feat: add upgrade tower (non gui)
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@@ -185,6 +185,7 @@ public:
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const Team& getTeam(TeamColor team) const;
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const TowerList& getTowers() const { return m_Towers; };
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TowerPtr getTowerById(TowerID tower);
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// Archer Tower
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virtual void OnArrowShot(MobPtr target, Tower* shooter);
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@@ -42,6 +42,7 @@ public:
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void selectTeam(game::TeamColor team);
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void sendMobs(const std::vector<protocol::MobSend>& mobSends);
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void upgradeTower(game::TowerID tower, game::TowerLevel level);
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};
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} // namespace client
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@@ -17,6 +17,7 @@ public:
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virtual void HandlePacket(protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(protocol::UpgradeTowerPacket* packet) override;
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virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
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};
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@@ -39,6 +39,7 @@ public:
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::PlaceTowerPacket* packet);
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virtual void HandlePacket(protocol::SendMobsPacket* packet);
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virtual void HandlePacket(protocol::UpgradeTowerPacket* packet);
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std::uint8_t getID() const { return m_ID; }
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const game::Player* getPlayer() const { return m_Player; }
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