restructure project
This commit is contained in:
33
include/td/protocol/PacketDispatcher.h
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33
include/td/protocol/PacketDispatcher.h
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#pragma once
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#include "td/protocol/Protocol.h"
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#include <map>
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#include <vector>
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namespace td {
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namespace protocol {
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class PacketHandler;
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class PacketDispatcher {
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private:
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std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
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public:
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PacketDispatcher() = default;
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PacketDispatcher(const PacketDispatcher& rhs) = delete;
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PacketDispatcher& operator=(const PacketDispatcher& rhs) = delete;
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PacketDispatcher(PacketDispatcher&& rhs) = delete;
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PacketDispatcher& operator=(PacketDispatcher&& rhs) = delete;
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void Dispatch(const PacketPtr& packet);
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void RegisterHandler(PacketType type, PacketHandler* handler);
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void UnregisterHandler(PacketType type, PacketHandler* handler);
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void UnregisterHandler(PacketHandler* handler);
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};
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} // namespace protocol
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} // namespace td
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13
include/td/protocol/PacketFactory.h
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13
include/td/protocol/PacketFactory.h
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#pragma once
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#include "td/protocol/Protocol.h"
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namespace td {
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namespace protocol {
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namespace PacketFactory {
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PacketPtr CreatePacket(PacketType type, DataBuffer& buffer);
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}
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} // namespace protocol
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} // namespace td
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49
include/td/protocol/PacketHandler.h
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49
include/td/protocol/PacketHandler.h
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@@ -0,0 +1,49 @@
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#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/protocol/PacketsForward.h"
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namespace td {
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namespace protocol {
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class PacketDispatcher;
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class PacketHandler {
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private:
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PacketDispatcher* m_Dispatcher;
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public:
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PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
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virtual ~PacketHandler() {}
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PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
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virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
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virtual void HandlePacket(const DisconnectPacket* packet) {}
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virtual void HandlePacket(const KeepAlivePacket* packet) {}
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virtual void HandlePacket(const PlaceTowerPacket* packet) {}
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virtual void HandlePacket(const PlayerBuyItemPacket* packet) {}
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virtual void HandlePacket(const PlayerBuyMobUpgradePacket* packet) {}
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virtual void HandlePacket(const PlayerJoinPacket* packet) {}
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virtual void HandlePacket(const PlayerLeavePacket* packet) {}
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virtual void HandlePacket(const PlayerListPacket* packet) {}
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virtual void HandlePacket(const PlayerLoginPacket* packet) {}
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virtual void HandlePacket(const RemoveTowerPacket* packet) {}
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virtual void HandlePacket(const SelectTeamPacket* packet) {}
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virtual void HandlePacket(const SendMobsPacket* packet) {}
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virtual void HandlePacket(const ServerTpsPacket* packet) {}
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virtual void HandlePacket(const SpawnMobPacket* packet) {}
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virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
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virtual void HandlePacket(const UpdateExpPacket* packet) {}
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virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
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virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
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virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
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virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
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virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
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virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
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virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
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virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
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virtual void HandlePacket(const WorldDataPacket* packet) {}
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};
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} // namespace protocol
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} // namespace td
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27
include/td/protocol/Packets.h
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27
include/td/protocol/Packets.h
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#include "packets/ConnectionInfoPacket.h"
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#include "packets/DisconnectPacket.h"
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#include "packets/KeepAlivePacket.h"
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#include "packets/PlaceTowerPacket.h"
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#include "packets/PlayerBuyItemPacket.h"
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#include "packets/PlayerBuyMobUpgradePacket.h"
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#include "packets/PlayerJoinPacket.h"
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#include "packets/PlayerLeavePacket.h"
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#include "packets/PlayerListPacket.h"
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#include "packets/PlayerLoginPacket.h"
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#include "packets/RemoveTowerPacket.h"
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#include "packets/SelectTeamPacket.h"
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#include "packets/SendMobsPacket.h"
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#include "packets/ServerTpsPacket.h"
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#include "packets/SpawnMobPacket.h"
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#include "packets/UpdateCastleLifePacket.h"
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#include "packets/UpdateExpPacket.h"
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#include "packets/UpdateGameStatePacket.h"
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#include "packets/UpdateLobbyTimePacket.h"
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#include "packets/UpdateMobStatesPacket.h"
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#include "packets/UpdateMoneyPacket.h"
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#include "packets/UpdatePlayerTeamPacket.h"
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#include "packets/UpgradeTowerPacket.h"
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#include "packets/WorldAddTowerPacket.h"
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#include "packets/WorldAddTowerPacket.h"
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#include "packets/WorldBeginDataPacket.h"
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#include "packets/WorldDataPacket.h"
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34
include/td/protocol/PacketsForward.h
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34
include/td/protocol/PacketsForward.h
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@@ -0,0 +1,34 @@
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#pragma once
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namespace td {
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namespace protocol {
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class PlayerLoginPacket;
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class WorldBeginDataPacket;
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class WorldDataPacket;
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class KeepAlivePacket;
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class UpdateExpPacket;
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class UpdateMoneyPacket;
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class UpdateLobbyTimePacket;
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class UpdateGameStatePacket;
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class PlayerListPacket;
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class PlayerJoinPacket;
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class PlayerLeavePacket;
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class ConnexionInfoPacket;
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class SelectTeamPacket;
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class UpdatePlayerTeamPacket;
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class DisconnectPacket;
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class ServerTpsPacket;
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class SpawnMobPacket;
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class PlaceTowerPacket;
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class WorldAddTowerPacket;
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class RemoveTowerPacket;
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class SendMobsPacket;
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class UpgradeTowerPacket;
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class UpdateCastleLifePacket;
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class UpdateMobStatesPacket;
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class PlayerBuyItemPacket;
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class PlayerBuyMobUpgradePacket;
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} // namespace protocol
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} // namespace td
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66
include/td/protocol/Protocol.h
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66
include/td/protocol/Protocol.h
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@@ -0,0 +1,66 @@
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#pragma once
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#include "td/misc/DataBuffer.h"
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#include <memory>
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namespace td {
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namespace protocol {
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class PacketHandler;
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enum class PacketType : std::uint8_t {
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// client --> server
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PlayerLogin = 0,
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SelectTeam,
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SpawnMob,
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SendMobs,
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PlaceTower,
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// client <-- server
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PlayerJoin,
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PlayerLeave,
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WorldBeginData,
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WorldData,
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UpdateMoney,
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UpdateEXP,
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UpdateLobbyTime,
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UpdateGameState,
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PlayerList,
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ConnectionInfo,
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UpdatePlayerTeam,
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ServerTps,
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WorldAddTower,
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UpdateMobStates,
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UpdateCastleLife,
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// client <--> server
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KeepAlive,
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Disconnect,
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UpgradeTower,
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RemoveTower,
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PlayerBuyItem,
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PlayerBuyMobUpgrade,
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PACKET_COUNT
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};
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class Packet {
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public:
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Packet() {}
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virtual ~Packet() {}
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virtual DataBuffer Serialize(bool packetID = true) const = 0;
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virtual void Deserialize(DataBuffer& data) = 0;
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virtual void Dispatch(PacketHandler* handler) const = 0;
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void WritePacketID(DataBuffer& data, bool packetID) const;
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virtual PacketType GetType() const = 0;
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std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
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};
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typedef std::unique_ptr<Packet> PacketPtr;
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} // namespace protocol
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} // namespace td
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26
include/td/protocol/packets/ConnectionInfoPacket.h
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26
include/td/protocol/packets/ConnectionInfoPacket.h
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@@ -0,0 +1,26 @@
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#pragma once
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#include "td/protocol/Protocol.h"
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namespace td {
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namespace protocol {
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class ConnexionInfoPacket : public Packet {
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private:
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std::uint8_t m_ConnectionID;
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public:
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ConnexionInfoPacket() {}
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ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
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virtual ~ConnexionInfoPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint8_t GetConnectionID() const { return m_ConnectionID; }
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virtual PacketType GetType() const { return PacketType::ConnectionInfo; }
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};
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} // namespace protocol
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} // namespace td
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26
include/td/protocol/packets/DisconnectPacket.h
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26
include/td/protocol/packets/DisconnectPacket.h
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@@ -0,0 +1,26 @@
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#pragma once
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#include "td/protocol/Protocol.h"
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namespace td {
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namespace protocol {
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class DisconnectPacket : public Packet {
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private:
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std::string m_Reason; // only when sent from server
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public:
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DisconnectPacket() {}
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DisconnectPacket(std::string reason) : m_Reason(reason) {}
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virtual ~DisconnectPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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const std::string& GetReason() const { return m_Reason; }
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virtual PacketType GetType() const { return PacketType::Disconnect; }
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};
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} // namespace protocol
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} // namespace td
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26
include/td/protocol/packets/KeepAlivePacket.h
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26
include/td/protocol/packets/KeepAlivePacket.h
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@@ -0,0 +1,26 @@
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#pragma once
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#include "td/protocol/Protocol.h"
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namespace td {
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namespace protocol {
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class KeepAlivePacket : public Packet {
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private:
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std::uint64_t m_AliveID;
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public:
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KeepAlivePacket() {}
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KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
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virtual ~KeepAlivePacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint64_t GetAliveID() const { return m_AliveID; }
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virtual PacketType GetType() const { return PacketType::KeepAlive; }
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};
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} // namespace protocol
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} // namespace td
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32
include/td/protocol/packets/PlaceTowerPacket.h
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32
include/td/protocol/packets/PlaceTowerPacket.h
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@@ -0,0 +1,32 @@
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#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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class PlaceTowerPacket : public Packet {
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private:
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std::int32_t m_TowerX, m_TowerY;
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game::TowerType m_TowerType;
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public:
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PlaceTowerPacket() {}
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PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
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m_TowerX(x), m_TowerY(y), m_TowerType(type) {
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}
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virtual ~PlaceTowerPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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std::int32_t GetTowerX() const { return m_TowerX; }
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std::int32_t GetTowerY() const { return m_TowerY; }
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game::TowerType GetTowerType() const { return m_TowerType; }
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virtual PacketType GetType() const { return PacketType::PlaceTower; }
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};
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} // namespace protocol
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} // namespace td
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38
include/td/protocol/packets/PlayerBuyItemPacket.h
Normal file
38
include/td/protocol/packets/PlayerBuyItemPacket.h
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@@ -0,0 +1,38 @@
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#pragma once
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#include "td/protocol/Protocol.h"
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namespace td {
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namespace protocol {
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enum class ItemType : std::uint8_t {
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// Upgrades
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ClickerUpgrade,
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GoldPerSecUpgrade,
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// Items
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};
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/** Packet used by the client to buy items or upgrades
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Packet used by the server to confirm transaction */
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class PlayerBuyItemPacket : public Packet {
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private:
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ItemType m_ItemType;
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std::uint8_t m_Count;
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public:
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PlayerBuyItemPacket() {}
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PlayerBuyItemPacket(ItemType itemType, std::uint8_t count) : m_ItemType(itemType), m_Count(count) {}
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virtual ~PlayerBuyItemPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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ItemType GetItemType() const { return m_ItemType; }
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std::uint8_t GetCount() const { return m_Count; }
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virtual PacketType GetType() const { return PacketType::PlayerBuyItem; }
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};
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} // namespace protocol
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} // namespace td
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31
include/td/protocol/packets/PlayerBuyMobUpgradePacket.h
Normal file
31
include/td/protocol/packets/PlayerBuyMobUpgradePacket.h
Normal file
@@ -0,0 +1,31 @@
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#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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/** Packet used by the client to buy mob upgrades
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Packet used by the server to confirm transaction */
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class PlayerBuyMobUpgradePacket : public Packet {
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private:
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game::MobType m_MobType;
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std::uint8_t m_MobLevel;
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public:
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PlayerBuyMobUpgradePacket() {}
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PlayerBuyMobUpgradePacket(game::MobType mobType, std::uint8_t level) : m_MobType(mobType), m_MobLevel(level) {}
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virtual ~PlayerBuyMobUpgradePacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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game::MobType GetMobType() const { return m_MobType; }
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std::uint8_t GetLevel() const { return m_MobLevel; }
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virtual PacketType GetType() const { return PacketType::PlayerBuyMobUpgrade; }
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};
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} // namespace protocol
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} // namespace td
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28
include/td/protocol/packets/PlayerJoinPacket.h
Normal file
28
include/td/protocol/packets/PlayerJoinPacket.h
Normal file
@@ -0,0 +1,28 @@
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#pragma once
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#include "td/protocol/Protocol.h"
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namespace td {
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namespace protocol {
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||||
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class PlayerJoinPacket : public Packet {
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private:
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std::uint8_t m_PlayerID;
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std::string m_PlayerName;
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public:
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PlayerJoinPacket() {}
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PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
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virtual ~PlayerJoinPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
|
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std::uint8_t GetPlayerID() const { return m_PlayerID; }
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const std::string& GetPlayerName() const { return m_PlayerName; }
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virtual PacketType GetType() const { return PacketType::PlayerJoin; }
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};
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} // namespace protocol
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} // namespace td
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26
include/td/protocol/packets/PlayerLeavePacket.h
Normal file
26
include/td/protocol/packets/PlayerLeavePacket.h
Normal file
@@ -0,0 +1,26 @@
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#pragma once
|
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|
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#include "td/protocol/Protocol.h"
|
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|
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namespace td {
|
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namespace protocol {
|
||||
|
||||
class PlayerLeavePacket : public Packet {
|
||||
private:
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||||
std::uint8_t m_PlayerID;
|
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public:
|
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PlayerLeavePacket() {}
|
||||
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
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virtual ~PlayerLeavePacket() {}
|
||||
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virtual DataBuffer Serialize(bool packetID = true) const;
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||||
virtual void Deserialize(DataBuffer& data);
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||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerLeave; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
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||||
32
include/td/protocol/packets/PlayerListPacket.h
Normal file
32
include/td/protocol/packets/PlayerListPacket.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
struct PlayerInfo {
|
||||
std::string name;
|
||||
game::TeamColor team;
|
||||
};
|
||||
|
||||
class PlayerListPacket : public Packet {
|
||||
private:
|
||||
std::map<std::uint8_t, PlayerInfo> m_Players;
|
||||
public:
|
||||
PlayerListPacket() {}
|
||||
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
|
||||
virtual ~PlayerListPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
const std::map<std::uint8_t, PlayerInfo>& GetPlayers() const { return m_Players; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerList; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/PlayerLoginPacket.h
Normal file
26
include/td/protocol/packets/PlayerLoginPacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PlayerLoginPacket : public Packet {
|
||||
private:
|
||||
std::string m_PlayerName;
|
||||
public:
|
||||
PlayerLoginPacket() {}
|
||||
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
|
||||
virtual ~PlayerLoginPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerLogin; }
|
||||
|
||||
const std::string& GetPlayerName() const { return m_PlayerName; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
27
include/td/protocol/packets/RemoveTowerPacket.h
Normal file
27
include/td/protocol/packets/RemoveTowerPacket.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class RemoveTowerPacket : public Packet {
|
||||
private:
|
||||
game::TowerID m_TowerID;
|
||||
public:
|
||||
RemoveTowerPacket() {}
|
||||
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
|
||||
virtual ~RemoveTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::RemoveTower; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
27
include/td/protocol/packets/SelectTeamPacket.h
Normal file
27
include/td/protocol/packets/SelectTeamPacket.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class SelectTeamPacket : public Packet {
|
||||
private:
|
||||
game::TeamColor m_SelectedTeam;
|
||||
public:
|
||||
SelectTeamPacket() {}
|
||||
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
|
||||
virtual ~SelectTeamPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::SelectTeam; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
33
include/td/protocol/packets/SendMobsPacket.h
Normal file
33
include/td/protocol/packets/SendMobsPacket.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
struct MobSend { // represents a mob send
|
||||
game::MobType mobType : 4;
|
||||
game::MobLevel mobLevel : 4;
|
||||
std::uint8_t mobCount; // the max is 12
|
||||
};
|
||||
|
||||
class SendMobsPacket : public Packet {
|
||||
private:
|
||||
std::vector<MobSend> m_MobSends;
|
||||
public:
|
||||
SendMobsPacket() {}
|
||||
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
|
||||
virtual ~SendMobsPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
const std::vector<MobSend>& GetMobSends() const { return m_MobSends; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::SendMobs; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
30
include/td/protocol/packets/ServerTpsPacket.h
Normal file
30
include/td/protocol/packets/ServerTpsPacket.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class ServerTpsPacket : public Packet {
|
||||
private:
|
||||
float m_TPS;
|
||||
float m_MSPT;
|
||||
std::uint64_t m_PacketSendTime; // used to calculate ping
|
||||
public:
|
||||
ServerTpsPacket() {}
|
||||
ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
|
||||
virtual ~ServerTpsPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
float GetTPS() const { return m_TPS; }
|
||||
float GetMSPT() const { return m_MSPT; }
|
||||
std::uint64_t GetPacketSendTime() const { return m_PacketSendTime; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::ServerTps; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
41
include/td/protocol/packets/SpawnMobPacket.h
Normal file
41
include/td/protocol/packets/SpawnMobPacket.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class SpawnMobPacket : public Packet {
|
||||
private:
|
||||
game::MobID m_MobID;
|
||||
game::MobType m_MobType;
|
||||
game::MobLevel m_MobLevel;
|
||||
game::Direction m_MobDirection;
|
||||
game::PlayerID m_Sender;
|
||||
float m_MobX, m_MobY;
|
||||
public:
|
||||
SpawnMobPacket() {}
|
||||
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
|
||||
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
|
||||
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
|
||||
}
|
||||
virtual ~SpawnMobPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::MobID GetMobID() const { return m_MobID; }
|
||||
game::MobType GetMobType() const { return m_MobType; }
|
||||
game::MobLevel GetMobLevel() const { return m_MobLevel; }
|
||||
game::Direction GetMobDirection() const { return m_MobDirection; }
|
||||
game::PlayerID GetSender() const { return m_Sender; }
|
||||
float GetMobX() const { return m_MobX; }
|
||||
float GetMobY() const { return m_MobY; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::SpawnMob; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
29
include/td/protocol/packets/UpdateCastleLifePacket.h
Normal file
29
include/td/protocol/packets/UpdateCastleLifePacket.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdateCastleLifePacket : public Packet {
|
||||
private:
|
||||
std::uint16_t m_CastleLife;
|
||||
game::TeamColor m_Team;
|
||||
public:
|
||||
UpdateCastleLifePacket() {}
|
||||
UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
|
||||
virtual ~UpdateCastleLifePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint16_t GetCastleLife() const { return m_CastleLife; }
|
||||
game::TeamColor GetTeamColor() const { return m_Team; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateCastleLife; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/UpdateExpPacket.h
Normal file
26
include/td/protocol/packets/UpdateExpPacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdateExpPacket : public Packet {
|
||||
private:
|
||||
std::uint32_t m_NewAmount;
|
||||
public:
|
||||
UpdateExpPacket() {}
|
||||
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
||||
virtual ~UpdateExpPacket() {}
|
||||
|
||||
std::uint32_t GetExp() const { return m_NewAmount; }
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateEXP; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
27
include/td/protocol/packets/UpdateGameStatePacket.h
Normal file
27
include/td/protocol/packets/UpdateGameStatePacket.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdateGameStatePacket : public Packet {
|
||||
private:
|
||||
game::GameState m_GameState;
|
||||
public:
|
||||
UpdateGameStatePacket() {}
|
||||
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
|
||||
virtual ~UpdateGameStatePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::GameState GetGameState() const { return m_GameState; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateGameState; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/UpdateLobbyTimePacket.h
Normal file
26
include/td/protocol/packets/UpdateLobbyTimePacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdateLobbyTimePacket : public Packet {
|
||||
private:
|
||||
std::uint32_t m_RemainingTime;
|
||||
public:
|
||||
UpdateLobbyTimePacket() {}
|
||||
UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
|
||||
virtual ~UpdateLobbyTimePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint32_t GetRemainingTime() const { return m_RemainingTime; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
47
include/td/protocol/packets/UpdateMobStatesPacket.h
Normal file
47
include/td/protocol/packets/UpdateMobStatesPacket.h
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class MobState {
|
||||
using Point = utils::shape::Point;
|
||||
private:
|
||||
game::MobID m_MobID;
|
||||
Point m_MobPosition;
|
||||
float m_MobLife;
|
||||
game::Direction m_MobDirection;
|
||||
public:
|
||||
MobState() {}
|
||||
MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
|
||||
m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {
|
||||
}
|
||||
|
||||
game::MobID GetMobId() const { return m_MobID; }
|
||||
Point GetMobPosition() const { return m_MobPosition; }
|
||||
float GetMobLife() const { return m_MobLife; }
|
||||
game::Direction GetMobDirection() const { return m_MobDirection; }
|
||||
};
|
||||
|
||||
class UpdateMobStatesPacket : public Packet {
|
||||
private:
|
||||
std::vector<MobState> m_MobStates;
|
||||
public:
|
||||
UpdateMobStatesPacket() {}
|
||||
virtual ~UpdateMobStatesPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
|
||||
|
||||
const std::vector<MobState>& GetMobStates() const { return m_MobStates; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateMobStates; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/UpdateMoneyPacket.h
Normal file
26
include/td/protocol/packets/UpdateMoneyPacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdateMoneyPacket : public Packet {
|
||||
private:
|
||||
std::uint32_t m_NewAmount;
|
||||
public:
|
||||
UpdateMoneyPacket() {}
|
||||
UpdateMoneyPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
||||
virtual ~UpdateMoneyPacket() {}
|
||||
|
||||
std::uint32_t GetGold() const { return m_NewAmount; }
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateMoney; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
29
include/td/protocol/packets/UpdatePlayerTeamPacket.h
Normal file
29
include/td/protocol/packets/UpdatePlayerTeamPacket.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdatePlayerTeamPacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_PlayerID;
|
||||
game::TeamColor m_SelectedTeam;
|
||||
public:
|
||||
UpdatePlayerTeamPacket() {}
|
||||
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
|
||||
virtual ~UpdatePlayerTeamPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
|
||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
29
include/td/protocol/packets/UpgradeTowerPacket.h
Normal file
29
include/td/protocol/packets/UpgradeTowerPacket.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpgradeTowerPacket : public Packet {
|
||||
private:
|
||||
game::TowerID m_TowerID;
|
||||
game::TowerLevel m_TowerLevel;
|
||||
public:
|
||||
UpgradeTowerPacket() {}
|
||||
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
|
||||
virtual ~UpgradeTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||
game::TowerLevel GetTowerLevel() const { return m_TowerLevel; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpgradeTower; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
36
include/td/protocol/packets/WorldAddTowerPacket.h
Normal file
36
include/td/protocol/packets/WorldAddTowerPacket.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class WorldAddTowerPacket : public Packet {
|
||||
private:
|
||||
game::TowerID m_TowerID;
|
||||
std::int32_t m_TowerX, m_TowerY;
|
||||
game::TowerType m_TowerType;
|
||||
game::PlayerID m_Builder;
|
||||
public:
|
||||
WorldAddTowerPacket() {}
|
||||
WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
|
||||
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {
|
||||
}
|
||||
virtual ~WorldAddTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||
std::int32_t GetTowerX() const { return m_TowerX; }
|
||||
std::int32_t GetTowerY() const { return m_TowerY; }
|
||||
game::TowerType GetTowerType() const { return m_TowerType; }
|
||||
game::PlayerID GetBuilder() const { return m_Builder; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::WorldAddTower; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
60
include/td/protocol/packets/WorldBeginDataPacket.h
Normal file
60
include/td/protocol/packets/WorldBeginDataPacket.h
Normal file
@@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
struct WorldHeader {
|
||||
game::TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
game::SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
game::TilePalette m_TilePalette;
|
||||
|
||||
game::Spawn m_RedSpawn, m_BlueSpawn;
|
||||
game::TeamCastle m_RedCastle, m_BlueCastle;
|
||||
|
||||
const game::World* m_World;
|
||||
};
|
||||
|
||||
class WorldBeginDataPacket : public Packet {
|
||||
private:
|
||||
WorldHeader m_Header;
|
||||
public:
|
||||
WorldBeginDataPacket() {}
|
||||
WorldBeginDataPacket(const game::World* world) {
|
||||
m_Header.m_World = world;
|
||||
}
|
||||
virtual ~WorldBeginDataPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::WorldBeginData; }
|
||||
|
||||
const game::TowerTileColorPalette& GetTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
|
||||
const Color& GetWalkableTileColor() const { return m_Header.m_WalkablePalette; }
|
||||
const std::vector<Color>& GetDecorationPalette() const { return m_Header.m_DecorationPalette; }
|
||||
const Color& GetBackgroundColor() const { return m_Header.m_Background; }
|
||||
|
||||
const game::Spawn& GetRedSpawn() const { return m_Header.m_RedSpawn; }
|
||||
const game::Spawn& GetBlueSpawn() const { return m_Header.m_BlueSpawn; }
|
||||
|
||||
const game::SpawnColorPalette& GetSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
|
||||
|
||||
const game::TeamCastle& GetRedCastle() const { return m_Header.m_RedCastle; }
|
||||
const game::TeamCastle& GetBlueCastle() const { return m_Header.m_BlueCastle; }
|
||||
|
||||
const game::TilePalette GetTilePalette() const { return m_Header.m_TilePalette; }
|
||||
|
||||
void setWorldHeader(const WorldHeader& header) { m_Header = header; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
36
include/td/protocol/packets/WorldDataPacket.h
Normal file
36
include/td/protocol/packets/WorldDataPacket.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
struct WorldData {
|
||||
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
|
||||
};
|
||||
|
||||
class WorldDataPacket : public Packet {
|
||||
private:
|
||||
WorldData m_WorldData;
|
||||
|
||||
const game::World* m_World;
|
||||
public:
|
||||
WorldDataPacket() {}
|
||||
WorldDataPacket(const game::World* world) : m_World(world) {}
|
||||
virtual ~WorldDataPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::WorldData; }
|
||||
|
||||
const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& GetChunks() const { return m_WorldData.m_Chunks; }
|
||||
|
||||
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
|
||||
void SetWorldData(const WorldData& worldData) { m_WorldData = worldData; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
Reference in New Issue
Block a user