArrowShot(MobPtr target, Tower* shooter); virtual void OnArrowShot(MobPtr target, Tower* shooter);

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@@ -42,6 +42,7 @@ public:
void selectTeam(game::TeamColor team); void selectTeam(game::TeamColor team);
void sendMobs(const std::vector<protocol::MobSend>& mobSends); void sendMobs(const std::vector<protocol::MobSend>& mobSends);
void upgradeTower(game::TowerID tower, game::TowerLevel level);
}; };
} // namespace client } // namespace client

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@@ -17,6 +17,7 @@ public:
virtual void HandlePacket(protocol::WorldBeginDataPacket* packet) override; virtual void HandlePacket(protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(protocol::WorldDataPacket* packet) override; virtual void HandlePacket(protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(protocol::SpawnMobPacket* packet) override; virtual void HandlePacket(protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(protocol::UpgradeTowerPacket* packet) override;
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override; virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
}; };

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@@ -39,6 +39,7 @@ public:
virtual void HandlePacket(protocol::DisconnectPacket* packet); virtual void HandlePacket(protocol::DisconnectPacket* packet);
virtual void HandlePacket(protocol::PlaceTowerPacket* packet); virtual void HandlePacket(protocol::PlaceTowerPacket* packet);
virtual void HandlePacket(protocol::SendMobsPacket* packet); virtual void HandlePacket(protocol::SendMobsPacket* packet);
virtual void HandlePacket(protocol::UpgradeTowerPacket* packet);
std::uint8_t getID() const { return m_ID; } std::uint8_t getID() const { return m_ID; }
const game::Player* getPlayer() const { return m_Player; } const game::Player* getPlayer() const { return m_Player; }

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@@ -37,6 +37,7 @@ public:
virtual void HandlePacket(WorldAddTowerPacket* packet) {} virtual void HandlePacket(WorldAddTowerPacket* packet) {}
virtual void HandlePacket(WorldRemoveTowerPacket* packet) {} virtual void HandlePacket(WorldRemoveTowerPacket* packet) {}
virtual void HandlePacket(SendMobsPacket* packet) {} virtual void HandlePacket(SendMobsPacket* packet) {}
virtual void HandlePacket(UpgradeTowerPacket* packet) {}
}; };
} // namespace protocol } // namespace protocol

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@@ -36,6 +36,7 @@ enum class PacketType : std::uint8_t {
// client <--> server // client <--> server
KeepAlive, KeepAlive,
Disconnect, Disconnect,
UpgradeTower,
}; };
struct WorldHeader { struct WorldHeader {
@@ -490,6 +491,24 @@ public:
virtual PacketType getType() const { return PacketType::WorldRemoveTower; } virtual PacketType getType() const { return PacketType::WorldRemoveTower; }
}; };
class UpgradeTowerPacket : public Packet {
private:
game::TowerID m_TowerID;
game::TowerLevel m_TowerLevel;
public:
UpgradeTowerPacket() {}
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
virtual ~UpgradeTowerPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler);
game::TowerID getTowerID() const { return m_TowerID; }
game::TowerLevel getTowerLevel() const { return m_TowerLevel; }
virtual PacketType getType() const { return PacketType::UpgradeTower; }
};
} }
} }

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@@ -109,7 +109,9 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
}; };
const TowerStats* getTowerStats(TowerType type, TowerLevel level) { const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
return &TowerConstants.at({ type, level }); auto it = TowerConstants.find({type, level});
if(it == TowerConstants.end()) return nullptr;
return &it->second;
} }
@@ -238,7 +240,7 @@ void MageTower::tick(std::uint64_t delta, World* world) {
bool wasTowerActive = false; bool wasTowerActive = false;
for (MobPtr mob : world->getMobList()) { for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) { if (isMobInRange(mob)) {
mob->addEffect(EffectType::Fire, getLevel().getLevel() * 5, this); mob->addEffect(EffectType::Fire, getLevel().getLevel() * 3, this);
wasTowerActive = true; wasTowerActive = true;
} }
} }

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@@ -202,7 +202,7 @@ bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) co
for (int x = -1; x < 2; x++) { for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) { for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y); game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({worldPos.x + x, worldPos.y + y}) != nullptr) { if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false; return false;
} }
} }
@@ -214,7 +214,7 @@ bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) co
} }
bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const { bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const {
if(!CanPlaceLittleTower(worldPos, playerID)) return false; if (!CanPlaceLittleTower(worldPos, playerID)) return false;
TilePtr tile = getTile(worldPos.x, worldPos.y); TilePtr tile = getTile(worldPos.x, worldPos.y);
const Player& player = m_Game->getPlayers()[playerID]; const Player& player = m_Game->getPlayers()[playerID];
@@ -230,7 +230,7 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
for (int x = -2; x < 3; x++) { for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) { for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y); game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({worldPos.x + x, worldPos.y + y}) != nullptr) { if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false; return false;
} }
} }
@@ -259,7 +259,7 @@ void World::cleanDeadMobs() {
} }
} }
TowerPtr World::getTower(const glm::vec2& position) const{ TowerPtr World::getTower(const glm::vec2& position) const {
for (TowerPtr tower : m_Towers) { for (TowerPtr tower : m_Towers) {
if (tower->getSize() == TowerSize::Big) { if (tower->getSize() == TowerSize::Big) {
if (tower->getX() - 2 <= position.x && tower->getX() + 3 >= position.x && if (tower->getX() - 2 <= position.x && tower->getX() + 3 >= position.x &&
@@ -276,13 +276,19 @@ TowerPtr World::getTower(const glm::vec2& position) const{
return nullptr; return nullptr;
} }
TowerPtr World::getTowerById(TowerID towerID) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->getID() == towerID;});
if(it == m_Towers.end()) return nullptr;
return *it;
}
void World::OnArrowShot(MobPtr target, Tower* shooter) { void World::OnArrowShot(MobPtr target, Tower* shooter) {
bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom; bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
if (explosiveArrows) { if (explosiveArrows) {
// aoe damage // aoe damage
} else { } else {
target->damage(shooter->getStats()->getDamage()); target->damage(shooter->getStats()->getDamage());
if(target->isDead()) if (target->isDead())
target->setKillTower(shooter); target->setKillTower(shooter);
} }
} }

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@@ -54,5 +54,10 @@ void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends){
m_Connexion.sendPacket(&packet); m_Connexion.sendPacket(&packet);
} }
void Client::upgradeTower(game::TowerID tower, game::TowerLevel level){
protocol::UpgradeTowerPacket packet(tower, level);
m_Connexion.sendPacket(&packet);
}
} // namespace client } // namespace client
} // namespace td } // namespace td

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@@ -25,6 +25,12 @@ void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
packet->getMobX(), packet->getMobY(), packet->getMobDirection()); packet->getMobX(), packet->getMobY(), packet->getMobDirection());
} }
void WorldClient::HandlePacket(protocol::UpgradeTowerPacket* packet) {
game::TowerPtr tower = getTowerById(packet->getTowerID());
if(tower == nullptr) return; // this should not happen but who knows ?
tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
}
void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) { void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) {
World::OnArrowShot(target, tower); World::OnArrowShot(target, tower);
} }

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@@ -40,6 +40,7 @@ void ServerConnexion::registerHandlers() {
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this); GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this); GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this); GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
} }
bool ServerConnexion::updateSocket() { bool ServerConnexion::updateSocket() {
@@ -173,6 +174,12 @@ void ServerConnexion::HandlePacket(protocol::SendMobsPacket* packet) {
} }
} }
void ServerConnexion::HandlePacket(protocol::UpgradeTowerPacket* packet){
//TODO: verify the packet
m_Server->broadcastPacket(packet);
}
ServerConnexion::~ServerConnexion() { ServerConnexion::~ServerConnexion() {
if (GetDispatcher() != nullptr) if (GetDispatcher() != nullptr)
GetDispatcher()->UnregisterHandler(this); GetDispatcher()->UnregisterHandler(this);

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@@ -30,6 +30,7 @@ static std::map<PacketType, PacketCreator> packets = {
{PacketType::WorldAddTower, []() -> Packet* {return new WorldAddTowerPacket(); } }, {PacketType::WorldAddTower, []() -> Packet* {return new WorldAddTowerPacket(); } },
{PacketType::WorldRemoveTower, []() -> Packet* {return new WorldRemoveTowerPacket(); } }, {PacketType::WorldRemoveTower, []() -> Packet* {return new WorldRemoveTowerPacket(); } },
{PacketType::SendMobs, []() -> Packet* {return new SendMobsPacket(); } }, {PacketType::SendMobs, []() -> Packet* {return new SendMobsPacket(); } },
{PacketType::UpgradeTower, []() -> Packet* {return new UpgradeTowerPacket(); } },
}; };
Packet* createPacket(PacketType type, DataBuffer& buffer) { Packet* createPacket(PacketType type, DataBuffer& buffer) {

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@@ -514,6 +514,20 @@ void SendMobsPacket::Deserialize(DataBuffer& data) {
} }
} }
DataBuffer UpgradeTowerPacket::Serialize() const {
DataBuffer data;
data << getID() << m_TowerID << m_TowerLevel.getLevel() << m_TowerLevel.getPath();
return data;
}
void UpgradeTowerPacket::Deserialize(DataBuffer& data) {
std::uint8_t towerLevel;
game::TowerPath towerPath;
data >> m_TowerID >> towerLevel >> towerPath;
m_TowerLevel.setLevel(towerLevel);
m_TowerLevel.setPath(towerPath);
}
REGISTER_DISPATCH_CLASS(PlayerLoginPacket); REGISTER_DISPATCH_CLASS(PlayerLoginPacket);
REGISTER_DISPATCH_CLASS(WorldBeginDataPacket); REGISTER_DISPATCH_CLASS(WorldBeginDataPacket);
REGISTER_DISPATCH_CLASS(WorldDataPacket); REGISTER_DISPATCH_CLASS(WorldDataPacket);
@@ -535,6 +549,7 @@ REGISTER_DISPATCH_CLASS(PlaceTowerPacket);
REGISTER_DISPATCH_CLASS(WorldAddTowerPacket); REGISTER_DISPATCH_CLASS(WorldAddTowerPacket);
REGISTER_DISPATCH_CLASS(WorldRemoveTowerPacket); REGISTER_DISPATCH_CLASS(WorldRemoveTowerPacket);
REGISTER_DISPATCH_CLASS(SendMobsPacket); REGISTER_DISPATCH_CLASS(SendMobsPacket);
REGISTER_DISPATCH_CLASS(UpgradeTowerPacket);
} // namespace protocol } // namespace protocol
} // namespace td } // namespace td