feat: add kill reward + effect damages

This commit is contained in:
2021-11-05 13:10:42 +01:00
parent d75fdd64b3
commit 524af9ad5f
6 changed files with 94 additions and 18 deletions

View File

@@ -36,7 +36,6 @@ typedef std::uint32_t MobID;
typedef std::uint8_t MobLevel;
typedef std::vector<TowerType> TowerImmunities;
typedef std::vector<EffectType> EffectImmunities;
typedef std::pair<EffectType, float> EffectDuration;
class MobStats {
private:
@@ -62,6 +61,12 @@ public:
std::uint16_t getMaxLife() const { return m_MaxLife; }
};
struct EffectDuration{
EffectType type;
float duration; // in seconds
const Tower* tower; // the tower that gived the effect
};
const MobStats* getMobStats(MobType type, std::uint8_t level);
const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level);
const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level);
@@ -75,10 +80,16 @@ private:
MobLevel m_Level;
Direction m_Direction;
std::vector<EffectDuration> m_Effects;
const Tower* m_KillTower; // the tower that killed the mob
utils::Timer m_EffectFireTimer;
utils::Timer m_EffectPoisonTimer;
utils::Timer m_EffectHealTimer;
float m_X = 0, m_Y = 0;
public:
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level) {
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
m_EffectFireTimer(1000), m_EffectPoisonTimer(1000), m_EffectHealTimer(1000) {
}
@@ -86,13 +97,18 @@ public:
virtual void tick(std::uint64_t delta);
virtual void OnDeath(World* world){}
const TowerImmunities& getTowerImmunities() const { return getMobTowerImmunities(getType(), m_Level); }
const EffectImmunities& getEffectImmunities() const { return getMobEffectImmunities(getType(), m_Level); }
PlayerID getSender() const { return m_Sender; }
MobLevel getLevel() const { return m_Level; }
const MobStats* getStats() const { return getMobStats(getType(), m_Level); }
float getHealth() const { return m_Health; }
bool isDead() const { return m_Health <= 0; }
bool isAlive() const { return m_Health > 0; }
const Tower* getKillTower() { return m_KillTower; }
void setKillTower(const Tower* killTower) { m_KillTower = killTower; }
void damage(float dmg) { m_Health -= dmg; }
void heal(float heal) { m_Health = std::min((float)getStats()->getMaxLife(), m_Health + heal); }
@@ -106,7 +122,7 @@ public:
bool isImmuneTo(TowerType type);
bool isImmuneTo(EffectType type);
void addEffect(EffectType type, float durationSec);
void addEffect(EffectType type, float durationSec, const Tower* tower);
bool hasEffect(EffectType type);
@@ -116,6 +132,7 @@ protected:
void initHealth() { m_Health = (float)getStats()->getMaxLife(); }
private:
void updateEffects(std::uint64_t delta);
EffectDuration& getEffect(EffectType type);
};
typedef std::shared_ptr<Mob> MobPtr;

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@@ -12,14 +12,14 @@ class Player {
private:
game::TeamColor m_TeamColor;
std::uint32_t m_Gold = 0;
std::uint32_t m_EXP = 0;
std::uint32_t m_Gold;
std::uint32_t m_EXP;
std::string m_Name;
std::uint8_t m_ID;
std::uint8_t m_GoldPerSecond = 5;
std::uint8_t m_GoldPerSecond;
public:
Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_ID(id) {}
Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_EXP(0), m_ID(id), m_GoldPerSecond(5) {}
const std::string& getName() const { return m_Name; }
void setName(const std::string& name) { m_Name = name; }
@@ -32,9 +32,13 @@ public:
std::uint32_t getGold() const { return m_Gold; }
void setGold(std::uint32_t gold) { m_Gold = gold; }
void addGold(std::uint32_t gold) { m_Gold += gold; }
void removeGold(std::uint32_t gold) { m_Gold -= gold; }
std::uint32_t getEXP() const { return m_EXP; }
void setEXP(std::uint32_t exp) { m_EXP = exp; }
void addEXP(std::uint32_t exp) { m_EXP += exp; }
void removeEXP(std::uint32_t exp) { m_EXP -= exp; }
std::uint8_t getID() const { return m_ID; }
};

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@@ -115,6 +115,7 @@ public:
std::uint16_t getY() const { return m_Y; }
const TowerLevel& getLevel() const { return m_Level; }
const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
PlayerID getBuilder() const { return m_Builder; }
bool isMobInRange(MobPtr mob);
};