28 lines
697 B
C++
28 lines
697 B
C++
#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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class UpdateGameStatePacket : public Packet {
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private:
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game::GameState m_GameState;
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public:
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UpdateGameStatePacket() {}
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UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
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virtual ~UpdateGameStatePacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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game::GameState GetGameState() const { return m_GameState; }
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virtual PacketType GetType() const { return PacketType::UpdateGameState; }
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};
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} // namespace protocol
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} // namespace td
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