27 lines
716 B
C++
27 lines
716 B
C++
#pragma once
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#include "game/World.h"
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#include "protocol/PacketHandler.h"
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namespace td {
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namespace client {
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class ClientGame;
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class WorldClient : public game::World, public protocol::PacketHandler {
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private:
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ClientGame* m_Game;
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public:
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WorldClient(ClientGame* game);
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virtual void HandlePacket(protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(protocol::UpgradeTowerPacket* packet) override;
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virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
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};
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} // namespace client
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} // namespace td
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