feat: add upgrade tower (non gui)

This commit is contained in:
2021-11-05 18:54:21 +01:00
parent 42f599c800
commit 56ec9e7fe2
13 changed files with 73 additions and 7 deletions

View File

@@ -185,6 +185,7 @@ public:
const Team& getTeam(TeamColor team) const;
const TowerList& getTowers() const { return m_Towers; };
TowerPtr getTowerById(TowerID tower);
// Archer Tower
virtual void OnArrowShot(MobPtr target, Tower* shooter);

View File

@@ -42,6 +42,7 @@ public:
void selectTeam(game::TeamColor team);
void sendMobs(const std::vector<protocol::MobSend>& mobSends);
void upgradeTower(game::TowerID tower, game::TowerLevel level);
};
} // namespace client

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@@ -17,6 +17,7 @@ public:
virtual void HandlePacket(protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(protocol::UpgradeTowerPacket* packet) override;
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
};

View File

@@ -39,6 +39,7 @@ public:
virtual void HandlePacket(protocol::DisconnectPacket* packet);
virtual void HandlePacket(protocol::PlaceTowerPacket* packet);
virtual void HandlePacket(protocol::SendMobsPacket* packet);
virtual void HandlePacket(protocol::UpgradeTowerPacket* packet);
std::uint8_t getID() const { return m_ID; }
const game::Player* getPlayer() const { return m_Player; }