restructure project
This commit is contained in:
148
include/td/Defines.h
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148
include/td/Defines.h
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@@ -0,0 +1,148 @@
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#pragma once
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#include <cstdint>
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namespace td {
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static constexpr float PI = 3.141592653f;
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template<typename T>
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struct Vec2 {
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union {
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T x;
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T r;
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};
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union {
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T y;
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T g;
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};
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constexpr Vec2(T X = 0, T Y = 0) : x(X), y(Y) {}
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};
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template<typename T>
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inline bool operator==(const Vec2<T>& vec2, const Vec2<T>& other) {
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return vec2.x == other.x && vec2.y == other.y;
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}
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template<typename T>
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struct Vec3 {
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union {
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T x;
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T r;
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};
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union {
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T y;
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T g;
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};
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union {
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T z;
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T b;
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};
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constexpr Vec3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
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};
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template<typename T>
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inline bool operator==(const Vec3<T>& vec3, const Vec3<T>& other) {
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return vec3.x == other.x && vec3.y == other.y && vec3.z == other.z;
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}
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template<typename T>
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struct Vec4 {
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union {
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T x;
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T r;
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};
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union {
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T y;
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T g;
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};
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union {
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T z;
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T b;
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};
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union {
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T w;
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T a;
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};
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constexpr Vec4(Vec3<T> vec, T W = 1) : x(vec.x), y(vec.y), z(vec.z), w(W) {}
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constexpr Vec4(T X = 0, T Y = 0, T Z = 0, T W = 0) : x(X), y(Y), z(Z), w(W) {}
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};
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template<typename T>
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inline bool operator==(const Vec4<T>& vec4, const Vec4<T>& other) {
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return vec4.x == other.x && vec4.y == other.y && vec4.z == other.z && vec4.w = other.w;
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}
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using Vec2i = Vec2<int>;
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using Vec2u = Vec2<unsigned int>;
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using Vec2f = Vec2<float>;
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using Vec2d = Vec2<double>;
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using Vec3i = Vec3<int>;
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using Vec3u = Vec3<unsigned int>;
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using Vec3f = Vec3<float>;
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using Vec3d = Vec3<double>;
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using Vec4i = Vec4<int>;
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using Vec4u = Vec4<unsigned int>;
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using Vec4f = Vec4<float>;
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using Vec4d = Vec4<double>;
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using Color = Vec3<unsigned char>;
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template<typename T>
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struct Mat4 {
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static const std::size_t MATRIX_SIZE = 4;
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T x0, x1, x2, x3;
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T y0, y1, y2, y3;
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T z0, z1, z2, z3;
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T w0, w1, w2, w3;
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T operator[] (std::size_t offset) const {
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return reinterpret_cast<const T*>(this)[offset];
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}
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T& operator[] (std::size_t offset) {
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return reinterpret_cast<T*>(this)[offset];
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}
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T* data() {
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return reinterpret_cast<T*>(this);
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}
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const T* data() const{
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return reinterpret_cast<const T*>(this);
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}
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T at(std::size_t row, std::size_t column) const {
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return operator[](row * MATRIX_SIZE + column);
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}
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T& at(std::size_t row, std::size_t column) {
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return operator[](row * MATRIX_SIZE + column);
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}
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};
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typedef Mat4<float> Mat4f;
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typedef Mat4<int> Mat4i;
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typedef Mat4<double> Mat4d;
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template<typename T>
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inline bool operator==(const Mat4<T>& mat, const Mat4<T>& other) {
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return mat.x0 == other.x0 && mat.y0 == other.y0 && mat.z0 == other.z0 && mat.w0 == other.w0 &&
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mat.x1 == other.x1 && mat.y1 == other.y1 && mat.z1 == other.z1 && mat.w1 == other.w1 &&
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mat.x2 == other.x2 && mat.y2 == other.y2 && mat.z2 == other.z2 && mat.w2 == other.w2 &&
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mat.x3 == other.x3 && mat.y3 == other.y3 && mat.z3 == other.z3 && mat.w3 == other.w3;
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}
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} // namespace td
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71
include/td/game/BaseGame.h
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71
include/td/game/BaseGame.h
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@@ -0,0 +1,71 @@
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#pragma once
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#include "td/game/Team.h"
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#include "td/game/World.h"
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#include "td/game/Player.h"
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namespace td {
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namespace game {
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enum class GameState : std::uint8_t {
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Lobby,
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Game,
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EndGame,
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Disconnected,
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Closed
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};
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typedef std::map<std::uint8_t, Player> PlayerList;
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class GameListener {
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public:
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virtual void OnPlayerJoin(PlayerID player) {}
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virtual void OnPlayerLeave(PlayerID player) {}
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virtual void OnGameStateUpdate(GameState newState) {}
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virtual void OnGameBegin() {}
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virtual void OnGameEnd() {}
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virtual void OnGameClose() {}
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};
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typedef utils::ObjectNotifier<GameListener> GameNotifier;
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class Game : public GameNotifier {
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protected:
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World* m_World;
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TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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GameState m_GameState = GameState::Lobby;
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PlayerList m_Players;
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public:
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Game(World* world);
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virtual ~Game();
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virtual void Tick(std::uint64_t delta);
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Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
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const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
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Team& GetBlueTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)]; }
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const Team& GetBlueTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
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Team& GetTeam(TeamColor team) { return m_Teams[static_cast<std::uint8_t>(team)]; }
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const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
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GameState GetGameState() const { return m_GameState; }
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void SetGameState(GameState gameState) { m_GameState = gameState; };
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const World* GetWorld() const { return m_World; }
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World* GetWorld() { return m_World; }
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const PlayerList& GetPlayers() const { return m_Players; }
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PlayerList& GetPlayers() { return m_Players; }
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const Player* GetPlayerById(PlayerID id) const;
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Player* GetPlayerById(PlayerID id);
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const TeamList& GetTeams() const { return m_Teams; }
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};
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} // namespace game
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} // namespace td
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25
include/td/game/GameManager.h
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25
include/td/game/GameManager.h
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@@ -0,0 +1,25 @@
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/*
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* GameManager.h
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*
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* Created on: 4 nov. 2020
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* Author: simon
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*/
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#ifndef GAME_GAMEMANAGER_H_
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#define GAME_GAMEMANAGER_H_
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namespace GameManager {
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void Render();
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void Init();
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void Destroy();
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void Tick();
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void StartServer();
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}
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#endif /* GAME_GAMEMANAGER_H_ */
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262
include/td/game/Mobs.h
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262
include/td/game/Mobs.h
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@@ -0,0 +1,262 @@
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#pragma once
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#include "td/Defines.h"
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#include "Towers.h"
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#include "Types.h"
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#include "Team.h"
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#include "td/misc/ObjectNotifier.h"
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#include <vector>
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#include <memory>
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namespace td {
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namespace game {
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struct WalkableTile;
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enum class EffectType : std::uint8_t {
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Slowness = 0,
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Stun,
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Fire,
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Poison,
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Heal,
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};
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enum class MobType : std::uint8_t {
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Zombie = 0,
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Spider,
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Skeleton,
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Pigman,
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Creeper,
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Silverfish,
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Blaze,
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Witch,
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Slime,
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Giant,
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MOB_COUNT
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};
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typedef std::uint32_t MobID;
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typedef std::uint8_t MobLevel;
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typedef std::vector<TowerType> TowerImmunities;
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typedef std::vector<EffectType> EffectImmunities;
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class MobStats {
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private:
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float m_Damage;
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float m_Speed;
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Vec2f m_Size;
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std::uint16_t m_MoneyCost;
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std::uint16_t m_ExpCost;
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std::uint16_t m_MaxLife;
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std::uint16_t m_ExpReward;
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public:
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MobStats(float damage, float speed, Vec2f size, std::uint16_t moneyCost,
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std::uint16_t expCost, std::uint16_t expReward,
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std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
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m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
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m_MaxLife(maxLife), m_ExpReward(expReward) {
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}
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float GetDamage() const { return m_Damage; }
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float GetMovementSpeed() const { return m_Speed; }
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const Vec2f& GetSize() const { return m_Size; }
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std::uint16_t GetMoneyCost() const { return m_MoneyCost; }
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std::uint16_t GetExpCost() const { return m_ExpCost; }
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std::uint16_t GetExpReward() const { return m_ExpReward; }
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std::uint16_t GetMaxLife() const { return m_MaxLife; }
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};
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struct EffectDuration {
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EffectType type;
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float duration; // in seconds
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Tower* tower; // the tower that gived the effect
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};
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const MobStats* GetMobStats(MobType type, std::uint8_t level);
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const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level);
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const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level);
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class Mob : public utils::shape::Rectangle {
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protected:
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float m_Health;
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private:
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MobID m_ID;
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PlayerID m_Sender;
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MobLevel m_Level;
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Direction m_Direction;
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std::vector<EffectDuration> m_Effects;
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const Tower* m_LastDamage; // the last tower that damaged the mob
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float m_HitCooldown;
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utils::Timer m_EffectFireTimer;
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utils::Timer m_EffectPoisonTimer;
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utils::Timer m_EffectHealTimer;
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TeamCastle* m_CastleTarget;
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utils::CooldownTimer m_AttackTimer;
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public:
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Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
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m_HitCooldown(0), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
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m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
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}
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virtual MobType GetType() const = 0;
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virtual void Tick(std::uint64_t delta, World* world);
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virtual bool OnDeath(World* world) { return true; }
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MobID GetMobID() const { return m_ID; }
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const TowerImmunities& GetTowerImmunities() const { return GetMobTowerImmunities(GetType(), m_Level); }
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const EffectImmunities& GetEffectImmunities() const { return GetMobEffectImmunities(GetType(), m_Level); }
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PlayerID GetSender() const { return m_Sender; }
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MobLevel GetLevel() const { return m_Level; }
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const MobStats* GetStats() const { return GetMobStats(GetType(), m_Level); }
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void SetHealth(float newHealth) { m_Health = newHealth; }
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float GetHealth() const { return m_Health; }
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bool IsDead() const { return m_Health <= 0; }
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bool IsAlive() const { return m_Health > 0; }
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const Tower* GetLastDamageTower() { return m_LastDamage; }
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bool HasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
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void Damage(float dmg, const Tower* damager) {
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m_Health = std::max(0.0f, m_Health - dmg);
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m_LastDamage = damager;
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m_HitCooldown = 0.1;
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}
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void Heal(float heal) {
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m_Health = std::min(static_cast<float>(GetStats()->GetMaxLife()), m_Health + heal);
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}
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void SetMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
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bool IsImmuneTo(TowerType type);
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bool IsImmuneTo(EffectType type);
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void AddEffect(EffectType type, float durationSec, Tower* tower);
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bool HasEffect(EffectType type);
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bool HasTakenDamage() { return m_HitCooldown > 0; }
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float GetTileX() { return GetCenterX() - static_cast<float>(static_cast<std::int32_t>(GetCenterX())); } // returns a float between 0 and 1 excluded
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float GetTileY() { return GetCenterY() - static_cast<float>(static_cast<std::int32_t>(GetCenterY())); } // returns a float between 0 and 1 excluded
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Direction GetDirection() const { return m_Direction; }
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void SetDirection(Direction dir) { m_Direction = dir; }
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protected:
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void InitMob() {
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m_Health = static_cast<float>(GetStats()->GetMaxLife());
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SetSize(GetStats()->GetSize().x, GetStats()->GetSize().y);
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}
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private:
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void UpdateEffects(std::uint64_t delta, World* world);
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void AttackCastle(std::uint64_t delta, World* world);
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void Move(std::uint64_t delta, World* world);
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void Walk(std::uint64_t delta, World* world);
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void MoveBack(const TeamCastle& castle, World* world);
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void ChangeDirection(const WalkableTile& tile, World* world);
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bool IsTouchingCastle(const TeamCastle& castle) const;
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EffectDuration& GetEffect(EffectType type);
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};
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typedef std::shared_ptr<Mob> MobPtr;
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class Zombie : public Mob {
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public:
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Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Zombie; }
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};
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class Spider : public Mob {
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public:
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Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Spider; }
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};
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class Skeleton : public Mob {
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public:
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Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Skeleton; }
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};
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class PigMan : public Mob {
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public:
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PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Pigman; }
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};
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class Creeper : public Mob {
|
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public:
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Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Creeper; }
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};
|
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|
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class Silverfish : public Mob {
|
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public:
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Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
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virtual MobType GetType() const { return MobType::Silverfish; }
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};
|
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class Blaze : public Mob {
|
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public:
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Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Blaze; }
|
||||
};
|
||||
|
||||
class Witch : public Mob {
|
||||
public:
|
||||
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Witch; }
|
||||
};
|
||||
|
||||
class Slime : public Mob {
|
||||
public:
|
||||
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Slime; }
|
||||
};
|
||||
|
||||
class Giant : public Mob {
|
||||
public:
|
||||
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Giant; }
|
||||
};
|
||||
|
||||
namespace MobFactory {
|
||||
|
||||
MobPtr CreateMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
|
||||
std::string GetMobName(MobType type);
|
||||
|
||||
}
|
||||
|
||||
class MobListener {
|
||||
public:
|
||||
virtual void OnMobSpawn(Mob* mob) {}
|
||||
virtual void OnMobDie(Mob* mob) {}
|
||||
|
||||
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
|
||||
|
||||
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
|
||||
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
|
||||
};
|
||||
|
||||
typedef utils::ObjectNotifier<MobListener> MobNotifier;
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
51
include/td/game/Player.h
Normal file
51
include/td/game/Player.h
Normal file
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "td/game/Team.h"
|
||||
#include "td/game/PlayerUpgrades.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class Player {
|
||||
private:
|
||||
TeamColor m_TeamColor;
|
||||
PlayerUpgrades m_Upgrades;
|
||||
|
||||
std::uint32_t m_Gold;
|
||||
std::uint32_t m_Exp;
|
||||
std::string m_Name;
|
||||
PlayerID m_ID;
|
||||
|
||||
public:
|
||||
|
||||
Player(std::uint8_t id = 0) : m_TeamColor(TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id) {}
|
||||
|
||||
const std::string& GetName() const { return m_Name; }
|
||||
void SetName(const std::string& name) { m_Name = name; }
|
||||
|
||||
TeamColor GetTeamColor() const { return m_TeamColor; }
|
||||
void SetTeamColor(TeamColor teamColor) { m_TeamColor = teamColor; }
|
||||
|
||||
std::uint32_t GetGold() const { return m_Gold; }
|
||||
void SetGold(std::uint32_t gold) { m_Gold = gold; }
|
||||
void AddGold(std::uint32_t gold) { m_Gold += gold; }
|
||||
void RemoveGold(std::uint32_t gold) { m_Gold -= gold; }
|
||||
|
||||
std::uint32_t GetExp() const { return m_Exp; }
|
||||
void SetExp(std::uint32_t exp) { m_Exp = exp; }
|
||||
void AddExp(std::uint32_t exp) { m_Exp += exp; }
|
||||
void RemoveExp(std::uint32_t exp) { m_Exp -= exp; }
|
||||
|
||||
const PlayerUpgrades& getUpgrades() const { return m_Upgrades; }
|
||||
PlayerUpgrades& getUpgrades() { return m_Upgrades; }
|
||||
|
||||
bool HasEnoughGold(std::uint32_t gold) const { return m_Gold >= gold; }
|
||||
bool HasEnoughExp(std::uint32_t exp) const { return m_Exp >= exp; }
|
||||
|
||||
PlayerID GetID() const { return m_ID; }
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
34
include/td/game/PlayerUpgrades.h
Normal file
34
include/td/game/PlayerUpgrades.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "Mobs.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class PlayerUpgrades {
|
||||
private:
|
||||
std::uint8_t m_ClickerLevel;
|
||||
std::uint8_t m_GoldPerSecond;
|
||||
std::array<std::uint8_t, static_cast<std::size_t>(MobType::MOB_COUNT)> m_MobsUpgradeLevel;
|
||||
public:
|
||||
static const int MAX_MOB_LEVEL = 5;
|
||||
static const int MAX_CLICKER_LEVEL = 3;
|
||||
|
||||
PlayerUpgrades() : m_ClickerLevel(1), m_GoldPerSecond(5) {}
|
||||
|
||||
std::uint8_t GetClickerLevel() const { return m_ClickerLevel; }
|
||||
std::uint8_t GetMobUpgradeLevel(MobType mob) const { return m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob)); }
|
||||
std::uint8_t GetGoldPerSecond() const { return m_GoldPerSecond; }
|
||||
|
||||
|
||||
void UpgradeMob(MobType mob) {
|
||||
std::uint8_t& mobLevel = m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob));
|
||||
mobLevel = std::min(mobLevel + 1, MAX_MOB_LEVEL);
|
||||
}
|
||||
|
||||
void UpgradeClicker() { m_ClickerLevel = std::min(m_ClickerLevel + 1, MAX_CLICKER_LEVEL); }
|
||||
void SetGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
92
include/td/game/Team.h
Normal file
92
include/td/game/Team.h
Normal file
@@ -0,0 +1,92 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.h"
|
||||
|
||||
#include "td/misc/Shapes.h"
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <cmath>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class Player;
|
||||
|
||||
enum class TeamColor : std::int8_t {
|
||||
None = -1,
|
||||
Red,
|
||||
Blue
|
||||
};
|
||||
|
||||
class Spawn : public utils::shape::Rectangle {
|
||||
private:
|
||||
Direction m_Direction;
|
||||
public:
|
||||
Spawn() {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
Direction GetDirection() const { return m_Direction; }
|
||||
|
||||
void SetDirection(Direction direction) { m_Direction = direction; }
|
||||
};
|
||||
|
||||
class Team;
|
||||
|
||||
class TeamCastle : public utils::shape::Rectangle {
|
||||
private:
|
||||
const Team* m_Team;
|
||||
float m_Life;
|
||||
public:
|
||||
static constexpr int CastleMaxLife = 1000;
|
||||
|
||||
TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
TeamCastle() : TeamCastle(nullptr) {}
|
||||
|
||||
float GetLife() const { return m_Life; }
|
||||
|
||||
const Team* GetTeam() const { return m_Team; }
|
||||
void SetTeam(const Team* team) { m_Team = team; }
|
||||
|
||||
void SetLife(float life) { m_Life = life; }
|
||||
void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
|
||||
|
||||
void SetShape(utils::shape::Rectangle rect) {
|
||||
SetCenter(rect.GetCenter());
|
||||
SetSize(rect.GetSize());
|
||||
}
|
||||
};
|
||||
|
||||
class Team {
|
||||
private:
|
||||
std::vector<Player*> m_Players;
|
||||
TeamColor m_Color;
|
||||
Spawn m_Spawn;
|
||||
TeamCastle m_TeamCastle;
|
||||
public:
|
||||
Team(TeamColor color);
|
||||
|
||||
void AddPlayer(Player* newPlayer);
|
||||
void RemovePlayer(const Player* player);
|
||||
|
||||
TeamColor GetColor() const;
|
||||
|
||||
const Spawn& GetSpawn() const { return m_Spawn; }
|
||||
Spawn& GetSpawn() { return m_Spawn; }
|
||||
|
||||
const TeamCastle& GetCastle() const { return m_TeamCastle; }
|
||||
TeamCastle& GetCastle() { return m_TeamCastle; }
|
||||
|
||||
std::uint8_t GetPlayerCount() const;
|
||||
};
|
||||
|
||||
typedef std::array<Team, 2> TeamList;
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
266
include/td/game/Towers.h
Normal file
266
include/td/game/Towers.h
Normal file
@@ -0,0 +1,266 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
#include "td/misc/Time.h"
|
||||
#include "td/misc/Shapes.h"
|
||||
|
||||
#include "td/game/Types.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class World;
|
||||
class Mob;
|
||||
|
||||
typedef std::shared_ptr<Mob> MobPtr;
|
||||
|
||||
enum class TowerType : std::uint8_t {
|
||||
Archer = 0,
|
||||
Ice,
|
||||
Sorcerer,
|
||||
Zeus,
|
||||
Mage,
|
||||
Artillery,
|
||||
Quake,
|
||||
Poison,
|
||||
|
||||
Leach,
|
||||
Turret,
|
||||
Necromancer,
|
||||
|
||||
TowerCount
|
||||
};
|
||||
|
||||
enum class TowerSize : std::uint8_t {
|
||||
Little = 3, // 3x3
|
||||
Big = 5, // 5x5
|
||||
};
|
||||
|
||||
enum class TowerPath : std::uint8_t {
|
||||
Top = 0,
|
||||
Base, // Base Path
|
||||
Bottom
|
||||
};
|
||||
|
||||
class TowerStats {
|
||||
private:
|
||||
float m_Rate;
|
||||
float m_Damage;
|
||||
std::uint8_t m_Range;
|
||||
public:
|
||||
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage),
|
||||
m_Range(range) {
|
||||
}
|
||||
|
||||
float GetDamageRate() const { return m_Rate; }
|
||||
float GetDamage() const { return m_Damage; }
|
||||
std::uint8_t GetRange() const { return m_Range; }
|
||||
};
|
||||
|
||||
class TowerLevel {
|
||||
private:
|
||||
// 1, 2, 3, 4
|
||||
std::uint8_t m_Level : 3;
|
||||
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
|
||||
TowerPath m_Path : 2;
|
||||
public:
|
||||
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
|
||||
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
|
||||
|
||||
std::uint8_t GetLevel() const { return m_Level; }
|
||||
TowerPath GetPath() const { return m_Path; }
|
||||
|
||||
void SetLevel(std::uint8_t level) { m_Level = level; }
|
||||
void SetPath(TowerPath path) { m_Path = path; }
|
||||
|
||||
// operator to sort maps
|
||||
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
|
||||
return level.GetLevel() + static_cast<std::uint8_t>(level.GetPath()) * 4 <
|
||||
other.GetLevel() + static_cast<std::uint8_t>(other.GetPath()) * 4;
|
||||
}
|
||||
};
|
||||
|
||||
const TowerStats* GetTowerStats(TowerType type, TowerLevel level);
|
||||
|
||||
typedef std::uint16_t TowerID;
|
||||
|
||||
class Tower : public utils::shape::Circle {
|
||||
private:
|
||||
TowerID m_ID;
|
||||
TowerType m_Type;
|
||||
TowerLevel m_Level{};
|
||||
PlayerID m_Builder;
|
||||
protected:
|
||||
utils::CooldownTimer m_Timer;
|
||||
public:
|
||||
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
|
||||
m_Timer(GetStats()->GetDamageRate() * 1000) { // converting seconds to millis
|
||||
SetRadius(GetStats()->GetRange());
|
||||
}
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual TowerSize GetSize() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
|
||||
void Upgrade(std::uint8_t level, TowerPath path) {
|
||||
m_Level.SetLevel(level);
|
||||
m_Level.SetPath(path);
|
||||
m_Timer.SetCooldown(GetStats()->GetDamageRate() * 1000); // converting seconds to millis
|
||||
m_Timer.Reset();
|
||||
SetRadius(GetStats()->GetRange());
|
||||
}
|
||||
|
||||
std::uint16_t GetID() const { return m_ID; }
|
||||
const TowerLevel& GetLevel() const { return m_Level; }
|
||||
const TowerStats* GetStats() const { return GetTowerStats(m_Type, m_Level); }
|
||||
PlayerID GetBuilder() const { return m_Builder; }
|
||||
|
||||
bool IsMobInRange(MobPtr mob);
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Tower> TowerPtr;
|
||||
|
||||
namespace TowerFactory {
|
||||
|
||||
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
std::string GetTowerName(TowerType type);
|
||||
|
||||
} // namespace TowerFactory
|
||||
|
||||
|
||||
class TowerInfo {
|
||||
private:
|
||||
std::string m_Name, m_Description;
|
||||
bool m_IsBigTower;
|
||||
public:
|
||||
TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
|
||||
m_Description(std::move(description)), m_IsBigTower(big) {
|
||||
}
|
||||
|
||||
const std::string& GetName() const { return m_Name; }
|
||||
const std::string& GetDescription() const { return m_Description; }
|
||||
|
||||
bool IsBigTower() const { return m_IsBigTower; }
|
||||
};
|
||||
|
||||
const TowerInfo& GetTowerInfo(TowerType type);
|
||||
|
||||
// ---------- Little Towers ----------
|
||||
|
||||
class LittleTower : public Tower {
|
||||
public:
|
||||
LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
|
||||
|
||||
virtual TowerSize GetSize() const { return TowerSize::Little; }
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
class ArcherTower : public LittleTower {
|
||||
public:
|
||||
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
constexpr static float ExplosionRadius = 1.5f;
|
||||
constexpr static float FireDurationSec = 10.0f;
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Archer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class IceTower : public LittleTower {
|
||||
public:
|
||||
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Ice; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class MageTower : public LittleTower {
|
||||
public:
|
||||
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Mage; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class PoisonTower : public LittleTower {
|
||||
public:
|
||||
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Poison; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class QuakeTower : public LittleTower {
|
||||
public:
|
||||
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Quake; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class ArtilleryTower : public LittleTower {
|
||||
public:
|
||||
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Artillery; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class SorcererTower : public LittleTower {
|
||||
public:
|
||||
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Sorcerer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class ZeusTower : public LittleTower {
|
||||
public:
|
||||
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Zeus; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
// ---------- Big Towers ----------
|
||||
|
||||
class BigTower : public Tower {
|
||||
public:
|
||||
BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
|
||||
|
||||
virtual TowerSize GetSize() const { return TowerSize::Big; }
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
class TurretTower : public BigTower {
|
||||
public:
|
||||
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Turret; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class NecromancerTower : public BigTower {
|
||||
public:
|
||||
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Necromancer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class LeachTower : public BigTower {
|
||||
public:
|
||||
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Leach; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
21
include/td/game/Types.h
Normal file
21
include/td/game/Types.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
// include Log for every files
|
||||
#include "td/misc/Log.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
enum class Direction : std::uint8_t {
|
||||
PositiveX = 1 << 0,
|
||||
NegativeX = 1 << 1,
|
||||
PositiveY = 1 << 2,
|
||||
NegativeY = 1 << 3,
|
||||
};
|
||||
|
||||
typedef std::uint8_t PlayerID;
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
245
include/td/game/World.h
Normal file
245
include/td/game/World.h
Normal file
@@ -0,0 +1,245 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <array>
|
||||
|
||||
#include "Mobs.h"
|
||||
#include "Team.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
struct ChunkCoord {
|
||||
std::int16_t x, y;
|
||||
|
||||
friend bool operator==(const td::game::ChunkCoord& first, const td::game::ChunkCoord& other) {
|
||||
return first.x == other.x && first.y == other.y;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace std {
|
||||
template <>
|
||||
struct hash<td::game::ChunkCoord> {
|
||||
std::size_t operator()(const td::game::ChunkCoord& key) const noexcept {
|
||||
return std::hash<std::int16_t>()(key.x << 16 | key.y);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class WorldBeginDataPacket;
|
||||
class WorldDataPacket;
|
||||
|
||||
}
|
||||
|
||||
namespace game {
|
||||
|
||||
class Game;
|
||||
|
||||
enum class TileType : std::uint8_t {
|
||||
None = 0,
|
||||
Tower,
|
||||
Walk,
|
||||
Decoration,
|
||||
/*Heal,
|
||||
Lava,
|
||||
Bedrock,
|
||||
Freeze,
|
||||
Ice,*/
|
||||
};
|
||||
|
||||
static constexpr Color BLACK{ 0, 0, 0 };
|
||||
static constexpr Color WHITE{ 255, 255, 255 };
|
||||
|
||||
static constexpr Color RED{ 255, 0, 0 };
|
||||
static constexpr Color GREEN{ 0, 255, 0 };
|
||||
static constexpr Color BLUE{ 0, 0, 255 };
|
||||
|
||||
struct Tile {
|
||||
virtual TileType GetType() const = 0;
|
||||
};
|
||||
|
||||
struct TowerTile : Tile {
|
||||
std::uint8_t color_palette_ref;
|
||||
TeamColor team_owner;
|
||||
|
||||
virtual TileType GetType() const { return TileType::Tower; }
|
||||
};
|
||||
|
||||
struct WalkableTile : Tile {
|
||||
Direction direction;
|
||||
|
||||
virtual TileType GetType() const { return TileType::Walk; }
|
||||
};
|
||||
|
||||
struct DecorationTile : Tile {
|
||||
std::uint16_t color_palette_ref;
|
||||
|
||||
virtual TileType GetType() const { return TileType::Decoration; }
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Tile> TilePtr;
|
||||
typedef std::vector<std::uint16_t> ChunkPalette;
|
||||
|
||||
typedef std::shared_ptr<WalkableTile> WalkableTilePtr;
|
||||
|
||||
typedef std::uint32_t TileIndex;
|
||||
|
||||
//32 x 32 area
|
||||
struct Chunk {
|
||||
enum { ChunkWidth = 32, ChunkHeight = 32, ChunkSize = ChunkWidth * ChunkHeight };
|
||||
typedef std::array<std::uint16_t, ChunkSize> ChunkData;
|
||||
|
||||
// stores index of tile palette
|
||||
ChunkData tiles{ 0 };
|
||||
ChunkPalette palette;
|
||||
|
||||
TileIndex GetTileIndex(std::uint16_t tileNumber) const {
|
||||
TileIndex chunkPaletteIndex = tiles.at(tileNumber);
|
||||
if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile
|
||||
return 0;
|
||||
return palette.at(chunkPaletteIndex);
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
|
||||
typedef std::array<Color, 2> TowerTileColorPalette;
|
||||
|
||||
typedef std::vector<TilePtr> TilePalette;
|
||||
|
||||
typedef std::vector<MobPtr> MobList;
|
||||
|
||||
typedef std::array<Color, 2> SpawnColorPalette;
|
||||
|
||||
typedef std::vector<TowerPtr> TowerList;
|
||||
|
||||
class WorldListener {
|
||||
public:
|
||||
WorldListener() {}
|
||||
|
||||
virtual void OnTowerAdd(TowerPtr tower) {}
|
||||
virtual void OnTowerRemove(TowerPtr tower) {}
|
||||
|
||||
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
|
||||
|
||||
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
|
||||
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
|
||||
};
|
||||
|
||||
typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
|
||||
|
||||
class World : public WorldListener, public MobListener {
|
||||
protected:
|
||||
TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks;
|
||||
|
||||
SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
TilePalette m_TilePalette;
|
||||
|
||||
MobList m_Mobs;
|
||||
|
||||
TowerList m_Towers;
|
||||
|
||||
Game* m_Game;
|
||||
|
||||
WorldNotifier m_WorldNotifier;
|
||||
MobNotifier m_MobNotifier;
|
||||
public:
|
||||
World(Game* game);
|
||||
|
||||
bool LoadMap(const protocol::WorldBeginDataPacket* worldHeader);
|
||||
bool LoadMap(const protocol::WorldDataPacket* worldData);
|
||||
|
||||
bool LoadMapFromFile(const std::string& fileName);
|
||||
bool SaveMap(const std::string& fileName) const;
|
||||
|
||||
void Tick(std::uint64_t delta);
|
||||
|
||||
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
|
||||
|
||||
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
TowerPtr RemoveTower(TowerID id);
|
||||
|
||||
TilePtr GetTile(std::int32_t x, std::int32_t y) const;
|
||||
|
||||
const TowerTileColorPalette& GetTowerTileColorPalette() const { return m_TowerPlacePalette; }
|
||||
const Color& GetWalkableTileColor() const { return m_WalkablePalette; }
|
||||
const std::vector<Color>& GetDecorationPalette() const { return m_DecorationPalette; }
|
||||
const Color& GetBackgroundColor() const { return m_Background; }
|
||||
|
||||
const TilePalette& GetTilePalette() const { return m_TilePalette; }
|
||||
|
||||
TilePtr GetTilePtr(TileIndex index) const {
|
||||
if (index == 0)
|
||||
return nullptr;
|
||||
return m_TilePalette.at(index - 1);
|
||||
}
|
||||
|
||||
bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
|
||||
bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
|
||||
|
||||
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
|
||||
|
||||
const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const { return m_Chunks; }
|
||||
|
||||
const Color& GetSpawnColor(TeamColor color) const { return m_SpawnColorPalette[static_cast<std::size_t>(color)]; }
|
||||
const SpawnColorPalette& GetSpawnColors() const { return m_SpawnColorPalette; }
|
||||
|
||||
const MobList& GetMobList() const { return m_Mobs; }
|
||||
MobList& GetMobList() { return m_Mobs; }
|
||||
|
||||
const Color* GetTileColor(TilePtr tile) const;
|
||||
|
||||
Team& GetRedTeam();
|
||||
const Team& GetRedTeam() const;
|
||||
|
||||
Team& GetBlueTeam();
|
||||
const Team& GetBlueTeam() const;
|
||||
|
||||
Team& GetTeam(TeamColor team);
|
||||
const Team& GetTeam(TeamColor team) const;
|
||||
|
||||
const TeamList& GetTeams() const;
|
||||
|
||||
const TowerList& GetTowers() const { return m_Towers; }
|
||||
TowerPtr GetTowerById(TowerID tower);
|
||||
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
|
||||
WorldNotifier& GetWorldNotifier() { return m_WorldNotifier; }
|
||||
MobNotifier& GetMobNotifier() { return m_MobNotifier; }
|
||||
|
||||
// WorldListener
|
||||
|
||||
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) override;
|
||||
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) override;
|
||||
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) override;
|
||||
|
||||
// MobListener
|
||||
|
||||
virtual void OnMobDamage(Mob* target, float damage, Tower* source) override;
|
||||
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) override;
|
||||
|
||||
private:
|
||||
void TickMobs(std::uint64_t delta);
|
||||
void CleanDeadMobs();
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
4465
include/td/misc/Backward.hpp
Normal file
4465
include/td/misc/Backward.hpp
Normal file
File diff suppressed because it is too large
Load Diff
17
include/td/misc/Compression.h
Normal file
17
include/td/misc/Compression.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include "DataBuffer.h"
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
std::uint64_t Inflate(const std::string& source, std::string& dest);
|
||||
std::uint64_t Deflate(const std::string& source, std::string& dest);
|
||||
|
||||
DataBuffer Compress(const DataBuffer& buffer);
|
||||
DataBuffer Decompress(DataBuffer& buffer);
|
||||
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength);
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
177
include/td/misc/DataBuffer.h
Normal file
177
include/td/misc/DataBuffer.h
Normal file
@@ -0,0 +1,177 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
#include <string>
|
||||
|
||||
namespace td {
|
||||
|
||||
class DataBuffer {
|
||||
private:
|
||||
typedef std::vector<std::uint8_t> Data;
|
||||
Data m_Buffer;
|
||||
std::size_t m_ReadOffset;
|
||||
|
||||
public:
|
||||
typedef Data::iterator iterator;
|
||||
typedef Data::const_iterator const_iterator;
|
||||
typedef Data::reference reference;
|
||||
typedef Data::const_reference const_reference;
|
||||
|
||||
DataBuffer();
|
||||
DataBuffer(const DataBuffer& other);
|
||||
DataBuffer(const DataBuffer& other, Data::difference_type offset);
|
||||
DataBuffer(DataBuffer&& other);
|
||||
DataBuffer(const std::string& str);
|
||||
|
||||
DataBuffer& operator=(const DataBuffer& other);
|
||||
DataBuffer& operator=(DataBuffer&& other);
|
||||
|
||||
template <typename T>
|
||||
void Append(T data) {
|
||||
std::size_t size = sizeof(data);
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + size);
|
||||
memcpy(&m_Buffer[end_pos], &data, size);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
DataBuffer& operator<<(T data) {
|
||||
// Switch to big endian
|
||||
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
|
||||
Append(data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(std::string str) {
|
||||
m_Buffer.insert(m_Buffer.end(), str.begin(), str.end());
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(DataBuffer& data) {
|
||||
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(const DataBuffer& data) {
|
||||
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
DataBuffer& operator>>(T& data) {
|
||||
assert(m_ReadOffset + sizeof(T) <= GetSize());
|
||||
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
|
||||
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
|
||||
m_ReadOffset += sizeof(T);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& operator>>(DataBuffer& data) {
|
||||
data.Resize(GetSize() - m_ReadOffset);
|
||||
std::copy(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
|
||||
m_ReadOffset = m_Buffer.size();
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& operator>>(std::string& str) {
|
||||
std::size_t stringSize = strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
|
||||
str.resize(stringSize);
|
||||
std::copy(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset),
|
||||
m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset + stringSize), str.begin());
|
||||
m_ReadOffset += stringSize;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void WriteSome(const char* buffer, std::size_t amount) {
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + amount);
|
||||
memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||
}
|
||||
|
||||
void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + amount);
|
||||
memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||
}
|
||||
|
||||
void ReadSome(char* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
void ReadSome(DataBuffer& buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
buffer.Resize(amount);
|
||||
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer.begin());
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
void ReadSome(std::string& buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
buffer.resize(amount);
|
||||
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer.begin());
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
void Resize(std::size_t size) {
|
||||
m_Buffer.resize(size);
|
||||
}
|
||||
|
||||
void Reserve(std::size_t amount) {
|
||||
m_Buffer.reserve(amount);
|
||||
}
|
||||
|
||||
void erase(iterator it) {
|
||||
m_Buffer.erase(it);
|
||||
}
|
||||
|
||||
void Clear() {
|
||||
m_Buffer.clear();
|
||||
m_ReadOffset = 0;
|
||||
}
|
||||
|
||||
bool IsFinished() const {
|
||||
return m_ReadOffset >= m_Buffer.size();
|
||||
}
|
||||
|
||||
std::uint8_t* data() {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
const std::uint8_t* data() const {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
std::size_t GetReadOffset() const { return m_ReadOffset; }
|
||||
void SetReadOffset(std::size_t pos);
|
||||
|
||||
std::string ToString() const;
|
||||
std::size_t GetSize() const;
|
||||
bool IsEmpty() const;
|
||||
std::size_t GetRemaining() const;
|
||||
|
||||
iterator begin();
|
||||
iterator end();
|
||||
const_iterator begin() const;
|
||||
const_iterator end() const;
|
||||
|
||||
reference operator[](Data::size_type i) { return m_Buffer[i]; }
|
||||
const_reference operator[](Data::size_type i) const { return m_Buffer[i]; }
|
||||
|
||||
bool ReadFile(const std::string& fileName);
|
||||
bool WriteFile(const std::string& fileName);
|
||||
};
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);
|
||||
|
||||
} // ns td
|
||||
69
include/td/misc/Easing.h
Normal file
69
include/td/misc/Easing.h
Normal file
@@ -0,0 +1,69 @@
|
||||
#pragma once
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
constexpr float PI = 3.14159274101257324219;
|
||||
|
||||
/* Sine functions */
|
||||
|
||||
float EaseInSine(float x);
|
||||
float EaseOutSine(float x);
|
||||
float EaseInOutSine(float x);
|
||||
|
||||
/* Cubic functions */
|
||||
|
||||
float EaseInCubic(float x);
|
||||
float EaseOutCubic(float x);
|
||||
float EaseInOutCubic(float x);
|
||||
|
||||
/* Quint functions */
|
||||
|
||||
float EaseInQuint(float x);
|
||||
float EaseOutQuint(float x);
|
||||
float EaseInOutQuint(float x);
|
||||
|
||||
/* Circ functions */
|
||||
|
||||
float EaseInCirc(float x);
|
||||
float EaseOutCirc(float x);
|
||||
float EaseInOutCirc(float x);
|
||||
|
||||
/* Elastic functions */
|
||||
|
||||
float EaseInElastic(float x);
|
||||
float EaseOutElastic(float x);
|
||||
float EaseInOutElastic(float x);
|
||||
|
||||
/* Quad functions */
|
||||
|
||||
float EaseInQuad(float x);
|
||||
float EaseOutQuad(float x);
|
||||
float EaseInOutQuad(float x);
|
||||
|
||||
/* Quart functions */
|
||||
|
||||
float EaseInQuart(float x);
|
||||
float EaseOutQuart(float x);
|
||||
float EaseInOutQuart(float x);
|
||||
|
||||
/* Expo functions */
|
||||
|
||||
float EaseInExpo(float x);
|
||||
float EaseOutExpo(float x);
|
||||
float EaseInOutExpo(float x);
|
||||
|
||||
/* Back functions */
|
||||
|
||||
float EaseInBack(float x);
|
||||
float EaseOutBack(float x);
|
||||
float EaseInOutBack(float x);
|
||||
|
||||
/* Bounce functions */
|
||||
|
||||
float EaseInBounce(float x);
|
||||
float EaseOutBounce(float x);
|
||||
float EaseInOutBounce(float x);
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
23
include/td/misc/Format.h
Normal file
23
include/td/misc/Format.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
template <typename... Args>
|
||||
std::string format(const std::string& format, Args... args) {
|
||||
int size = snprintf(nullptr, 0, format.c_str(), args...) + 1; // Extra space for '\0'
|
||||
if (size <= 0) {
|
||||
throw std::runtime_error("Error during formatting.");
|
||||
}
|
||||
std::unique_ptr<char[]> buf(new char[size]);
|
||||
snprintf(buf.get(), static_cast<std::size_t>(size), format.c_str(), args...);
|
||||
return std::string(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside
|
||||
}
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
|
||||
13
include/td/misc/Log.h
Normal file
13
include/td/misc/Log.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
void LOG(const std::string& msg);
|
||||
void LOGD(const std::string& msg);
|
||||
void LOGE(const std::string& err);
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
177
include/td/misc/Maths.h
Normal file
177
include/td/misc/Maths.h
Normal file
@@ -0,0 +1,177 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/Defines.h"
|
||||
#include <cmath>
|
||||
|
||||
namespace td {
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Operators //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
template<typename T>
|
||||
Vec2<T> operator+(const Vec2<T>& vect, const Vec2<T>& other) {
|
||||
return {vect.x + other.x, vect.y + other.y};
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec2<T> operator- (const Vec2<T>& vect) {
|
||||
return { -vect.x, -vect.y };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec2<T> operator- (const Vec2<T>& vect, const Vec2<T>& other) {
|
||||
return vect + (-other);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> operator- (const Vec3<T>& vect) {
|
||||
return { -vect.x, -vect.y, -vect.z };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> operator+ (const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return { vect.x + other.x, vect.y + other.y, vect.z + other.y };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> operator- (const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return vect + (-other);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec4<T> operator- (const Vec4<T>& vect) {
|
||||
return { -vect.x, -vect.y, -vect.z, -vect.w };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec4<T> operator+ (const Vec4<T>& vect, const Vec4<T>& other) {
|
||||
return { vect.x + other.x, vect.y + other.y, vect.z + other.y, vect.w + other.w };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec4<T> operator- (const Vec4<T>& vect, const Vec4<T>& other) {
|
||||
return vect + (-other);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Vectors //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace maths {
|
||||
|
||||
template<typename T>
|
||||
T Length(const Vec3<T>& vect) {
|
||||
return std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> Normalize(const Vec3<T>& vect) {
|
||||
T length = Length(vect);
|
||||
|
||||
return { vect.x / length, vect.y / length, vect.z / length };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec4<T> Normalize(const Vec4<T>& vect) {
|
||||
T length = std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z + vect.w * vect.w);
|
||||
|
||||
return { vect.x / length, vect.y / length, vect.z / length, vect.w / length };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Dot(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return vect.x * other.x + vect.y * other.y + vect.z * other.z;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> Cross(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return {
|
||||
vect.y * other.z - vect.z * other.y,
|
||||
vect.z * other.x - vect.x * other.z,
|
||||
vect.x * other.y - vect.y * other.x,
|
||||
};
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Dot(const Vec4<T>& vect, const Vec4<T>& other) {
|
||||
return vect.x * other.x + vect.y * other.y + vect.z * other.z + vect.w * other.w;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Distance(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return Length(vect - other);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Matricies //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
template<typename T>
|
||||
Vec4<T> Dot(const Mat4<T>& mat, const Vec4<T>& vect) {
|
||||
return {
|
||||
mat.x0 * vect.x + mat.x1 * vect.y + mat.x2 * vect.z + mat.x3 * vect.w,
|
||||
mat.y0 * vect.x + mat.y1 * vect.y + mat.y2 * vect.z + mat.y3 * vect.w,
|
||||
mat.z0 * vect.x + mat.z1 * vect.y + mat.z2 * vect.z + mat.z3 * vect.w,
|
||||
mat.w0 * vect.x + mat.w1 * vect.y + mat.w2 * vect.z + mat.w3 * vect.w
|
||||
};
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Mat4<T> Dot(const Mat4<T>& mat, const Mat4<T>& other) {
|
||||
Mat4<T> result {};
|
||||
|
||||
for (std::size_t i = 0; i < Mat4<T>::MATRIX_SIZE; i++) {
|
||||
for (std::size_t j = 0; j < Mat4<T>::MATRIX_SIZE; j++) {
|
||||
for (std::size_t k = 0; k < Mat4<T>::MATRIX_SIZE; k++) {
|
||||
result.at(i, j) += mat.at(i, k) * other.at(k, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Mat4<T> Identity() {
|
||||
Mat4<T> result{};
|
||||
|
||||
result.x0 = static_cast<T>(1);
|
||||
result.y1 = static_cast<T>(1);
|
||||
result.z2 = static_cast<T>(1);
|
||||
result.w3 = static_cast<T>(1);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Mat4<T> Transpose(const Mat4<T>& mat) {
|
||||
Mat4<T> result;
|
||||
|
||||
result.x1 = mat.y0;
|
||||
result.x2 = mat.z0;
|
||||
result.x3 = mat.w0;
|
||||
result.y0 = mat.x1;
|
||||
result.y2 = mat.z1;
|
||||
result.y3 = mat.w1;
|
||||
result.z0 = mat.x2;
|
||||
result.z1 = mat.y2;
|
||||
result.z3 = mat.w2;
|
||||
result.w0 = mat.x3;
|
||||
result.w1 = mat.y3;
|
||||
result.w2 = mat.z3;
|
||||
result.x0 = mat.x0;
|
||||
result.y1 = mat.y1;
|
||||
result.z2 = mat.z2;
|
||||
result.w3 = mat.w3;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Mat4f Perspective(float fovY, float aspectRatio, float zNear, float zFar);
|
||||
Mat4f Look(const Vec3f& eye, const Vec3f& center, const Vec3f& up);
|
||||
|
||||
Mat4f Inverse(const Mat4f& mat);
|
||||
|
||||
} // namespace maths
|
||||
} // namespace td
|
||||
36
include/td/misc/ObjectNotifier.h
Normal file
36
include/td/misc/ObjectNotifier.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
template <typename Listener>
|
||||
class ObjectNotifier {
|
||||
protected:
|
||||
std::vector<Listener*> m_Listeners;
|
||||
|
||||
public:
|
||||
void BindListener(Listener* listener) {
|
||||
m_Listeners.push_back(listener);
|
||||
}
|
||||
|
||||
void UnbindListener(Listener* listener) {
|
||||
auto iter = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
|
||||
|
||||
if (iter == m_Listeners.end()) return;
|
||||
|
||||
m_Listeners.erase(iter);
|
||||
}
|
||||
|
||||
template <typename Func, typename... Args>
|
||||
void NotifyListeners(Func function, Args... args) {
|
||||
for (Listener* listener : m_Listeners)
|
||||
std::bind(function, listener, args...)();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
54
include/td/misc/Platform.h
Normal file
54
include/td/misc/Platform.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
enum class Os {
|
||||
Windows = 0,
|
||||
Linux,
|
||||
Android,
|
||||
Unknown,
|
||||
};
|
||||
|
||||
enum class Architecture {
|
||||
x86_64 = 0,
|
||||
x86,
|
||||
Arm64,
|
||||
Armhf,
|
||||
Unknown,
|
||||
};
|
||||
|
||||
inline Os GetSystemOs() {
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
return Os::Windows;
|
||||
#elif defined(__ANDROID__)
|
||||
return Os::Android;
|
||||
#elif defined(__unix__)
|
||||
return Os::Linux;
|
||||
#else
|
||||
#pragma message ("Target OS unknown or unsupported !")
|
||||
return Os::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline Architecture GetSystemArchitecture() {
|
||||
#if defined(_WIN64)
|
||||
return Architecture::x86_64;
|
||||
#elif defined(_WIN32)
|
||||
return Architecture::x86;
|
||||
#elif defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64)
|
||||
return Architecture::x86_64;
|
||||
#elif defined(_M_IX86) || defined(_X86_) || defined(i386) || defined(__i386) || defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__)
|
||||
return Architecture::x86;
|
||||
#elif defined(__aarch64__)
|
||||
return Architecture::Arm64;
|
||||
#elif defined(__arm__) || defined(_M_ARM)
|
||||
return Architecture::Armhf;
|
||||
#else
|
||||
#pragma message ("Target CPU architecture unknown or unsupported !")
|
||||
return Architecture::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
25
include/td/misc/Random.h
Normal file
25
include/td/misc/Random.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
template<typename NumberType>
|
||||
NumberType GetRandomInt(NumberType min, NumberType max) {
|
||||
std::random_device randomDevice;
|
||||
std::mt19937 generator(randomDevice());
|
||||
std::uniform_int_distribution<NumberType> distrib(min, max);
|
||||
return distrib(generator);
|
||||
}
|
||||
|
||||
template<typename NumberType>
|
||||
NumberType GetRandomReal(NumberType min, NumberType max) {
|
||||
std::random_device randomDevice;
|
||||
std::mt19937 generator(randomDevice());
|
||||
std::uniform_real_distribution<NumberType> distrib(min, max);
|
||||
return distrib(generator);
|
||||
}
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
96
include/td/misc/Shapes.h
Normal file
96
include/td/misc/Shapes.h
Normal file
@@ -0,0 +1,96 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
namespace shape {
|
||||
|
||||
class Point {
|
||||
private:
|
||||
float m_X, m_Y;
|
||||
public:
|
||||
Point() : m_X(0), m_Y(0) {}
|
||||
Point(float x, float y) : m_X(x), m_Y(y) {}
|
||||
|
||||
float GetX() const { return m_X; }
|
||||
float GetY() const { return m_Y; }
|
||||
|
||||
void SetX(float x) { m_X = x; }
|
||||
void SetY(float y) { m_Y = y; }
|
||||
|
||||
float Distance(const Point& point) const;
|
||||
float DistanceSquared(const Point& point) const;
|
||||
};
|
||||
|
||||
class Circle;
|
||||
|
||||
class Rectangle {
|
||||
private:
|
||||
Point m_Center;
|
||||
float m_Width, m_Height;
|
||||
public:
|
||||
Rectangle() {}
|
||||
|
||||
const Point& GetCenter() const { return m_Center; }
|
||||
float GetCenterX() const { return m_Center.GetX(); }
|
||||
float GetCenterY() const { return m_Center.GetY(); }
|
||||
|
||||
float GetWidth() const { return m_Width; }
|
||||
float GetHeight() const { return m_Height; }
|
||||
|
||||
Point GetTopLeft() const { return { m_Center.GetX() - (m_Width / 2.0f), m_Center.GetY() - (m_Height / 2.0f) }; }
|
||||
Point GetBottomRight() const { return { m_Center.GetX() + (m_Width / 2.0f), m_Center.GetY() + (m_Height / 2.0f) }; }
|
||||
|
||||
void SetCenter(const Point& center) { m_Center = center; }
|
||||
void SetCenterX(float x) { m_Center.SetX(x); }
|
||||
void SetCenterY(float y) { m_Center.SetY(y); }
|
||||
|
||||
void SetSize(float width, float height) { SetWidth(width); SetHeight(height); }
|
||||
void SetSize(Point size) { SetSize(size.GetX(), size.GetY()); }
|
||||
Point GetSize() { return { m_Width, m_Height }; }
|
||||
|
||||
void SetWidth(float width) { m_Width = width; }
|
||||
void SetHeight(float height) { m_Height = height; }
|
||||
|
||||
bool CollidesWith(const Point& point) const;
|
||||
bool CollidesWith(const Rectangle& rect) const;
|
||||
bool CollidesWith(const Circle& circle) const;
|
||||
|
||||
// distance from the closest side of the rectangle
|
||||
float Distance(const Circle& circle) const;
|
||||
float DistanceSquared(const Circle& circle) const;
|
||||
};
|
||||
|
||||
class Circle {
|
||||
private:
|
||||
Point m_Center;
|
||||
float m_Radius;
|
||||
public:
|
||||
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
|
||||
Circle() : m_Radius(0) {}
|
||||
|
||||
const Point& GetCenter() const { return m_Center; }
|
||||
float GetCenterX() const { return m_Center.GetX(); }
|
||||
float GetCenterY() const { return m_Center.GetY(); }
|
||||
|
||||
float GetRadius() const { return m_Radius; }
|
||||
|
||||
void SetCenter(const Point& center) { m_Center = center; }
|
||||
void SetCenterX(float x) { m_Center.SetX(x); }
|
||||
void SetCenterY(float y) { m_Center.SetY(y); }
|
||||
|
||||
void SetRadius(float radius) { m_Radius = radius; }
|
||||
|
||||
bool CollidesWith(const Point& point) const;
|
||||
bool CollidesWith(const Rectangle& rect) const;
|
||||
bool CollidesWith(const Circle& circle) const;
|
||||
|
||||
// distance from the closest side of the rectangle
|
||||
float Distance(const Rectangle& rect) const;
|
||||
float DistanceSquared(const Rectangle& rect) const;
|
||||
};
|
||||
|
||||
} // namespace shape
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
76
include/td/misc/Time.h
Normal file
76
include/td/misc/Time.h
Normal file
@@ -0,0 +1,76 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
std::uint64_t GetTime();
|
||||
|
||||
|
||||
typedef std::function<void()> TimerExecFunction;
|
||||
|
||||
// utililty class to call function at regular period of time
|
||||
class AutoTimer {
|
||||
private:
|
||||
std::uint64_t m_Interval;
|
||||
TimerExecFunction m_Function;
|
||||
|
||||
std::uint64_t m_LastTime = GetTime();
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
public:
|
||||
AutoTimer() : m_Interval(0), m_Function(nullptr) {}
|
||||
AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
|
||||
AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
|
||||
|
||||
void Update();
|
||||
void Update(std::uint64_t delta);
|
||||
|
||||
void Reset();
|
||||
|
||||
void SetInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
|
||||
std::uint64_t GetInterval() const { return m_Interval; }
|
||||
|
||||
void SetCallbackFunction(TimerExecFunction newCallback) { m_Function = newCallback; }
|
||||
TimerExecFunction GetCallbackFunction() const { return m_Function; }
|
||||
};
|
||||
|
||||
// utililty class to call function at regular period of time
|
||||
class Timer {
|
||||
private:
|
||||
std::uint64_t m_Interval; // in millis
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
public:
|
||||
Timer() : m_Interval(0) {}
|
||||
Timer(std::uint64_t interval) : m_Interval(interval) {}
|
||||
|
||||
bool Update(std::uint64_t delta);
|
||||
|
||||
void Reset();
|
||||
|
||||
void SetInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
|
||||
std::uint64_t GetInterval() const { return m_Interval; }
|
||||
};
|
||||
|
||||
// utililty class to call function at regular period of time with a cooldown (used for towers and mobs )
|
||||
class CooldownTimer {
|
||||
private:
|
||||
std::uint64_t m_Cooldown; // in millis
|
||||
std::uint64_t m_CooldownTime;
|
||||
public:
|
||||
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
|
||||
CooldownTimer(std::uint64_t cooldown) : m_Cooldown(0), m_CooldownTime(cooldown) {}
|
||||
|
||||
bool Update(std::uint64_t delta);
|
||||
|
||||
void ApplyCooldown();
|
||||
|
||||
void Reset();
|
||||
|
||||
void SetCooldown(std::uint64_t newCooldown) { m_CooldownTime = newCooldown; }
|
||||
std::uint64_t GetCooldown() const { return m_CooldownTime; }
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
36
include/td/network/Connexion.h
Normal file
36
include/td/network/Connexion.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/network/TCPSocket.h"
|
||||
#include "td/protocol/PacketHandler.h"
|
||||
#include "td/protocol/PacketDispatcher.h"
|
||||
#include "td/game/Player.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class Connexion : public protocol::PacketHandler {
|
||||
protected:
|
||||
protocol::PacketDispatcher m_Dispatcher;
|
||||
private:
|
||||
network::TCPSocket m_Socket;
|
||||
public:
|
||||
Connexion();
|
||||
Connexion(Connexion&& move);
|
||||
Connexion(protocol::PacketDispatcher* dispatcher);
|
||||
Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket& socket);
|
||||
virtual ~Connexion();
|
||||
|
||||
virtual bool UpdateSocket();
|
||||
void CloseConnection();
|
||||
|
||||
bool Connect(const std::string& address, std::uint16_t port);
|
||||
|
||||
network::Socket::Status GetSocketStatus() const { return m_Socket.GetStatus(); }
|
||||
|
||||
void SendPacket(const protocol::Packet* packet);
|
||||
|
||||
REMOVE_COPY(Connexion);
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
7968
include/td/network/HttpLib.h
Normal file
7968
include/td/network/HttpLib.h
Normal file
File diff suppressed because it is too large
Load Diff
56
include/td/network/IPAddress.h
Normal file
56
include/td/network/IPAddress.h
Normal file
@@ -0,0 +1,56 @@
|
||||
#ifndef NETWORK_IPADDRESS_H_
|
||||
#define NETWORK_IPADDRESS_H_
|
||||
|
||||
#include <string>
|
||||
#include <iosfwd>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace network {
|
||||
|
||||
/* IPv4 address */
|
||||
class IPAddress {
|
||||
private:
|
||||
std::uint32_t m_Address;
|
||||
bool m_Valid;
|
||||
|
||||
public:
|
||||
/* Create an invalid address */
|
||||
IPAddress() noexcept;
|
||||
|
||||
/* Initialize by string IP */
|
||||
IPAddress(const std::string& str);
|
||||
|
||||
/* Initialize by string IP */
|
||||
IPAddress(const std::wstring& str);
|
||||
|
||||
/* Initialize by octets */
|
||||
IPAddress(std::uint8_t octet1, std::uint8_t octet2, std::uint8_t octet3, std::uint8_t octet4) noexcept;
|
||||
|
||||
/* Get the specific octet. 1-4 */
|
||||
std::uint8_t GetOctet(std::uint8_t num) const;
|
||||
|
||||
/* Set the specific octet. 1-4 */
|
||||
void SetOctet(std::uint8_t num, std::uint8_t value);
|
||||
|
||||
/* Make sure the IP is valid. It will be invalid if the host wasn't found. */
|
||||
bool IsValid() const noexcept { return m_Valid; }
|
||||
|
||||
std::string ToString() const;
|
||||
|
||||
static IPAddress LocalAddress();
|
||||
|
||||
bool operator==(const IPAddress& right);
|
||||
bool operator!=(const IPAddress& right);
|
||||
bool operator==(bool b);
|
||||
};
|
||||
|
||||
typedef std::vector<IPAddress> IPAddresses;
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const IPAddress& addr);
|
||||
std::wostream& operator<<(std::wostream& os, const IPAddress& addr);
|
||||
|
||||
} // ns network
|
||||
} // ns td
|
||||
|
||||
#endif
|
||||
31
include/td/network/Network.h
Normal file
31
include/td/network/Network.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#ifndef NETWORK_NETWORK_H_
|
||||
#define NETWORK_NETWORK_H_
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <ws2tcpip.h>
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#endif
|
||||
|
||||
#include "td/network/Socket.h"
|
||||
#include "td/network/IPAddress.h"
|
||||
#include "td/network/UDPSocket.h"
|
||||
#include "td/network/TCPSocket.h"
|
||||
|
||||
namespace td {
|
||||
namespace network {
|
||||
|
||||
class Dns {
|
||||
public:
|
||||
static IPAddresses Resolve(const std::string& host);
|
||||
};
|
||||
|
||||
} // ns network
|
||||
} // ns td
|
||||
|
||||
#endif
|
||||
90
include/td/network/Socket.h
Normal file
90
include/td/network/Socket.h
Normal file
@@ -0,0 +1,90 @@
|
||||
#ifndef NETWORK_SOCKET_H_
|
||||
#define NETWORK_SOCKET_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
#include "td/misc/DataBuffer.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <ws2tcpip.h>
|
||||
#include <winsock2.h>
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
|
||||
|
||||
#define closesocket close
|
||||
#endif
|
||||
|
||||
#ifndef INVALID_SOCKET
|
||||
#define INVALID_SOCKET -1
|
||||
#endif
|
||||
|
||||
#define REMOVE_COPY(className) \
|
||||
className(const className &) = delete;\
|
||||
className& operator=(const className &) = delete
|
||||
|
||||
namespace td {
|
||||
namespace network {
|
||||
|
||||
class IPAddress;
|
||||
|
||||
typedef int SocketHandle;
|
||||
|
||||
class Socket {
|
||||
public:
|
||||
enum Status { Connected, Disconnected, Error };
|
||||
enum Type { TCP, UDP };
|
||||
|
||||
private:
|
||||
bool m_Blocking;
|
||||
Type m_Type;
|
||||
Status m_Status;
|
||||
|
||||
protected:
|
||||
SocketHandle m_Handle;
|
||||
|
||||
Socket(Type type);
|
||||
void SetStatus(Status status);
|
||||
|
||||
public:
|
||||
virtual ~Socket();
|
||||
|
||||
Socket(Socket&& rhs) = default;
|
||||
Socket& operator=(Socket&& rhs) = default;
|
||||
|
||||
bool SetBlocking(bool block);
|
||||
bool IsBlocking() const noexcept;
|
||||
|
||||
Type GetType() const noexcept;
|
||||
Status GetStatus() const noexcept;
|
||||
SocketHandle GetHandle() const noexcept;
|
||||
|
||||
bool Connect(const std::string& ip, std::uint16_t port);
|
||||
virtual bool Connect(const IPAddress& address, std::uint16_t port) = 0;
|
||||
|
||||
void Disconnect();
|
||||
|
||||
std::size_t Send(const std::string& data);
|
||||
std::size_t Send(DataBuffer& buffer);
|
||||
|
||||
virtual std::size_t Send(const uint8_t* data, std::size_t size) = 0;
|
||||
virtual DataBuffer Receive(std::size_t amount) = 0;
|
||||
|
||||
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount) = 0;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Socket> SocketPtr;
|
||||
|
||||
} // ns network
|
||||
} // ns td
|
||||
|
||||
#endif
|
||||
|
||||
35
include/td/network/TCPListener.h
Normal file
35
include/td/network/TCPListener.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
#include "TCPSocket.h"
|
||||
|
||||
namespace td {
|
||||
namespace network {
|
||||
|
||||
class TCPListener {
|
||||
int m_Handle;
|
||||
std::uint16_t m_Port;
|
||||
int m_MaxConnections;
|
||||
|
||||
public:
|
||||
TCPListener();
|
||||
~TCPListener();
|
||||
|
||||
bool Listen(std::uint16_t port, int maxConnections);
|
||||
bool Accept(TCPSocket& newSocket);
|
||||
|
||||
void Destroy();
|
||||
bool Close();
|
||||
bool SetBlocking(bool blocking);
|
||||
|
||||
std::uint16_t GetListeningPort() const {
|
||||
return m_Port;
|
||||
}
|
||||
|
||||
int GetMaximumConnections() const {
|
||||
return m_MaxConnections;
|
||||
}
|
||||
|
||||
REMOVE_COPY(TCPListener);
|
||||
};
|
||||
|
||||
} // namespace network
|
||||
} // namespace td
|
||||
39
include/td/network/TCPSocket.h
Normal file
39
include/td/network/TCPSocket.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#ifndef NETWORK_TCP_SOCKET_H_
|
||||
#define NETWORK_TCP_SOCKET_H_
|
||||
|
||||
#include "td/network/IPAddress.h"
|
||||
#include "td/network/Socket.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
namespace network {
|
||||
|
||||
class TCPListener;
|
||||
|
||||
class TCPSocket : public Socket {
|
||||
private:
|
||||
IPAddress m_RemoteIP;
|
||||
uint16_t m_Port;
|
||||
sockaddr m_RemoteAddr;
|
||||
|
||||
public:
|
||||
TCPSocket();
|
||||
TCPSocket(TCPSocket&& other);
|
||||
|
||||
virtual bool Connect(const IPAddress& address, std::uint16_t port);
|
||||
virtual std::size_t Send(const std::uint8_t* data, std::size_t size);
|
||||
virtual DataBuffer Receive(std::size_t amount);
|
||||
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount);
|
||||
|
||||
REMOVE_COPY(TCPSocket);
|
||||
|
||||
friend class TCPListener;
|
||||
};
|
||||
|
||||
void SendPacket(const DataBuffer& data, network::TCPSocket& socket);
|
||||
|
||||
} // ns network
|
||||
} // ns td
|
||||
|
||||
#endif
|
||||
31
include/td/network/UDPSocket.h
Normal file
31
include/td/network/UDPSocket.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#ifndef NETWORK_UDP_SOCKET_H_
|
||||
#define NETWORK_UDP_SOCKET_H_
|
||||
|
||||
#include "td/network/IPAddress.h"
|
||||
#include "td/network/Socket.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
namespace network {
|
||||
|
||||
class UDPSocket : public Socket {
|
||||
private:
|
||||
IPAddress m_RemoteIP;
|
||||
uint16_t m_Port;
|
||||
sockaddr_in m_RemoteAddr;
|
||||
|
||||
public:
|
||||
UDPSocket();
|
||||
|
||||
bool Connect(const IPAddress& address, std::uint16_t port);
|
||||
std::size_t Send(const std::uint8_t* data, std::size_t size);
|
||||
|
||||
virtual DataBuffer Receive(std::size_t amount);
|
||||
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount);
|
||||
};
|
||||
|
||||
} // ns network
|
||||
} // ns td
|
||||
|
||||
#endif
|
||||
33
include/td/protocol/PacketDispatcher.h
Normal file
33
include/td/protocol/PacketDispatcher.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PacketHandler;
|
||||
|
||||
class PacketDispatcher {
|
||||
private:
|
||||
std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
|
||||
|
||||
public:
|
||||
PacketDispatcher() = default;
|
||||
|
||||
PacketDispatcher(const PacketDispatcher& rhs) = delete;
|
||||
PacketDispatcher& operator=(const PacketDispatcher& rhs) = delete;
|
||||
PacketDispatcher(PacketDispatcher&& rhs) = delete;
|
||||
PacketDispatcher& operator=(PacketDispatcher&& rhs) = delete;
|
||||
|
||||
void Dispatch(const PacketPtr& packet);
|
||||
|
||||
void RegisterHandler(PacketType type, PacketHandler* handler);
|
||||
void UnregisterHandler(PacketType type, PacketHandler* handler);
|
||||
void UnregisterHandler(PacketHandler* handler);
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
13
include/td/protocol/PacketFactory.h
Normal file
13
include/td/protocol/PacketFactory.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
PacketPtr CreatePacket(PacketType type, DataBuffer& buffer);
|
||||
|
||||
}
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
49
include/td/protocol/PacketHandler.h
Normal file
49
include/td/protocol/PacketHandler.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/protocol/PacketsForward.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PacketDispatcher;
|
||||
|
||||
class PacketHandler {
|
||||
private:
|
||||
PacketDispatcher* m_Dispatcher;
|
||||
public:
|
||||
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
|
||||
virtual ~PacketHandler() {}
|
||||
|
||||
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
|
||||
|
||||
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
|
||||
virtual void HandlePacket(const DisconnectPacket* packet) {}
|
||||
virtual void HandlePacket(const KeepAlivePacket* packet) {}
|
||||
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerBuyItemPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerBuyMobUpgradePacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerListPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
|
||||
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const SelectTeamPacket* packet) {}
|
||||
virtual void HandlePacket(const SendMobsPacket* packet) {}
|
||||
virtual void HandlePacket(const ServerTpsPacket* packet) {}
|
||||
virtual void HandlePacket(const SpawnMobPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateExpPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
|
||||
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldDataPacket* packet) {}
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
27
include/td/protocol/Packets.h
Normal file
27
include/td/protocol/Packets.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#include "packets/ConnectionInfoPacket.h"
|
||||
#include "packets/DisconnectPacket.h"
|
||||
#include "packets/KeepAlivePacket.h"
|
||||
#include "packets/PlaceTowerPacket.h"
|
||||
#include "packets/PlayerBuyItemPacket.h"
|
||||
#include "packets/PlayerBuyMobUpgradePacket.h"
|
||||
#include "packets/PlayerJoinPacket.h"
|
||||
#include "packets/PlayerLeavePacket.h"
|
||||
#include "packets/PlayerListPacket.h"
|
||||
#include "packets/PlayerLoginPacket.h"
|
||||
#include "packets/RemoveTowerPacket.h"
|
||||
#include "packets/SelectTeamPacket.h"
|
||||
#include "packets/SendMobsPacket.h"
|
||||
#include "packets/ServerTpsPacket.h"
|
||||
#include "packets/SpawnMobPacket.h"
|
||||
#include "packets/UpdateCastleLifePacket.h"
|
||||
#include "packets/UpdateExpPacket.h"
|
||||
#include "packets/UpdateGameStatePacket.h"
|
||||
#include "packets/UpdateLobbyTimePacket.h"
|
||||
#include "packets/UpdateMobStatesPacket.h"
|
||||
#include "packets/UpdateMoneyPacket.h"
|
||||
#include "packets/UpdatePlayerTeamPacket.h"
|
||||
#include "packets/UpgradeTowerPacket.h"
|
||||
#include "packets/WorldAddTowerPacket.h"
|
||||
#include "packets/WorldAddTowerPacket.h"
|
||||
#include "packets/WorldBeginDataPacket.h"
|
||||
#include "packets/WorldDataPacket.h"
|
||||
34
include/td/protocol/PacketsForward.h
Normal file
34
include/td/protocol/PacketsForward.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PlayerLoginPacket;
|
||||
class WorldBeginDataPacket;
|
||||
class WorldDataPacket;
|
||||
class KeepAlivePacket;
|
||||
class UpdateExpPacket;
|
||||
class UpdateMoneyPacket;
|
||||
class UpdateLobbyTimePacket;
|
||||
class UpdateGameStatePacket;
|
||||
class PlayerListPacket;
|
||||
class PlayerJoinPacket;
|
||||
class PlayerLeavePacket;
|
||||
class ConnexionInfoPacket;
|
||||
class SelectTeamPacket;
|
||||
class UpdatePlayerTeamPacket;
|
||||
class DisconnectPacket;
|
||||
class ServerTpsPacket;
|
||||
class SpawnMobPacket;
|
||||
class PlaceTowerPacket;
|
||||
class WorldAddTowerPacket;
|
||||
class RemoveTowerPacket;
|
||||
class SendMobsPacket;
|
||||
class UpgradeTowerPacket;
|
||||
class UpdateCastleLifePacket;
|
||||
class UpdateMobStatesPacket;
|
||||
class PlayerBuyItemPacket;
|
||||
class PlayerBuyMobUpgradePacket;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
66
include/td/protocol/Protocol.h
Normal file
66
include/td/protocol/Protocol.h
Normal file
@@ -0,0 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/misc/DataBuffer.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PacketHandler;
|
||||
|
||||
enum class PacketType : std::uint8_t {
|
||||
// client --> server
|
||||
PlayerLogin = 0,
|
||||
SelectTeam,
|
||||
SpawnMob,
|
||||
SendMobs,
|
||||
PlaceTower,
|
||||
|
||||
// client <-- server
|
||||
PlayerJoin,
|
||||
PlayerLeave,
|
||||
WorldBeginData,
|
||||
WorldData,
|
||||
UpdateMoney,
|
||||
UpdateEXP,
|
||||
UpdateLobbyTime,
|
||||
UpdateGameState,
|
||||
PlayerList,
|
||||
ConnectionInfo,
|
||||
UpdatePlayerTeam,
|
||||
ServerTps,
|
||||
WorldAddTower,
|
||||
UpdateMobStates,
|
||||
UpdateCastleLife,
|
||||
|
||||
// client <--> server
|
||||
KeepAlive,
|
||||
Disconnect,
|
||||
UpgradeTower,
|
||||
RemoveTower,
|
||||
PlayerBuyItem,
|
||||
PlayerBuyMobUpgrade,
|
||||
|
||||
PACKET_COUNT
|
||||
};
|
||||
|
||||
class Packet {
|
||||
public:
|
||||
Packet() {}
|
||||
virtual ~Packet() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const = 0;
|
||||
virtual void Deserialize(DataBuffer& data) = 0;
|
||||
virtual void Dispatch(PacketHandler* handler) const = 0;
|
||||
|
||||
void WritePacketID(DataBuffer& data, bool packetID) const;
|
||||
|
||||
virtual PacketType GetType() const = 0;
|
||||
std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
|
||||
};
|
||||
|
||||
typedef std::unique_ptr<Packet> PacketPtr;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/ConnectionInfoPacket.h
Normal file
26
include/td/protocol/packets/ConnectionInfoPacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class ConnexionInfoPacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_ConnectionID;
|
||||
public:
|
||||
ConnexionInfoPacket() {}
|
||||
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
|
||||
virtual ~ConnexionInfoPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint8_t GetConnectionID() const { return m_ConnectionID; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::ConnectionInfo; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/DisconnectPacket.h
Normal file
26
include/td/protocol/packets/DisconnectPacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class DisconnectPacket : public Packet {
|
||||
private:
|
||||
std::string m_Reason; // only when sent from server
|
||||
public:
|
||||
DisconnectPacket() {}
|
||||
DisconnectPacket(std::string reason) : m_Reason(reason) {}
|
||||
virtual ~DisconnectPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
const std::string& GetReason() const { return m_Reason; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::Disconnect; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/KeepAlivePacket.h
Normal file
26
include/td/protocol/packets/KeepAlivePacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class KeepAlivePacket : public Packet {
|
||||
private:
|
||||
std::uint64_t m_AliveID;
|
||||
public:
|
||||
KeepAlivePacket() {}
|
||||
KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
|
||||
virtual ~KeepAlivePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint64_t GetAliveID() const { return m_AliveID; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::KeepAlive; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
32
include/td/protocol/packets/PlaceTowerPacket.h
Normal file
32
include/td/protocol/packets/PlaceTowerPacket.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PlaceTowerPacket : public Packet {
|
||||
private:
|
||||
std::int32_t m_TowerX, m_TowerY;
|
||||
game::TowerType m_TowerType;
|
||||
public:
|
||||
PlaceTowerPacket() {}
|
||||
PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
|
||||
m_TowerX(x), m_TowerY(y), m_TowerType(type) {
|
||||
}
|
||||
virtual ~PlaceTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::int32_t GetTowerX() const { return m_TowerX; }
|
||||
std::int32_t GetTowerY() const { return m_TowerY; }
|
||||
game::TowerType GetTowerType() const { return m_TowerType; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlaceTower; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
38
include/td/protocol/packets/PlayerBuyItemPacket.h
Normal file
38
include/td/protocol/packets/PlayerBuyItemPacket.h
Normal file
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
enum class ItemType : std::uint8_t {
|
||||
// Upgrades
|
||||
ClickerUpgrade,
|
||||
GoldPerSecUpgrade,
|
||||
|
||||
// Items
|
||||
};
|
||||
|
||||
/** Packet used by the client to buy items or upgrades
|
||||
Packet used by the server to confirm transaction */
|
||||
class PlayerBuyItemPacket : public Packet {
|
||||
private:
|
||||
ItemType m_ItemType;
|
||||
std::uint8_t m_Count;
|
||||
public:
|
||||
PlayerBuyItemPacket() {}
|
||||
PlayerBuyItemPacket(ItemType itemType, std::uint8_t count) : m_ItemType(itemType), m_Count(count) {}
|
||||
virtual ~PlayerBuyItemPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
ItemType GetItemType() const { return m_ItemType; }
|
||||
std::uint8_t GetCount() const { return m_Count; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerBuyItem; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
31
include/td/protocol/packets/PlayerBuyMobUpgradePacket.h
Normal file
31
include/td/protocol/packets/PlayerBuyMobUpgradePacket.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
/** Packet used by the client to buy mob upgrades
|
||||
Packet used by the server to confirm transaction */
|
||||
class PlayerBuyMobUpgradePacket : public Packet {
|
||||
private:
|
||||
game::MobType m_MobType;
|
||||
std::uint8_t m_MobLevel;
|
||||
public:
|
||||
PlayerBuyMobUpgradePacket() {}
|
||||
PlayerBuyMobUpgradePacket(game::MobType mobType, std::uint8_t level) : m_MobType(mobType), m_MobLevel(level) {}
|
||||
virtual ~PlayerBuyMobUpgradePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::MobType GetMobType() const { return m_MobType; }
|
||||
std::uint8_t GetLevel() const { return m_MobLevel; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerBuyMobUpgrade; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
28
include/td/protocol/packets/PlayerJoinPacket.h
Normal file
28
include/td/protocol/packets/PlayerJoinPacket.h
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PlayerJoinPacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_PlayerID;
|
||||
std::string m_PlayerName;
|
||||
public:
|
||||
PlayerJoinPacket() {}
|
||||
PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
|
||||
virtual ~PlayerJoinPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||
const std::string& GetPlayerName() const { return m_PlayerName; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerJoin; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/PlayerLeavePacket.h
Normal file
26
include/td/protocol/packets/PlayerLeavePacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PlayerLeavePacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_PlayerID;
|
||||
public:
|
||||
PlayerLeavePacket() {}
|
||||
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
|
||||
virtual ~PlayerLeavePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerLeave; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
32
include/td/protocol/packets/PlayerListPacket.h
Normal file
32
include/td/protocol/packets/PlayerListPacket.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
struct PlayerInfo {
|
||||
std::string name;
|
||||
game::TeamColor team;
|
||||
};
|
||||
|
||||
class PlayerListPacket : public Packet {
|
||||
private:
|
||||
std::map<std::uint8_t, PlayerInfo> m_Players;
|
||||
public:
|
||||
PlayerListPacket() {}
|
||||
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
|
||||
virtual ~PlayerListPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
const std::map<std::uint8_t, PlayerInfo>& GetPlayers() const { return m_Players; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerList; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/PlayerLoginPacket.h
Normal file
26
include/td/protocol/packets/PlayerLoginPacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PlayerLoginPacket : public Packet {
|
||||
private:
|
||||
std::string m_PlayerName;
|
||||
public:
|
||||
PlayerLoginPacket() {}
|
||||
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
|
||||
virtual ~PlayerLoginPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerLogin; }
|
||||
|
||||
const std::string& GetPlayerName() const { return m_PlayerName; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
27
include/td/protocol/packets/RemoveTowerPacket.h
Normal file
27
include/td/protocol/packets/RemoveTowerPacket.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class RemoveTowerPacket : public Packet {
|
||||
private:
|
||||
game::TowerID m_TowerID;
|
||||
public:
|
||||
RemoveTowerPacket() {}
|
||||
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
|
||||
virtual ~RemoveTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::RemoveTower; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
27
include/td/protocol/packets/SelectTeamPacket.h
Normal file
27
include/td/protocol/packets/SelectTeamPacket.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class SelectTeamPacket : public Packet {
|
||||
private:
|
||||
game::TeamColor m_SelectedTeam;
|
||||
public:
|
||||
SelectTeamPacket() {}
|
||||
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
|
||||
virtual ~SelectTeamPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::SelectTeam; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
33
include/td/protocol/packets/SendMobsPacket.h
Normal file
33
include/td/protocol/packets/SendMobsPacket.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
struct MobSend { // represents a mob send
|
||||
game::MobType mobType : 4;
|
||||
game::MobLevel mobLevel : 4;
|
||||
std::uint8_t mobCount; // the max is 12
|
||||
};
|
||||
|
||||
class SendMobsPacket : public Packet {
|
||||
private:
|
||||
std::vector<MobSend> m_MobSends;
|
||||
public:
|
||||
SendMobsPacket() {}
|
||||
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
|
||||
virtual ~SendMobsPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
const std::vector<MobSend>& GetMobSends() const { return m_MobSends; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::SendMobs; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
30
include/td/protocol/packets/ServerTpsPacket.h
Normal file
30
include/td/protocol/packets/ServerTpsPacket.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class ServerTpsPacket : public Packet {
|
||||
private:
|
||||
float m_TPS;
|
||||
float m_MSPT;
|
||||
std::uint64_t m_PacketSendTime; // used to calculate ping
|
||||
public:
|
||||
ServerTpsPacket() {}
|
||||
ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
|
||||
virtual ~ServerTpsPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
float GetTPS() const { return m_TPS; }
|
||||
float GetMSPT() const { return m_MSPT; }
|
||||
std::uint64_t GetPacketSendTime() const { return m_PacketSendTime; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::ServerTps; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
41
include/td/protocol/packets/SpawnMobPacket.h
Normal file
41
include/td/protocol/packets/SpawnMobPacket.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class SpawnMobPacket : public Packet {
|
||||
private:
|
||||
game::MobID m_MobID;
|
||||
game::MobType m_MobType;
|
||||
game::MobLevel m_MobLevel;
|
||||
game::Direction m_MobDirection;
|
||||
game::PlayerID m_Sender;
|
||||
float m_MobX, m_MobY;
|
||||
public:
|
||||
SpawnMobPacket() {}
|
||||
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
|
||||
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
|
||||
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
|
||||
}
|
||||
virtual ~SpawnMobPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::MobID GetMobID() const { return m_MobID; }
|
||||
game::MobType GetMobType() const { return m_MobType; }
|
||||
game::MobLevel GetMobLevel() const { return m_MobLevel; }
|
||||
game::Direction GetMobDirection() const { return m_MobDirection; }
|
||||
game::PlayerID GetSender() const { return m_Sender; }
|
||||
float GetMobX() const { return m_MobX; }
|
||||
float GetMobY() const { return m_MobY; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::SpawnMob; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
29
include/td/protocol/packets/UpdateCastleLifePacket.h
Normal file
29
include/td/protocol/packets/UpdateCastleLifePacket.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdateCastleLifePacket : public Packet {
|
||||
private:
|
||||
std::uint16_t m_CastleLife;
|
||||
game::TeamColor m_Team;
|
||||
public:
|
||||
UpdateCastleLifePacket() {}
|
||||
UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
|
||||
virtual ~UpdateCastleLifePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint16_t GetCastleLife() const { return m_CastleLife; }
|
||||
game::TeamColor GetTeamColor() const { return m_Team; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateCastleLife; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/UpdateExpPacket.h
Normal file
26
include/td/protocol/packets/UpdateExpPacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdateExpPacket : public Packet {
|
||||
private:
|
||||
std::uint32_t m_NewAmount;
|
||||
public:
|
||||
UpdateExpPacket() {}
|
||||
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
||||
virtual ~UpdateExpPacket() {}
|
||||
|
||||
std::uint32_t GetExp() const { return m_NewAmount; }
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateEXP; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
27
include/td/protocol/packets/UpdateGameStatePacket.h
Normal file
27
include/td/protocol/packets/UpdateGameStatePacket.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdateGameStatePacket : public Packet {
|
||||
private:
|
||||
game::GameState m_GameState;
|
||||
public:
|
||||
UpdateGameStatePacket() {}
|
||||
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
|
||||
virtual ~UpdateGameStatePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::GameState GetGameState() const { return m_GameState; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateGameState; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/UpdateLobbyTimePacket.h
Normal file
26
include/td/protocol/packets/UpdateLobbyTimePacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdateLobbyTimePacket : public Packet {
|
||||
private:
|
||||
std::uint32_t m_RemainingTime;
|
||||
public:
|
||||
UpdateLobbyTimePacket() {}
|
||||
UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
|
||||
virtual ~UpdateLobbyTimePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint32_t GetRemainingTime() const { return m_RemainingTime; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
47
include/td/protocol/packets/UpdateMobStatesPacket.h
Normal file
47
include/td/protocol/packets/UpdateMobStatesPacket.h
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class MobState {
|
||||
using Point = utils::shape::Point;
|
||||
private:
|
||||
game::MobID m_MobID;
|
||||
Point m_MobPosition;
|
||||
float m_MobLife;
|
||||
game::Direction m_MobDirection;
|
||||
public:
|
||||
MobState() {}
|
||||
MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
|
||||
m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {
|
||||
}
|
||||
|
||||
game::MobID GetMobId() const { return m_MobID; }
|
||||
Point GetMobPosition() const { return m_MobPosition; }
|
||||
float GetMobLife() const { return m_MobLife; }
|
||||
game::Direction GetMobDirection() const { return m_MobDirection; }
|
||||
};
|
||||
|
||||
class UpdateMobStatesPacket : public Packet {
|
||||
private:
|
||||
std::vector<MobState> m_MobStates;
|
||||
public:
|
||||
UpdateMobStatesPacket() {}
|
||||
virtual ~UpdateMobStatesPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
|
||||
|
||||
const std::vector<MobState>& GetMobStates() const { return m_MobStates; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateMobStates; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
26
include/td/protocol/packets/UpdateMoneyPacket.h
Normal file
26
include/td/protocol/packets/UpdateMoneyPacket.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdateMoneyPacket : public Packet {
|
||||
private:
|
||||
std::uint32_t m_NewAmount;
|
||||
public:
|
||||
UpdateMoneyPacket() {}
|
||||
UpdateMoneyPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
||||
virtual ~UpdateMoneyPacket() {}
|
||||
|
||||
std::uint32_t GetGold() const { return m_NewAmount; }
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateMoney; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
29
include/td/protocol/packets/UpdatePlayerTeamPacket.h
Normal file
29
include/td/protocol/packets/UpdatePlayerTeamPacket.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpdatePlayerTeamPacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_PlayerID;
|
||||
game::TeamColor m_SelectedTeam;
|
||||
public:
|
||||
UpdatePlayerTeamPacket() {}
|
||||
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
|
||||
virtual ~UpdatePlayerTeamPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
|
||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
29
include/td/protocol/packets/UpgradeTowerPacket.h
Normal file
29
include/td/protocol/packets/UpgradeTowerPacket.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class UpgradeTowerPacket : public Packet {
|
||||
private:
|
||||
game::TowerID m_TowerID;
|
||||
game::TowerLevel m_TowerLevel;
|
||||
public:
|
||||
UpgradeTowerPacket() {}
|
||||
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
|
||||
virtual ~UpgradeTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||
game::TowerLevel GetTowerLevel() const { return m_TowerLevel; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpgradeTower; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
36
include/td/protocol/packets/WorldAddTowerPacket.h
Normal file
36
include/td/protocol/packets/WorldAddTowerPacket.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class WorldAddTowerPacket : public Packet {
|
||||
private:
|
||||
game::TowerID m_TowerID;
|
||||
std::int32_t m_TowerX, m_TowerY;
|
||||
game::TowerType m_TowerType;
|
||||
game::PlayerID m_Builder;
|
||||
public:
|
||||
WorldAddTowerPacket() {}
|
||||
WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
|
||||
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {
|
||||
}
|
||||
virtual ~WorldAddTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||
std::int32_t GetTowerX() const { return m_TowerX; }
|
||||
std::int32_t GetTowerY() const { return m_TowerY; }
|
||||
game::TowerType GetTowerType() const { return m_TowerType; }
|
||||
game::PlayerID GetBuilder() const { return m_Builder; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::WorldAddTower; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
60
include/td/protocol/packets/WorldBeginDataPacket.h
Normal file
60
include/td/protocol/packets/WorldBeginDataPacket.h
Normal file
@@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
struct WorldHeader {
|
||||
game::TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
game::SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
game::TilePalette m_TilePalette;
|
||||
|
||||
game::Spawn m_RedSpawn, m_BlueSpawn;
|
||||
game::TeamCastle m_RedCastle, m_BlueCastle;
|
||||
|
||||
const game::World* m_World;
|
||||
};
|
||||
|
||||
class WorldBeginDataPacket : public Packet {
|
||||
private:
|
||||
WorldHeader m_Header;
|
||||
public:
|
||||
WorldBeginDataPacket() {}
|
||||
WorldBeginDataPacket(const game::World* world) {
|
||||
m_Header.m_World = world;
|
||||
}
|
||||
virtual ~WorldBeginDataPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::WorldBeginData; }
|
||||
|
||||
const game::TowerTileColorPalette& GetTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
|
||||
const Color& GetWalkableTileColor() const { return m_Header.m_WalkablePalette; }
|
||||
const std::vector<Color>& GetDecorationPalette() const { return m_Header.m_DecorationPalette; }
|
||||
const Color& GetBackgroundColor() const { return m_Header.m_Background; }
|
||||
|
||||
const game::Spawn& GetRedSpawn() const { return m_Header.m_RedSpawn; }
|
||||
const game::Spawn& GetBlueSpawn() const { return m_Header.m_BlueSpawn; }
|
||||
|
||||
const game::SpawnColorPalette& GetSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
|
||||
|
||||
const game::TeamCastle& GetRedCastle() const { return m_Header.m_RedCastle; }
|
||||
const game::TeamCastle& GetBlueCastle() const { return m_Header.m_BlueCastle; }
|
||||
|
||||
const game::TilePalette GetTilePalette() const { return m_Header.m_TilePalette; }
|
||||
|
||||
void setWorldHeader(const WorldHeader& header) { m_Header = header; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
36
include/td/protocol/packets/WorldDataPacket.h
Normal file
36
include/td/protocol/packets/WorldDataPacket.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/game/BaseGame.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
struct WorldData {
|
||||
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
|
||||
};
|
||||
|
||||
class WorldDataPacket : public Packet {
|
||||
private:
|
||||
WorldData m_WorldData;
|
||||
|
||||
const game::World* m_World;
|
||||
public:
|
||||
WorldDataPacket() {}
|
||||
WorldDataPacket(const game::World* world) : m_World(world) {}
|
||||
virtual ~WorldDataPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::WorldData; }
|
||||
|
||||
const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& GetChunks() const { return m_WorldData.m_Chunks; }
|
||||
|
||||
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
|
||||
void SetWorldData(const WorldData& worldData) { m_WorldData = worldData; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
Reference in New Issue
Block a user