feat: implement basic tower placement
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@@ -18,7 +18,9 @@ enum class TowerType : std::uint8_t{
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Leach,
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Turret,
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Necromancer
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Necromancer,
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TowerCount
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};
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enum class TowerSize : bool{
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@@ -64,8 +66,8 @@ public:
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// operator to sort maps
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friend bool operator<(const TowerLevel& level, const TowerLevel& other){
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return level.getLevel() * (std::uint8_t)level.getPath() <
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other.getLevel() * (std::uint8_t)other.getPath();
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return level.getLevel() * static_cast<std::uint8_t>(level.getPath()) <
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other.getLevel() * static_cast<std::uint8_t>(other.getPath());
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}
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};
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@@ -18,10 +18,14 @@ private:
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ClientGame m_Game;
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bool m_Connected;
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public:
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Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(m_Connexion.GetDispatcher(), m_Renderer), m_Connected(false){}
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Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false){}
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const ClientGame& getGame() const{ return m_Game; }
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const ClientConnexion& getConnexion() const{ return m_Connexion; }
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render::Renderer* getRenderer() const {return m_Renderer;}
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ClientGame& getGame(){ return m_Game; }
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ClientConnexion& getConnexion(){ return m_Connexion; }
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void tick(std::uint64_t delta);
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@@ -12,8 +12,11 @@
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namespace td {
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namespace client {
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class Client;
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class ClientGame : public protocol::PacketHandler, public game::Game{
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private:
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Client* m_Client;
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std::uint8_t m_ConnexionID;
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std::uint32_t m_LobbyTime = 0;
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game::Player* m_Player = nullptr;
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@@ -21,7 +24,7 @@ private:
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client::WorldClient m_WorldClient;
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render::WorldRenderer m_WorldRenderer;
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public:
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ClientGame(protocol::PacketDispatcher* dispatcher, render::Renderer* renderer);
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ClientGame(Client* client);
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virtual ~ClientGame();
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virtual void tick(std::uint64_t delta);
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@@ -31,6 +34,13 @@ public:
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std::uint32_t getLobbyTime() const{return m_LobbyTime;}
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const game::Player* getPlayer() const{return m_Player;}
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render::Renderer* getRenderer() const {return m_Renderer;}
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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bool CanPlaceLittleTower(const glm::vec2& worldPos);
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bool CanPlaceBigTower(const glm::vec2& worldPos);
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(protocol::PlayerLeavePacket* packet);
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26
include/game/client/TowersInfo.h
Normal file
26
include/game/client/TowersInfo.h
Normal file
@@ -0,0 +1,26 @@
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#pragma once
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#include "game/Towers.h"
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#include <string>
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namespace td {
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namespace game {
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class TowerInfo {
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private:
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std::string m_Name, m_Description;
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bool m_IsBigTower;
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public:
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TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
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m_Description(std::move(description)), m_IsBigTower(big) {}
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const std::string& getName() const { return m_Name; }
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const std::string& getDescription() const { return m_Description; }
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bool isBigTower() const { return m_IsBigTower; }
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};
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const TowerInfo& getTowerInfo(TowerType type);
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} // namespace game
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} // namespace td
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@@ -16,6 +16,7 @@ public:
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virtual void HandlePacket(protocol::WorldBeginDataPacket* packet);
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virtual void HandlePacket(protocol::WorldDataPacket* packet);
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virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
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virtual void HandlePacket(protocol::SpawnMobPacket* packet);
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};
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@@ -37,6 +37,7 @@ public:
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virtual void HandlePacket(protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(protocol::SelectTeamPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::PlaceTowerPacket* packet);
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std::uint8_t getID() const{return m_ID;}
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const game::Player* getPlayer() const{return m_Player;}
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